That's what I want to know. What does MMH do to make it his worst? I hope it's not the OH teleport.
Why not?
Pig and I agree that Zod's neutral game is not very strong unless he can control the pace of the match with side arm and grounded / aerial Zod balls, which is not possible versus Martian Manhunter because of the overhead teleport. In fact, Zod's neutral game is weaker than Black Adam's. Neither has any mix ups, but at least Black Adam has a launching overhead string that is +3 on block. There are also a couple of misconceptions such as the ability to forward dash an instant aerial overhead teleport on reaction.
Overhead teleport aside, Martian Manhunter has...
- superior footsies thanks to trait. Pretty obvious stuff. J.2 is also one of the very, very few aerial attacks that Zod's aerial charge cannot anti air reliably.
- superior frame traps and mix ups. Strings can be finished with MB orb, which is +30 on block, and followed up by b+1 / b+2 or additional frame traps.
- superior damage output. Most combos do 40% of damage, which is very rare for Zod outside of trait mix ups, and end in untechable knock downs.
- control and prevention of interactable objects that rivals Zod's. Proper MB orb placement and MB charges in combos guarantee interactable objects.
- great defense, such as a two hitting MB b+3 and MB orb, that can limit Zod's trait mix ups.
...all these advantages for a character that Zod cannot keep away.