Scoot Magee
But I didn't want to dash
That kick is really slow. You can't really aa on reaction as good as you can with 3 or d+1. AA jk is a great aa also which also leads to a combo into reset.Does anyone use 4 as anti-air?
That kick is really slow. You can't really aa on reaction as good as you can with 3 or d+1. AA jk is a great aa also which also leads to a combo into reset.Does anyone use 4 as anti-air?
Yes, it is a pretty bad design. Actually the entire armor design is pretty bad: only 6 frames or so if I recall correctly.Can someone explain how armour on ex spear works?
I tried it twice yesterday against a Sub-Zero hoping to trade with Ice in my favour but I speared him, started pulling and the ice hit me and froze me. I thought it had armour for a longer duration. Should you try to trade like that? Seems pretty bad armour design.
There are several ways to end his combos, but I believe the one you're thinking of is 1,1,1 Takedown or 1,1,1 Spear into F2,1~TeleportWhat's the other way of ending Scorpions combo? Say you're doing Njp B2, jk, teleport... now instead of doing another jk and air throw, what's the other way of ending this? I've seen it ended someway that leaves with enough time for another jip. I'm pretty sure it wasn't ended with a spear.
This is useless, after a jip you mix up with throw/f4/b2This combo is 39% from a jp.FP/BP, 37% if not (not sure though)
jp.1/2, 2,1+2~TP, dash, 2,1~TP D1~Spear (negative edge)
then jp.1/2, F2,1~TP and mix-up situation.
(works on midscreen and corner too)
Is this combo good?
How much does jip 21+2 do that ends with the f21 tpActually, if you can condition your opponent to tech 1+3 in jin.P 1+3 or get hit by the jin.P, 2,1+2 leads to the highest damage that still ends with F2,1~Teleport.
My suggestion is don't abuse it, but if you find an opportunity where you can give it a shot, use it.
I can do 31-33% with jin.P 2,1+2~Teleport dash 1,1,1~Spear jover.P F2,1~Teleport.How much does jip 21+2 do that ends with the f21 tp
b2 does 32% so I'm gonna stick with it, I don't see a reason in incorporating 21+2 in my game (it's also slightly harder to execute iirc)I can do 31-33% with jin.P 2,1+2~Teleport dash 1,1,1~Spear jover.P F2,1~Teleport.
In my mix-up game my combos do around 32%I use 21+2 often on punishment. I use a stick so that the combos will be a lot easier.
still the damage is slightly meaty.
I'll try to make a video of the said combo of mine.
Well if you are counter picking might as well go to the best character in the game: Kung WOW. Although after the nerfs he may not be the best anymore...Slips, strategically who would you pick as your secondary character to best suit for scorpions harder matchups?
KL aside, I really don't like himThanks Slips I'll give it a try.
Well if you are counter picking might as well go to the best character in the game: Kung WOW. Although after the nerfs he may not be the best anymore...
Hmmm, I don't know if any character truly owns Scorpion cause he punishes so damn hard. But if I had to pick, I'd say Mileena, Liu Kang, Kenshi, Reptile or Noob.Slips, strategically who would you pick as your secondary character to best suit for scorpions harder matchups?
I don't know if you got your answer already but except for the jk throw you have two options.I don't think that was it. Like I don't think it ended with a special, the combo just kind of ends and you go in for another attack. If you end with takedown, it doesn't really let you do that. I think I saw Slips do it, or maybe another but I'll have to find it. Thanks.
Edit:
I just remembered. Instead of doing the air grab, you just do another teleport and the opponent drops right in front of you and you can get another jump in.
dont forget kung lao! you know all about my lao hahaHmmm, I don't know if any character truly owns Scorpion cause he punishes so damn hard. But if I had to pick, I'd say Mileena, Liu Kang, Kenshi, Reptile or Noob.