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General/Other 1.05 Patch Notes Discussion for Bane

RYX

BIG PUSHER
I think hes great. the only reason he is the worst is because of his risk factor alone.
everyone complains about his normals but they are actually superb. its easy to get blinded when you only play one or 2 characters
They 're okay. Fastest normal is a 9 frame jab and your highest damage starter being 18 frames is not superb.

I play 5 characters seriously and I'm adding more. Don't sass me :p
 

SUPARNOVAX

Low tier? I was born in it, molded by it
Then zoning would be even more dominant...

And for some reason, I'm suspecting Venom Armor D2.
It doesn't improve zoning, it just makes super jumpy tactics less viable against some characters that have weak AA. Zoning is only amplified in this game due to projectiles not canceling out each other and the really long stages on top of walk speed being complete shit.
 

Doombawkz

Trust me, I'm a doctor
Ok so heres the results...
*drumroll*
As for the "cannot be parried", we actually get bumped instead like we hit a shazam tele. Since most of the parries have semi-long cooldowns, we actually benefit a bit from it. (way more than we used to).

Catwoman and Kf have the fastest cooldowns at 10 and 11 frames respectively. Neither will be able to really stuff any of your armored rebuttals from that range though. The worst you have to worry about is being -1 against CW.

Wonder woman is the middle at the moment, with hers ending at about 19 frames (leaving us +8). This is as far as it gets without permitting some kind of guaranteed combo punish.

Zod and Flash (to my knowledge) have the mid-20s of recovery meaning we have more or less 12+ frames to work with. Combos starting with 1 will pretty much be free here and the best one in our arsenal will be 113 charge (123 body press surprisingly won't land).

Batman gets the worst of it. Sitting at a jaw dropping awe-inspiring -46 (or -86, either way), Not only can you full combo punish him with anything, you can even go so far as to try your luck at unleashing a b.3 starter on him. You can pump level 3 venom and go crazy with damage, but to my knowledge just a simple level 1 venom b.3 j.2 12 body press is the best option with a staltly 37% or so damage with little risk and good positioning.


As for our d.2, from what it looks like it has gotten an upgrade to horizontal reach and some pretty beefed up priority. We can now fight off Batman's j.2 though its still not the easiest thing in the world. The damage, scaling, and everything else is pretty similar.


It also seems like there were some minor block stun tweaks, so some of our combos actually have an extra little space in them with which we can work some shenanigans. 113 charge, for example, is no longer a true string but a 0-frame link in the way our b.23 and b.21 are. If the opponent is pressing anything, it'll get stuffed before it can come out. However our b.1 and the other main pressure tools seem mostly unaffected.
 

D_Matt_Ma

Sheeva isn't Goro's wife. Goro is her husband.
You sure it is horizontal range and not vertical range that was improved? Didn't his D2 already have a strong horizontal range?

The charge parry stuff is BS. It should stuff it clean and you hit them!
 

SUPARNOVAX

Low tier? I was born in it, molded by it
It's not that complicated.

There isn't much for Bane in this patch. The parry removal was just a nuisance to begin with.

Bane's d2 is still slow.

Venom debuff cut backs needs to be removed for Bane to be more viable in his current design.

If you cannot 100 percent confirm added block stun and hit stun please do not spread misinformation.

Get a 60 fps record service and figure out the proper frames.



Sent from my SPH-L900 using Tapatalk 2
 

shaowebb

Get your guns on. Sheriff is back.
Yeah i'm in the lab messing with D2...its sliiiiiiiightly faster, but maybe by only a couple of frames. Most times it trades to things I hoped it would beat and even then you got to time it well to get that. So far I've gotten trades with tight timing on Lex, Joker, and Green Arrow J3 and those aren't guaranteed as if you hit it too late they still stuff his because active frame window is just as small as before.

Here I was hoping I could D2 AA all day into full combos after this...

Anyone find any specials or anything it beats?
 

Doombawkz

Trust me, I'm a doctor
It's not that complicated.

There isn't much for Bane in this patch. The parry removal was just a nuisance to begin with.

Bane's d2 is still slow.

Venom debuff cut backs needs to be removed for Bane to be more viable in his current design.

If you cannot 100 percent confirm added block stun and hit stun please do not spread misinformation.

Get a 60 fps record service and figure out the proper frames.

Its not that complicated.

Not being able to be parried is nice though I would like it to stuff it clean I welcome the full combo punish on batman.

Fast enough to beat batman j.2, especially with the added priority. Good enough for me. Also does feel faster.

Bane is viable anyways, don't need venom cooldown removed just toned down a bit as it is.

I was testing it at 7AM this morning. Tiredness on top of them liking to hotfix randomly made me feel the best was to play in and state what I saw at that time. And at the time, 113 charge was no longer a true blockstring.
 

SUPARNOVAX

Low tier? I was born in it, molded by it
Ending rounds with uppercut also resets positions like normal now too I believe.
 

D_Matt_Ma

Sheeva isn't Goro's wife. Goro is her husband.
Uppercut is definitely faster.
My venom charge flat out crushes parries and they take damage as if the parry wasn't there.
Did Double Punch always do 7%? I thought it was 6%
 

SUPARNOVAX

Low tier? I was born in it, molded by it
I am going to do frame testing this weekend. I'm pretty sure they didn't touch too many things and you guys are basically delusional.
 

Doombawkz

Trust me, I'm a doctor
I am going to do frame testing this weekend. I'm pretty sure they didn't touch too many things and you guys are basically delusional.
Colt already said its down to 12f and tests are showing it. 3 d.2s in the corner isn't possible otherwise.
 

D_Matt_Ma

Sheeva isn't Goro's wife. Goro is her husband.
D2 hitbox seems to have extended up. Hurtbox appears to still be just as high, making his D2 a better pre-emptive Anti Air due to the higher hitbox and faster speed. It still isn't a sufficient AA on reaction unless someone can confirm his hurtbox has been adjusted as well, which I don't think it has been.
 

Doombawkz

Trust me, I'm a doctor
D2 hitbox seems to have extended up. Hurtbox appears to still be just as high, making his D2 a better pre-emptive Anti Air due to the higher hitbox and faster speed. It still isn't a sufficient AA on reaction unless someone can confirm his hurtbox has been adjusted as well, which I don't think it has been.
Not much on hitbox but the priority has been made to where it beats air 2s and trades with air 3s usually. Lets us do more in our combos and beats up batman j.2, so I mean I can't complain personally.

And I forget where but I think Karried has thread with the post in it.

d2's framedata changes aren't on the server yet. banes for example has 12f startup down from 18 and got tiny hitbox adjustment.
 

D_Matt_Ma

Sheeva isn't Goro's wife. Goro is her husband.
D2 isn't a game changer, but it sure does help with our poking game. Who would have thought uppercut would be my go-to poke with Bane, haha.
 

Doombawkz

Trust me, I'm a doctor
D2 isn't a game changer, but it sure does help with our poking game. Who would have thought uppercut would be my go-to poke with Bane, haha.
Hahah. 12 frames, mid, launches for an ok chunk of damage, can be doubled up to force a fast stand, lets you link together 113 charge as a meaty string, comes out at 5/8 frames after a f.1/b.21 on block, can be cancelled into command grab on block, or double punch to keep it safe, reach allows it to be pegged onto most strings that are + on block as a trap...

Its not a game changer but its definitely a plus.
 

D_Matt_Ma

Sheeva isn't Goro's wife. Goro is her husband.
Hahah. 12 frames, mid, launches for an ok chunk of damage, can be doubled up to force a fast stand, lets you link together 113 charge as a meaty string, comes out at 5/8 frames after a f.1/b.21 on block, can be cancelled into command grab on block, or double punch to keep it safe, reach allows it to be pegged onto most strings that are + on block as a trap...

Its not a game changer but its definitely a plus.
My testing showed d1 to be slightly faster than d2. That tells me that either Bane's hurtbox for d2 is significantly larger than that of d1 or d1 hits 1 frame faster. I think Bane's d2 isn't quite as fast as his d1, so 12 frames may be a misstatement by colt.
 

Doombawkz

Trust me, I'm a doctor
My testing showed d1 to be slightly faster than d2. That tells me that either Bane's hurtbox for d2 is significantly larger than that of d1 or d1 hits 1 frame faster. I think Bane's d2 isn't quite as fast as his d1, so 12 frames may be a misstatement by colt.
d.1 is 11 frames, d.2 is 12 frames... so yeah, d.1 is 1 frame faster lol