7-3 since Jax hardly gets to punish unsafe clone cancels and can't really do much when the clone is out.
The problem isn't that Jax can't punish unsafe klone cancels or that Jax can't do much when the klone is out... it's that YOU can't punish unsafe klones and that YOU can't do much when the klone is out.
Ask
@karaokelove or
@AcMilan91 or any other player that has been a Jax loyalist and they will tell you that the matchup is 6-4 in favor of SuB Zero and like with any other 6-4 losing matchup you need to play a more patient and tight game with emphasis on defense and trip guarding to compensate.
SZ isn't the one putting you in the klone YOU are putting yourself in the klone by either jumping too much, being overly aggressive and not spacing yourself properly.
I'm gonna go on a little rant here for you and the rest of the "OMG the matchup is too hard" possy...
It goes like this... the final patch for MK9 is out and I decide to finally buy MK9 on 360 to see if the game was worth all that high praise that people were giving it.
I spent the next 3 YEARS playing a SEA of Kabal, Cyrax, Smoke, Kenshi and Kitana with ONLY Sub Zero as my main,there was no " OMG the matchup is too hard' going on in my head ONLY "how do I play to turn the tables in this match".
All this whining about matchups and no one EVER considers the fact that the player is STILL the deciding factor in the match NO MATTER WHAT THE ODDS ARE.
If there's a bad matchup you try and dissect it and see where the problem is and what viable solutions are there and THAT IS WHAT I'M CALLING FOR, OPEN UNBIASED DISCUSSION and what I'm getting in return is snarky posts from frustrated people.
Not to say that all the post here are like that, but some are and they have no purpose other than clutter the thread with nonsense.
Well keep on hating the klone guys... you're doing God's work