You know, I think this is a positive thing. Even if you make the argument that (to be clear, I'm not making this argument) people are getting cancelled for making a mistake, people are unduly burning people at the stake, everyone just wants their pound of flesh, etc., I think this is a great opportunity to take another crack at how we want competitive gaming communities to look.
For as long as I can remember, it's been a stereotype for gamers (and especially competitive gamers) to be sexist, racist, homophobic, etc., even just vicious for viciousness sake, in a way that people try to frame as endearingly "part of the experience". You have to put up with a ton of legitimate psychological abuse to be a part of the community (forget the FCG, even just video gaming in general).
In contrast, take a look at a community that's grown during the age of greater mutual respect for people: the modern board gaming community. It's a night-and-day difference from what you see in video gaming communities, and I think part of that has to do with being built by and around people who tend toward support rather than abrasion and abuse.
I think if on the other side of this is a community that's primed for better professionalism and respect at the pro level, and mutual support and camaraderie at the casual/fan level, count me in.