Kingslayer
Noob
Any good harley matches or players recording any matches of them play?? i feel like its impossible to find a good harley quinn player right now.
walking works.hey guys. as harley is good up close (and b22 ad f2 have a really short range) im looking for options on how to get close to my opponent especially when im almost in b22 range. jumping is the only way ive found.
and u guys think that the oopsy daisy works as a good mix up when jumping in? they will try to anti air u but in stead u shoot them?
People sleep on F3 and B1 as ways to get in close. F3 makes Harley's hurt box very strange and it seems to go through a lot of moves- going through the opponent completely... Causing you to be closer. B1,2 or B1,2,1 gets you in as well.hey guys. as harley is good up close (and b22 ad f2 have a really short range) im looking for options on how to get close to my opponent especially when im almost in b22 range. jumping is the only way ive found.
and u guys think that the oopsy daisy works as a good mix up when jumping in? they will try to anti air u but in stead u shoot them?
Backdash, B3 is a great AA, the mallet reaches so far up that you can catch a lot with it, specially if they are dashing or jumping to catch a runaway Harley. J2 at peak of jump works well as counter so more Air to air than anti air...upward guns (Specially MB) can catch them for a nice two hit knock back.. And believe it or not, Silly slide is a great AA, you dash under them and can catch them w/ a cross up. It is my belief that what constitutes a good AA is a move that makes your opponent think twice about jumping in on you.What are you guys doing after landing doctor in combos? I usually use b3 (MB if needed), unless they can get through it with armor somehow. Once they start backdashing I can cancel it and start shooting/throwing shit. I know it's pretty character dependent.
Also, what is your go to AA? far range db1 works ok, close up j1 or j2 seems to be alright. Coming off of Grundy so her AA game seems weak in comparison.
You should try to work on your spacing for b3 it covers a huge box in front on you...don't use it up close unless you meter burn it. use it for when they recklessly jump at you or for poke game because even if they block b3 its plus on block.Yeah I've actually been using slide to get out of cross up attempts pretty frequently. Whenever I try to use b3 as an AA, I always end up going under them, and her BD seems too slow to make good use of bd b3.
You can whiff F1 and then she leaps forward with 3 causing the overhead. Harley has a few set ups from whiffed moves.. F2(whiff) into 2 if they are walking, or F2(whiff) into 3 if they get jump happy.Just something I've been thinking of, I don't have the game yet so I'm not familar with all of her strings yet.
Her b2,2, it's a sick low with good range, but what does she have to mix it up with at that range? f+3 is too slow, the f1,3(?) overhead string requires her to be up close.
That's why you have to mix it up and not whiff to overhead EVERY timeBut the whiff f1 would give away the fact she's doing the overhead though?)
F13 is a gimmick. Plain and simple. Scared opponents with absolutely no idea that the 3 hits high will get hit. Everyone else will block the 3 (which is minus BTW) or, far more likely, mash during the whiffed F1 with their highest damage combo.That's why you have to mix it up and not whiff to overhead EVERY time
Sorry you have such luck.. The plain and simple gimmick works for me.F13 is a gimmick. Plain and simple. Scared opponents with absolutely no idea that the 3 hits high will get hit. Everyone else will block the 3 (which is minus BTW) or, far more likely, mash during the whiffed F1 with their highest damage combo.
well I've already gone to two tournaments and get to play players like Pig offline. Gimmicks work on bad players and not on good ones. That's why they're gimmicks.Sorry you have such luck.. The plain and simple gimmick works for me.
1) no
two things I learned from this video:
1) ban interactables plzkthnx
2) Harley S tier
I was mostly being sarcastic because the video is super ballin' out of control, but I do predict that interactables are going to become a serious problem as the meta develops. Many are balanced but a few are lolwut and they can't be disabled individually. If they can be rebalanced in patches then it's a moot point though.1) no
2) player has great range of reach knowledge and outstanding execution. That is the way combos are meant to look as far as flow.. That could be any character.. Not just Harley.
3) very very nice video
two things I learned from this video:
1) ban interactables plzkthnx
2) Harley S tier
This video really isn't useful seeing how they wasted 5 bars on combos.... Also 2, d+3 into Tantrum got patched out so no more of that. Don't think because you see this video it makes her S Tier.
two things I learned from this video:
1) ban interactables plzkthnx
2) Harley S tier