Chernyy Volk
Wolf lord, footsie bully, chronic corner abuser.
All I will respond with to your last point, and it gets very fucking old that people think I'm talking out of my ass when I'm not. I really am on good terms with, or friends with, a lot of respected or top players in this community. I talk to these guys on a regular enough basis about the game and about the state of the games competition. I actually do know people aren't grinding. The mindset right now is people are just biding time and fulfilling sponsor/brand obligations and are waiting for the next game to be announced. I can say with certainty that this is the mood of the community right now. It is a reality that the game itself is not being played at the highest level by these guys right now, everyones just goofing off.I disagree that they have no weaknesses, but that's opinion. Well, sort of. I also have proof in tournament results, but we'll get to that later.
Hmm, I don't think I can agree with your assessment of comeback mechanics in this game and their ability to sway a match. If the winner of a match was more determined by character selection and luck-of-the-draw boneheaded uses of fatal blow, we would see more variance in tournament outcomes than we do. If a character could really hold a player's hand to the extent you say, and comeback mechanics added variability to the extent you suggest, I wouldn't be seeing The Mighty Unjust crushing the competition week after week, or be seeing the same people in top 8.
Volatility to the extent that you describe should be observable via data, and there isn't data to support your hypothesis. In fact, data suggests that your perception isn't reality.
First, you don't know that "no one is HELLA GRINDING" this game. In fact, I see streams every day of people playing for hours on end, so I'm going to say that your statement is likely inaccurate.
Second, let's take a look at the results of a fairly recent offline tournament...
Jacqui, Jade, Subs, Sheeva, Tsung, Fujin, Geras, Scorps, Kabal, Rain, Sonya. The top 8 repped 11 different characters. I don't think your assertion holds water.
- NASR|TekkenMaster (Jacqui, Jade)
- PxP|A Foxy Grampa (Sub-Zero, Sheeva, Shang Tsung)
- PG|Hayatei (Fujin)
- Konqueror249 (Sub-Zero)
- DF|Grr (Geras)
- AVirk (Scorpion)
- Dubasik (Kabal)
- MCG|MK_Azerbaijan (Rain, Sonya)
Now, let's get back to your original hypothesis, that the good characters don't have weaknesses except in minute ways. If this was true, there wouldn't be incentive to character swap, as top tier characters lack weaknesses that can be exploited in a meaningful manner. Everyone plays a top tier character with no exploitable weaknesses, there would be no counterpicking, and we wouldn't see what we see in tournament results.
Anyway, I respect that you don't dig the game and you prefer another iteration. We all have different tastes. You may also find that the balance isn't to your liking because strategies you prefer to use aren't powerful. If we're looking at data, though, the game does appear to have strong balance between characters, especially when compared to other entries in the last 30 years of fighting games.
Edit: I wanted to add this last bit to keep you from wasting effort.
If you don't have data, you probably won't change my mind. I'm not saying your opinion is wrong, necessarily, it's just something I'm going to require in order to reassess my position. If you have some results that support your claims, I'm totally open to checking it out.
Also, in regards to my second point you have an absolutely fair point, but the problem is if I'm right, there really is no way to prove that via data. The study to produce the data you seek would take so much work and would require insane amounts of hundreds of hours of tournament footage scrutiny. I just feel like it's obvious, and as far as I know, to most people playing the game, they also feel it's pretty obvious.