we need to walk faster forealThis post has been brewing for a long time. I didnt want to post this, b/c I hoped EVO would prove me wrong.
The reason for this is not my personal problems, rather, I want to bring this to NRS attention and possible KI devs attention, as when it comes to fighting games, they seem to fail miserably compared to Japanese Fgs. I admire NRS and Ed Boon for they appeal to tournament scene and as a fan and as a pro player, I want to give my review on Injustice flaws.
- Zoning
http://testyourmight.com/threads/injustice-zoning.30958/#post-791947
http://testyourmight.com/threads/injustice-zoning.30958/page-11#post-1014838
So that I dont repeat myself.
The problem, I fear, lies in awkward balancing ideas. I cant help but once again look at the classics – SF has melee or zoning characters, but once melee gets through “fireball forest” his tools are far superior to that of a zoner.
Injustice zoners have very powerful melee tools, combined with multiple options to shake off pressure makes them overall a better choice. With no true options to counter projectile spam, game pace become slow and boring.
That is even further enchanced by one of the slowest walk speed Fgs have seen.
- Jumps
A lot of characters in the game were given multiple ways to change jump arcs – divekicks, air projectiles, air dashes etc. However , lack of reliable AA's (or specifically, ridiculous hitbox on jump atacks) makes this options obsolette.
Apparently this has been made to avoid inability of jump atacks to crossup, which occurred in early builds. But finalized version seems raw and counter-intuitive.
- Frame data (moves balance)
Why superman f23 is fast, long range, cancellable juggle starter, while b23 slow, no range and deals 8%?
Why bane f2 is -23 mid, while f2d (same move basically) is neurtal on block overhead?
Why movelist is filled with trash moves, which only purpose is excuse for a cool name (like “dark knight rising” or “final hour”) next to it?
Eventually we end up with “two days of f23” as someone described EVO 2013. It could easily have been “two days of b13” (Green Lantern) or “two days of b23” (Black Adam). Character moves are not balanced, not only between roster, but even between that same character movelist.
Each move needs to fit a role. Safe, damaging, fast – pick two. The rule as old as fgs go.
- Buffening
Game timings are way too strict. It goes back to MK9 and I dont see a reason for it to stay this way. Lack of buffer windows for normals make online play excruciating.
- Ranked play
Ranked play is the best part of online Fgs and its a total failure.
If I am a begginner from Asia and get paired with KDZ from USA, not only Im going to suffer a horrible death, but its also going to be slow. In all senses.
No way to skip opponent, no way to see how good your connection is, no way to separate beginner from expert. Those problems are LONG SOLVED in other online games. How come Injustice falls so far behind?
- Patching
Generally, patching is a good thing. As someone coming from Japanese Fgs I know how developer inability to adress ridiculous bugs laid waste to entire communities. However, I cannot comprehend logic behind patches.
KF slide is broken. KF resets are broken. Even if it would deal 10% dmg it would still be. Does it get patched? NO. Everyting else does.
Same for Scorpion TP. Or Superman f23. Or Batman bats.
The broken stuff IS obvious. But everything gets patched. Everything, but the broken stuff. Its as if NRS is forcing us to abuse this shit even harder.
The recent patch left me confused. As “universal” D2 improvement actually buffed Black Adam, Superman and GL, as you no longer can jump at them for free with most characters.
To conclude.
Injustice is a disappointment and a lot of players will drop it after EVO. As a fan of MK9, I, among others, had high hopes for Injustice and saw it as a game, that would unite different Fgs communities. Franlky, I feel even MK9 was a better FG than Injustice (except for p1 advantage). Do you feel the same way? Do you agree with my points?
If yes, maybe, together, we can reach NRS ears and their next title finally reaches the goal.
Would that be a good or a bad thing?Hmm this is weird. I could have sworn I typed in testyourmight.com it must have auto-corrected me to Gamefaq
lol....scrubs...you are a tool.A "quality" post masquerading as another thread whining about zoning.
You scrubs will not stop until Deathstroke is Roll tier.
a bad thing a very bad thing but with that being said I think Flash needs a couple buffs he can't get in and has no mixupsWould that be a good or a bad thing?
This post has been brewing for a long time. I didnt want to post this, b/c I hoped EVO would prove me wrong.
The reason for this is not my personal problems, rather, I want to bring this to NRS attention and possible KI devs attention, as when it comes to fighting games, they seem to fail miserably compared to Japanese Fgs. I admire NRS and Ed Boon for they appeal to tournament scene and as a fan and as a pro player, I want to give my review on Injustice flaws.
- Zoning
http://testyourmight.com/threads/injustice-zoning.30958/#post-791947
http://testyourmight.com/threads/injustice-zoning.30958/page-11#post-1014838
So that I dont repeat myself.
The problem, I fear, lies in awkward balancing ideas. I cant help but once again look at the classics – SF has melee or zoning characters, but once melee gets through “fireball forest” his tools are far superior to that of a zoner.
Injustice zoners have very powerful melee tools, combined with multiple options to shake off pressure makes them overall a better choice. With no true options to counter projectile spam, game pace become slow and boring.
That is even further enchanced by one of the slowest walk speed Fgs have seen.
- Jumps
A lot of characters in the game were given multiple ways to change jump arcs – divekicks, air projectiles, air dashes etc. However , lack of reliable AA's (or specifically, ridiculous hitbox on jump atacks) makes this options obsolette.
Apparently this has been made to avoid inability of jump atacks to crossup, which occurred in early builds. But finalized version seems raw and counter-intuitive.
- Frame data (moves balance)
Why superman f23 is fast, long range, cancellable juggle starter, while b23 slow, no range and deals 8%?
Why bane f2 is -23 mid, while f2d (same move basically) is neurtal on block overhead?
Why movelist is filled with trash moves, which only purpose is excuse for a cool name (like “dark knight rising” or “final hour”) next to it?
Eventually we end up with “two days of f23” as someone described EVO 2013. It could easily have been “two days of b13” (Green Lantern) or “two days of b23” (Black Adam). Character moves are not balanced, not only between roster, but even between that same character movelist.
Each move needs to fit a role. Safe, damaging, fast – pick two. The rule as old as fgs go.
- Buffening
Game timings are way too strict. It goes back to MK9 and I dont see a reason for it to stay this way. Lack of buffer windows for normals make online play excruciating.
- Ranked play
Ranked play is the best part of online Fgs and its a total failure.
If I am a begginner from Asia and get paired with KDZ from USA, not only Im going to suffer a horrible death, but its also going to be slow. In all senses.
No way to skip opponent, no way to see how good your connection is, no way to separate beginner from expert. Those problems are LONG SOLVED in other online games. How come Injustice falls so far behind?
- Patching
Generally, patching is a good thing. As someone coming from Japanese Fgs I know how developer inability to adress ridiculous bugs laid waste to entire communities. However, I cannot comprehend logic behind patches.
KF slide is broken. KF resets are broken. Even if it would deal 10% dmg it would still be. Does it get patched? NO. Everyting else does.
Same for Scorpion TP. Or Superman f23. Or Batman bats.
The broken stuff IS obvious. But everything gets patched. Everything, but the broken stuff. Its as if NRS is forcing us to abuse this shit even harder.
The recent patch left me confused. As “universal” D2 improvement actually buffed Black Adam, Superman and GL, as you no longer can jump at them for free with most characters.
To conclude.
Injustice is a disappointment and a lot of players will drop it after EVO. As a fan of MK9, I, among others, had high hopes for Injustice and saw it as a game, that would unite different Fgs communities. Franlky, I feel even MK9 was a better FG than Injustice (except for p1 advantage). Do you feel the same way? Do you agree with my points?
If yes, maybe, together, we can reach NRS ears and their next title finally reaches the goal.
Oh man...this guy. Ok, I'll start things off:
1. Zoning (as interpreted as ranged projectile spammage):
- NRS nerfed Deathstroke.
- Some characters have air dashes, teleports, armor moves, and projecticle deflectors/evaders to overcome zoning.
- NRS nerfed Deathstroke.
- Movement spacing to offset projectiles is a skill and just because people suck at it now it doesn't mean they won't get better. (Look at DJT's Cyrax vs REO's Kabal match in the MK9 GF).
- NRS nerfed Deathstroke.
Catwoman is one of the most enjoyable characters to play for this reason. She has has mixup strings of B12D3 and F112. She has 1F2 which is a 6 frame jab into an overhead that`s +3 on block setting up d1 launchers. 2D2 is a low mixup from a mid that leaves her +2. B23 overhead goes over pokes and leaves her +3.Although I agree with pretty much everything in your post, this part is the big issue here.
This was a huge problem in MK9 too. If a character has a fast advancing (low or mid or overhead) safe combo starter, why the fuck does that character have any other strings? I'm actually curious how many characters in this game have more than 2 strings that are useful in neutral situations.
Even on SF if you do random shit you will be punished.I find the buffering strange too, but execution in this game is by far the easiest and most forgiving of any game I've played. The difference is the window does not allow a lot of stuff to be hit confirmed. It's really not a bad thing, much like SF, the game requires more yomi than confirms. You have to make your inputs based on what you think the opponent will do and you're committed.
If you don't like the game, then don't play. Nobody was holding a gun to the head of the 500+ players at Evo.
If top players drop the game, who cares, new top players will come around.
I SAY THIS TO ALL, IT IS SIMPLE, IF YOU DON'T LIKE THE GAME STOP PLAYING IT, AND BE SILENT ABOUT IT.
Great post, agree with all. Especially the Patching and Frame Data topics, these things are exactly what I say here. If these two items had special attention from NRS, IGAU would improved incredibly.snip
This is my biggest problem with NRS titles. After a few months (weeks?), every character is optimized. There is no reason to modify your combo to use a slower, less damaging, and unsafe starter.Frame data (moves balance)
Character moves are not balanced, not only between roster, but even between that same character movelist.
Each move needs to fit a role. Safe, damaging, fast – pick two. The rule as old as fgs go.
This is my biggest problem with NRS titles. After a few months (weeks?), every character is optimized. There is no reason to modify your combo to use a slower, less damaging, and unsafe starter.
I see you have come around. Props good sirIf you don't like the game, then don't play. Nobody was holding a gun to the head of the 500+ players at Evo.
If top players drop the game, who cares, new top players will come around.
I SAY THIS TO ALL, IT IS SIMPLE, IF YOU DON'T LIKE THE GAME STOP PLAYING IT, AND BE SILENT ABOUT IT.
This is a horrible thought process. I want NRS to improve the quality of their games. If you don't speak out against problems in a game, they will never be fixed. Even if these issues aren't fixed until a new game comes out, it's better than them never being fixed at all. If it wasn't for people complaining, then Injustice would still have no trades, input bugs, block infinites, and so on.If you don't like the game, then don't play. Nobody was holding a gun to the head of the 500+ players at Evo.
If top players drop the game, who cares, new top players will come around.
I SAY THIS TO ALL, IT IS SIMPLE, IF YOU DON'T LIKE THE GAME STOP PLAYING IT, AND BE SILENT ABOUT IT.
true but now its about a matter of opinion.. I really dont think NRS has much else to do to this game but let it breathe........ and Im a cyborg player saying thatThis is a horrible thought process. I want NRS to improve the quality of their games. If you don't speak out against problems in a game, they will never be fixed. Even if these issues aren't fixed until a new game comes out, it's better than them never being fixed at all. If it wasn't for people complaining, then Injustice would still have no trades, input bugs, block infinites, and so on.
In short, stop being a sheep.
I take it you have the idea.skip