Reifu
Cassie in training
Tested it and checked the frame data on silly slide and hitting Pop Pop. The setup doesn't seem very reliable according to numbers in the game (though admittedly some of them are wrong). Still... Tested to punish the Silly Slide in training with Green Lantern's fastest attack d1 and it can't punish the Silly Slide if you block after it; if you decide to throw out anything else, except b3MB or super, and not block it's not safe (Lantern was able to do hit her out of followup moves and especially his wakeup Lantern's Might was very good against this tactic).Back to the 1,1,2 Pop Pop topic...
Based on SinisterBeet's combo video (http://testyourmight.com/threads/harley-quinn-combo-collection-by-sinisterbeet.30847/#post-790674), what do you guys think about the possibility of ending with 1,1,2 xx Pop Pop MB to stuff any wakeup attempts and maintain pressure? Pop Pop does a shit ton of hit stun and MB instant recovers so you could Silly Slide right after to be in their face with the projectile keeping you somewhat protected if they try to block and punish.
Damnit...I need this work day to be over....I have some sweet ideas in my head.
Also I tested doing Pop Pop,MB__Silly Slide, Tantrum and it didn't combo (which corresponds with the frame data in the menus.