As soon as Raiden grabs them, hold Back and mash on 3, when you see the 3 start coming out, press 1, 2. I think this, i.e. timing certain moves after a Shocker, is turning out to be the hardest thing for Raiden players. As for timing 3, 3, 4 after a Shocker, what works for me is, again, mashing on 3 as soon as he grabs them and when you see the 3 come out press 4. It is possible to time it correctly so you don't have to mash but the frame window is so strict it's nearly impossible to do it consistently, and there is no visual cue of any sort.Any tips to better time the b312 after shocker? I can probably get it 80% of the time, need it at 100%
Sadly, after tomorrow's patch his b3, 1, 2 and 3, 3, 4 won't be as safe anymore because they'll now be -1 on block. But then again, -1 is pretty safe, he just won't be able to follow-up a blocked b3, 1, 2 with another b3, 1, 2 (same for 3, 3, 4) quite as easily. In all fairness though him being in advantage on block on those two combos was too good. Now we will have to play a little more strategically with him. I agree that d1 or d3 will now be even more viable options after a blocked b3, 1, 2 or 3, 3, 4. d1 is 6 frames and d3 is 7 so with the -1 on block if the opponent wants to punish a blocked string they'll have to use a move that is 8 or 9 frames or faster.raiden can play very safe with his b3, 1, 2. on block d+1 is almost guaranteed (if your opponent hasn't a move with invincibility or xray), and after d+1 you can go straight to another b3, 1, 2 or d+3 and then start all over again.
on hit, you can dash in and do b3, 1, 2 again or 3, 3, 4 and end both options with superman. easy, meterless and very reliable combo even online.
his superman is among the best specials in the game, starts faster than most other specials in the game, with ridiculous horizontal range which gives you the perfect tool to punish specials considered safe against most other characters or even whiff punish some normals like uppercuts or sweeps.
overall, raiden seems to be a perfect start character to me
Its really just something you get a feel for. Start inputs right before he drops them. As for tele~shocker, once Raiden disappears buffer the inputs and you should be good to go.How do you guys time anything after shocker? Just practice till I get it? Or do you guys count or somehow know when to connect the next string after shocker? Also, 334, teleport, shocker. I hardly connect this. Any tips?
the shocker move last for almost 2 seconds and you should be inputting your buttons at around 1 second in. if you find it tricky to time this then you can try another trick which is to listen to raidens "heeyaa" cry during the move and input your moves right after he finishes making that sound.How do you guys time anything after shocker? Just practice till I get it? Or do you guys count or somehow know when to connect the next string after shocker? Also, 334, teleport, shocker. I hardly connect this. Any tips?
Look at the Raiden Guide or Raiden Combos threads.can someone write down Raiden's BnB midscreen and corner combo
thanks
I've never tried the one you mentioned, but my best mid-screen BnBs for max damage and reliability:Gonna ask a more serious question.
My midscreen BnB is this:
b312,dash,b31 shocker, 2 vicinity blast, superman.
Does 34% or 35% sometimes.
Any better versions?
It can be worth it, especially if it's a close match or someone's really close to death and you need to keep the pressure in your favor. I wouldn't go overboard with it, though. I'll occasionally throw one out, but mostly if I think it'll help me in the match (maybe my opponent is hyper aggressive and I need to keep him in place) and I already have full meter (so that using one will still leave me with breaker). With Raiden, I find that the best usage of meter (aside from breaker) is as follows:Is it worth using EX Vicinity blast on kharacters the normal Vicinity blast doesn't hit? (I.E. Smoke/Reptile) i have been using this alot and was just curious if there is a better use for meter.