Saint Connor
Team F.Y.F.
Harley, to me, feels like a nice blend of Stryker (gun cancel with Pop Pop, Cupcakes like grenade toss), Sonya (Tantrum mixups), Scorpion (good high/low/overhead mixups), and Kabal (command dash). She can maintain pressure and has a disgusting mixup game that keeps opponents guessing, but she has a good all around game as well. Though I feel her strength is up close and at short-midrange (b2 range), she can play the ranged game and control space.TL;DR: I am a noob Harley. What exactly should I be going for with her? What should be my general mindset/strategy while playing her? She just doesn't seem very intuitive to me, but I really want to play her because Harley is the bomb.
She's much like Scorpion in the way that a lot of her strings aren't very safe, but she plays the 50/50 game really well. And once she gets in, she can stay in thanks to Silly Slide.
b2,2 xx TS~1 > f1,3 > b1,2,1 xx Line of Fire > 1 > 1,2 xx Play Doctor - 45% in the corner, no meter, no trait, no jump in. Second video in this post http://www.testyourmight.com/threads/harley-combo-thread.30089/#post-772255Has anyone found a corner combo that does more than 40% without Her Trait active? I have One that deals 40 normal and 51 with trait. I just want to see if there is anything better. Also I found a bug in the corner with Harley that keeps your opponent in the corner, but pushes her out I'll start recording today and hopefully post today.