stamatis
Όσα δε φτάνει η αλεπού. ........
That's disgusting .9!
Aquamans D2 is 7frames and gets stuffed by some jump attacks (on reaction)
That's disgusting .9!
Aquamans D2 is 7frames and gets stuffed by some jump attacks (on reaction)
They're not gonna give us a extremely plus on block on wakeup when a bar is spent with all the tools we have, best you can hope for if you want a WU option is DB+3He needs a wakeup. Any competent player will harass you on knockdown.
Buffs:
You have to end a juggle early to have a safe-ish trait activation. 123 xx trait is great, but it's not foolproof and it sends the opponent fullscreen which is a terrible idea in some matchups. You can do things like juggle f13 or f21 and cancel into train while they're in the air to stay relatively close and have trait activated, but you give up so much damage for that.I'd be nice if they reduced recovery frames of trait, as of now you can not safely activate it, f213 is +34 on hit and if you activate trait wake ups will beat it out.
When I really want to get trait out I do my typical combo and end with f21 trait. Depending on what character you're facing it's relatively safe to pressure them with f13 afterwards as they're getting up.I'd be nice if they reduced recovery frames of trait, as of now you can not safely activate it, f213 is +34 on hit and if you activate trait wake ups will beat it out.
Who can punish it? I tested it ages ago with Superman super as wakeup with tech roll on, and it was safe, so I assumed it was safe against everythingWhen I really want to get trait out I do my typical combo and end with f21 trait. Depending on what character you're facing it's relatively safe
I hit post reply before I was finished the entire post haha. I edited it and fixed it.Who can punish it? I tested it ages ago with Superman super as wakeup with tech roll on, and it was safe, so I assumed it was safe against everything
F133 seems to make trait activation fairly safe.I'd be nice if they reduced recovery frames of trait, as of now you can not safely activate it, f213 is +34 on hit and if you activate trait wake ups will beat it out.
Trait activation recovers in about 47 frames, F213 is +34 on hit. How much is F133?F133 seems to make trait activation fairly safe.
It's +25, but it knocks them farther away.Trait activation recovers in about 47 frames, F213 is +34 on hit. How much is F133?
Yeah and trait activation recovers in 54frames lolIt's +25, but it knocks them farther away.
Nah, I think we can name at least 5 characters worse than him, if not 10. Now that he has a wakeup attack (and a pretty good one at that), he's probably around mid tier. Not saying that his trait and teleport aren't problematic, but he's really not that bad now.Scarecrow def bottom 5 - use him at ur own risk
lol fuck no...Scarecrow def bottom 5 - use him at ur own risk
Absolutely notScarecrow def bottom 5 - use him at ur own risk
His trait is pretty ridiculous honestly, with the trait on he probably has the best chip in the game next to Aquaman.Nah, I think we can name at least 5 characters worse than him, if not 10. Now that he has a wakeup attack (and a pretty good one at that), he's probably around mid tier. Not saying that his trait and teleport aren't problematic, but he's really not that bad now.
1/10Scarecrow def bottom 5 - use him at ur own risk
LMAO...keep thinking that.Scarecrow def bottom 5 - use him at ur own risk
His normal trait is good, but I was mostly referring to the traumatize aspect of it. The goal/inevitable outcome is to build up traumatize, but when you do it gets put on a relatively short timer that shits on the hard work that you did to build it up, what with trait activation being extremely slow and somewhat risky a lot of the time. Plus, it goes away during any cinematic and then you're back to square one. The DoT is great, but traumatize as a payoff feels lackluster most of the time.His trait is pretty ridiculous honestly, with the trait on he probably has the best chip in the game next to Aquaman.
I agree, that is true. It would also be nice if we had the option to choose between damage over time and Traumatize when trait is full.His normal trait is good, but I was mostly referring to the traumatize aspect of it. The goal/inevitable outcome is to build up traumatize, but when you do it gets put on a relatively short timer that shits on the hard work that you did to build it up, what with trait activation being extremely slow and somewhat risky a lot of the time. Plus, it goes away during any cinematic and then you're back to square one. The DoT is great, but traumatize as a payoff feels lackluster most of the time.