What's new

Street Fighter V General Discussion

I thought it was messed up that they had invincibles but others like juri, Guile and Urien had to spend meter.
It's called character design and balance. Karin, Nash, chun, and Mika all had to spend meter or didn't have them and were on equal footing with the rest. Ryu/cammy/ken/necalli weren't strong because of their dps(they helped, but not much) they were strong because they had in ryu/cammys case the most well rounded skill sets in the game with good buttons to compliment them and necalli/ken got by by being Mika with less dmg and a little more defense. Sf has had a ton of balanced chars with meterless reversals, and if they tried at all they could've in this game too.
 
It's called character design and balance. Karin, Nash, chun, and Mika all had to spend meter or didn't have them and were on equal footing with the rest. Ryu/cammy/ken/necalli weren't strong because of their dps(they helped, but not much) they were strong because they had in ryu/cammys case the most well rounded skill sets in the game with good buttons to compliment them and necalli/ken got by by being Mika with less dmg and a little more defense. Sf has had a ton of balanced chars with meterless reversals, and if they tried at all they could've in this game too.
It may be design and balance but Capcom decided to put meter restrictions on the dps. Whether we think its great or not is irrelevant.
 
I wish I played s.1 full enough instead of mkx so I could compare and contribute, but meterless dps seem like a cop out mechanic, how could anyone support that lol. If characters "needed" such a tool then obviously the game needed fixing. I am enjoying s.2, but it's clear characters who don't rely on close up pressure like Ryu, Nash, and Juri get overshadowed by characters who can get in and stay in. There is a chunk of characters with a lot of potential if they could compete once up close and also rely on the tools they already have. That'd be interesting.

Anyone wanna play?
 
It's called character design and balance. Karin, Nash, chun, and Mika all had to spend meter or didn't have them and were on equal footing with the rest. Ryu/cammy/ken/necalli weren't strong because of their dps(they helped, but not much) they were strong because they had in ryu/cammys case the most well rounded skill sets in the game with good buttons to compliment them and necalli/ken got by by being Mika with less dmg and a little more defense. Sf has had a ton of balanced chars with meterless reversals, and if they tried at all they could've in this game too.
I think they should have made it so that if it is invincible, they should not be cancel able in anyway. You already have the reward of getting them off of you.

EDIT: Some characters cant do this.
 

NHDR

Noob
As boring as I sometimes find Necalli's design, I do like the fact that he's simple to play. Its hard to find time sometimes to lab for hours.
 

freerf245

11 11 11 11
Need tips or just dumping salt? Also not sure why you'd hate HIM of all characters.
Both. It's just that scrubs get away with a lot of bs with him and I can't stand it. Still having trouble dealing with air fireball, don't know why. Idk if I have ever won a set against an Akuma.
 
Both. It's just that scrubs get away with a lot of bs with him and I can't stand it. Still having trouble dealing with air fireball, don't know why. Idk if I have ever won a set against an Akuma.
Well I mean that's them getting away with shit lol, it's on you. If akuma does something gimmicky and you hit him for it he dies. If he hits with his gimmicky stuff it's good damage but not the best. Learn his setups and learn the ranges on the air fireballs they're almost always unsafe and if they are safe it's either a 1/4 of his trigger gone or one you could've avoided and punished him for.
 
If i decide to stream on mic in about 10-20 minutes, would anyone watch and chat?

Admittingly I'm a little drunk and high.

I'm Silver but a grade A sirloin cut Karin.

Twitch: newyorkpizza_