Lol, it seems a few people have taken what I said out of context.
1) Even with me stating what I think is wrong with HQ this is still a discussion' about her 'general' potential. So yes, it fits quite fine in the 'general discussion' thread. Besides, even more importantly than coming off as a rant I wanted the opinions of the fellow HQ players.
2) For the people saying it's too early for this and that, its not. Its not too early to raise a fair point about shortcomings in a game. Even if the longevity of the game reveals better uses for certain moves, unless you can refute why a bad point isn't actually bad its remains a fair point. You don't need excessive time with a game to realise that her AA's on reaction are sub-par especially in comparison to characters like Grundy, Aquaman etc.
3) Anti-airs. A lot of you have said similar things in that her anti-airs are in abundance. They just need to be used as a prediction. This is exactly why her AA game is weak. Try to jump in on a good Aqua man and eat 30%+ for your troubles each and every time. On late reaction at that. They may exist, but her anti-airs are not good. A bad read can cost you a full combo depending on the character.
4) The last thing that bugs me a little is that people justify her move set as fitting of the character and she is fine the way she is. Though that may be the case, that's not the point I am raising. I'm just explaining why other characters are superior and why she might struggle in the competitive scene with points that I think would better equip her against the top characters. Now I'm not sure who all the top characters are but I can assure you Harley is very unlikely to be one of them. Whether that's a bad thing or not is irrelevant. Just making an observation and sharing an opinion.
I appreciate all your feedback and opinions.. Wish Harley's threads had more... Most of her threads end up in a "her combos are hard to do online" or "I wish I could do these combos.. What does DB1 mean"
Harley has a lot of potential, but not as a lot of people are playing her now. The amount of tech dug up so far puts her solid mid-tier... If you are playing someone who knows how to block her and has overall decent defense.. Lower.
I am having tons of fun with Harley.. Some things that drive me crazy are:
1) no MB option for Silly Slide
2) no MB option for TS or ANY of the follow ups
3) There are 3 options for TS follow up.. Yet they can all be blocked low? I just don't get the reasoning behind that... Can't TS1 be Overhead, TS2 be mid and TS3 be low?
Like I have said prior.. Her trait and Pop Pop malfunction do not bother me- I live fine with both.. It just seems that in a rush-down sense... She leaves her opponents a bit too far away to truly capitalize heavily..
That being said however.. Her true strength lies in the hit and run game. With almost all her good normals being able to be canceled into TS.. I see her as more a.. Whiff and punish "escape" character than a rush-down/zoner hybrid.
To address her poor AA.. Sure she does not have a tried and true AA (see AM), however she does have the ability to escape jump-in's and other moves that give other character issues (Sinestro: meteors, Doomsday: the body impact special).. She is a character you cannot sit still and set up with ( again see AM/DS).. The more you move.. The better... Which is part of the reason why I love her! I have always gravitated toward the quick, all over the screen characters in fighters.. And they almost always suffer from the same issue- POOR AA.
Underutilized moves thus far:
Her F3 has some very strange properties.. Sometimes goes through single projectiles, sometimes crosses over close characters. The following two options may appear poor on paper if you let the move continue fully.. however..Her 3,3 is sneaky and can cancel into TS, her 2,B3 is also sneaky (ghetto DS sword spin) and can also cancel into TS.
I could really care less about YouTube power combos for 75%, only in the right corner, with joker trait activated, on full moons in July.
What I do care about is exploring her mobility options.. Coming up with decent mix-ups.. And reliably being able to take off 25-30% with each of the opponents mistakes or your proper reads.
All in all Harley delivers as promised.. And has nothing so OP or a abuseable that she is in danger of nerfs.. So if it comes down to character tinker time.. She can only improve.. Which I'm more than fine with.