CaliJokerstyle
Dies A Lot
Beta testing can only do so much, limited resourcesSo is that what this is? One big lazy beta test?
Beta testing can only do so much, limited resourcesSo is that what this is? One big lazy beta test?
I think someone said an hour and 15 minutes into it earlier in the thread.So when does the war of the words start on this stream anyway?
I agree with most of what you said but disagree on UMK:3 being much unique. At first glance, UMK:3 does seem very unique, it actually is when compared to other fighters. But when you get into the game, it is generic as hell among itself. Why is it that you can learn the game with one character then pretty much know how to play every other character by default and can random select with ease? Playing the game with generic run jabs / knee starters for pressure, D+4 to escape pressure, etc. Every character is basically played the same with just slight differences here and there.This is what I said before MK9 even came out, they even added the dash which was never in MK until MK9. What I think happened was, was that NRS looked at successful tournament games, and tried to implement some of the aspects of those games into MK9. On one hand you can say "good job, they're taking an interest in the tournament community", but on the other you can say "that just proves that they can't make a tournament worthy game on their own". One of the reasons that UMK3 has survived for 16+ years is because of how unique it is, and that it's a great competitive game and tournament viable. That's what NRS failed to realize imo. They already had a great starting point with UMK3, instead of asking themselves why UMK3 has been successful and is still played today, building on that and adding more uniqueness, they just copied other fighters making it a generic fighter.
Totally agree.Only thing that pissed me off was that i felt like ski was saying its alright for the game to be like this.
I have no problem with nrs relesaing a game that needs work to get into evo, but when you have a game that has block infinites and glitches that are so bad that it renders the game virtually unplayable for tornements, expect pepoole to be upset and not want to play. Ive seen so many peploe drop this game from glitches to lag.
Another thing, ski kept saying that develpers come in on the weekends and spend earnd money on patches, well good you only get payed to do it once. If they had done it right the first time they wouldnt have be in the studio on the weekends.
This game is borderline broken how can you have 10,000 dollers on the line and a block infinites on the screen or a character (who shall remain nameless) that can do an Xray as many times as he wants a round. Stuff like that is unacceptable.
Well yeah, the game is unique, but the characters aren't very unique from one another. That's dealing more with character depth though. If they were to build on to, remake, revise or w/e with UMK3, making the characters have more depth or more unique from one another, those would be things that should be done. But even without the character depth, UMK3 is a very unique game, even from most of the MK games. I don't see that for MK9.I agree with most of what you said but disagree on UMK:3 being much unique. At first glance, UMK:3 does seem very unique, it actually is when compared to other fighters. But when you get into the game, it is generic as hell among itself. Why is it that you can learn the game with one character then pretty much know how to play every other character by default and can random select with ease? Playing the game with generic run jabs / knee starters for pressure, D+4 to escape pressure, etc. Every character is basically played the same with just slight differences here and there.
I agree they should rebuild the UMK:3 engine (as it definitely was their best and gave a true identity for MK) but it will need a lot of work on making characters play differently and unique.
Didn't they release the game early so that it could get into EVO?So is that what this is? One big lazy beta test?
Not sure I agree with this one. (especially the way Capcom did it for SF4... I mean really Ono, you are going to admit the girls have less health because they are girls? smh)Dang yet ANOTHER generic thing I left out in my previous post. Same health for every character. Different health adds depth to the game.
That's dumb. It's not like they knew all these bugs existed before release. They were found out later. And that's in most games they can't release a perfect game. For example. Mvc3 the most unfinished game ever. Lacking so many features. Infinitesimal galore game breaking glitches that could win you a match. And lots of bugs.As quick as those patches started coming out (day one?), it leads me to believe they knew what they were doing. Maybe the powers that be at Warner didn't really leave them a choice, but who really knows?
It's not a valid argument where there's a sub-forum for glitch reporting here. All NRS have to do is visit that forum and fix it...mainly people just want Kabal's infinite string, JC's infinite x-ray removed and Kano's up ball fixed. How difficult is this? NRS are just being negligent.That's dumb. It's not like they knew all these bugs existed before release. They were found out later. And that's in most games they can't release a perfect game. For example. Mvc3 the most unfinished game ever. Lacking so many features. Infinitesimal galore game breaking glitches that could win you a match. And lots of bugs.
Well anyways it will take time. It's not like they can fix stuff overnight as soon as it's found. Plus they have to get it approved by m$ and Sony. But it has been to long not to remove kabals block inf and bomb traps. But idk why they don't just ban ppl from abusing that at tournaments till it's fixedIt's not a valid argument where there's a sub-forum for glitch reporting here. All NRS have to do is visit that forum and fix it...mainly people just want Kabal's infinite string, JC's infinite x-ray removed and Kano's up ball fixed. How difficult is this? NRS are just being negligent.
Leave the rest of the game alone, I don't trust NRS making blind 'improvements' to characters after the damn Kano fiasco.
Not to mention a cash cow funds them.Blizzard is a bad example man they are a big one that does not live up to their promises but i get what you are saying.
But, but...it's been that way since UMK3... T_TI mean hell, they gave everyone a zoning tool and almost everyone a damn teleport. How generic is that?
I completely agree. The extra leg work is not a favor to us, it is them trying to save their name after self tarnishing it in the tourney scene.Only thing that pissed me off was that i felt like ski was saying its alright for the game to be like this.
I have no problem with nrs relesaing a game that needs work to get into evo, but when you have a game that has block infinites and glitches that are so bad that it renders the game virtually unplayable for tornements, expect pepoole to be upset and not want to play. Ive seen so many peploe drop this game from glitches to lag.
Another thing, ski kept saying that develpers come in on the weekends and spend earnd money on patches, well good you only get payed to do it once. If they had done it right the first time they wouldnt have be in the studio on the weekends.
This game is borderline broken how can you have 10,000 dollers on the line and a block infinites on the screen or a character (who shall remain nameless) that can do an Xray as many times as he wants a round. Stuff like that is unacceptable.
Jesus, man, good points. WHY YOU TALK ME INTO PLAYING SSF4 AGAIN? hehehe. As an aside, remember in the old days playing one-on-one b-ball when you had to beat your friend by 2 to win? I completely agree with how preposterous it is to get poked into the loss column. I would LOVE it if once you reached a specific life level, normals stopped chipping. How hard would that be to implement? What a difference that would make...Sure thing.
It lacks any real depth because there are no links, no real footsies, can't bait tech throws because it's a 50/50 guessing game, everyone has the same neutral jump punch, kick, jump forward punch and kick, same crouching pokes that do not link into combos, and EVERYTHING causes DAMAGE on BLOCK which allows no real wake up game because at a pixel of life left you can literally get POKED to death.
This makes for a very generic fighter and the meta game SUFFERS because of it. Has everything been found out yet? No but this is no Super Turbo - trust me. It won't take long to figure everything out to be honest. I would be shocked if a year from now there would be some new Kung technology or Ermac's won't still be using 22 xx lift for max damage.
Do you see what I mean?
+1 !!Jesus, man, good points. WHY YOU TALK ME INTO PLAYING SSF4 AGAIN? hehehe. As an aside, remember in the old days playing one-on-one b-ball when you had to beat your friend by 2 to win? I completely agree with how preposterous it is to get poked into the loss column. I would LOVE it if once you reached a specific life level, normals stopped chipping. How hard would that be to implement? What a difference that would make...