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Question - Reptile If this patch happens, what would you like to see changed with Reptile?

ando1184

Noob
To me, this character seems like he will naturally be better placed among the tiers once the top tiers get their due. This character is like Raven from injustice IMO, not great at everything but not shit at everything either. All 3 variations seem pretty viable to me?
 

Wolverine32

PSN: ADM_Wolverine
Increase recovery on whiffed and blocked dash.
Block sure, but on whiff ehh maybe. It's one of his best mobility and is crucial to his game. Reptile is a rush down character who's far from too strong, so I feel like it would be doing more harm to reptile then it's worth.
 

omooba

fear the moobs
It's literally only +1 and pushes him back to a range that doesn't really benefit from the advantage that much. 2 out of his 3 options that will hit you from that far away are unsafe and the 3rd can be checked despite the advantage.
Using high tech you struggle the entire time to get in on him and when you do he does a safe 50/50 then walks in and out of your range cus no matter how little the advantage it's still his turn to press a button
 

Zaccel

Noob
First off: anyone hoping for b2 to not be +1 is reading the book with the wrong pair of glasses. Making it +0 would change the risk/reward in no meaningful way. There are bigger fish to fry.

Universal
+Glitches and etc. fixed
+Improved recovery on meterless FBs, but not by much. Enough for 14xxSFB to be safe would be nice.
+More range on EX bf2. It's not faster than meterless, nor armoured, and doesn't lead to much damage anyway. Something to give it purpose.
+Make EX df1 not shitty somehow. I don't care how; anything's better than nothing.

Noxious
+dd3 stays on hit
+dd3 can stack with itself to achieve EX levels of stink (using EX when this happens just resets the timer or whatever)
-If the above proves problematic, adjust the DoT scaling on hit somehow?
(I think keeping the frames the same would help distance Noxious further from the others, and encourage a decision to reapply it/go for oki)

Nimble
+Meterless dd3 recovery improved
-Meterless dd3 duration reduced
(In other words, @THTB hit it on the head)

Deceptive
+Much faster transition to full invisibility from meterless dd3
(This game is really fast, so I think this idea went painfully underused. In the right situations, Deceptive may be able to use this to choose between running invis pressure, or save meter to reapply and lose out on offense)
 

Addhad

GOD OF EARTHRELM
First off: anyone hoping for b2 to not be +1 is reading the book with the wrong pair of glasses. Making it +0 would change the risk/reward in no meaningful way. There are bigger fish to fry.

Universal
+Glitches and etc. fixed
+Improved recovery on meterless FBs, but not by much. Enough for 14xxSFB to be safe would be nice.
+More range on EX bf2. It's not faster than meterless, nor armoured, and doesn't lead to much damage anyway. Something to give it purpose.
+Make EX df1 not shitty somehow. I don't care how; anything's better than nothing.

Noxious
+dd3 stays on hit
+dd3 can stack with itself to achieve EX levels of stink (using EX when this happens just resets the timer or whatever)
-If the above proves problematic, adjust the DoT scaling on hit somehow?
(I think keeping the frames the same would help distance Noxious further from the others, and encourage a decision to reapply it/go for oki)

Nimble
+Meterless dd3 recovery improved
-Meterless dd3 duration reduced
(In other words, @THTB hit it on the head)

Deceptive
+Much faster transition to full invisibility from meterless dd3
(This game is really fast, so I think this idea went painfully underused. In the right situations, Deceptive may be able to use this to choose between running invis pressure, or save meter to reapply and lose out on offense)
Stop 2 much ur free
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
Using high tech you struggle the entire time to get in on him and when you do he does a safe 50/50 then walks in and out of your range cus no matter how little the advantage it's still his turn to press a button
But that's the problem of High Tech, not Reptile.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
To me, this character seems like he will naturally be better placed among the tiers once the top tiers get their due. This character is like Raven from injustice IMO, not great at everything but not shit at everything either. All 3 variations seem pretty viable to me?
Which is why I went so minimal on changes and didn't think his core needed changes. It's mainly variation stuff now, and it's not really much. Deceptive is essentially fine, Nimble needs a slight touch but could deal without. Noxious is the main sour spot of the variations.
 

Wam-Zlay

Reptile / Noob
i dont care about reptile buffs. I´ll just start playing again when top tier gets nerfs. f*k counterpicking reptile with mileena
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
that's an example. it's more of the concept but again doesn't really matter
Yeah, but the concept doesn't really show anything other than High Tech itself has a problem with Reptile being in such a position from b2. When you look at what Reptile does from that range, and what others can do, the +1 stops seeming like something you should nerf and more like a move that's simply good.
 

omooba

fear the moobs
Yeah, but the concept doesn't really show anything other than High Tech itself has a problem with Reptile being in such a position from b2. When you look at what Reptile does from that range, and what others can do, the +1 stops seeming like something you should nerf and more like a move that's simply good.
i don't think that because of the spacing, the same laws of advantage don't apply. he can use f4 to check most if not all advancing moves in the game with a trip guard or he can use the spacing to his advantage and walk in and out of your range. there's a lot he can do with this move that i don't think is necessary but again doesn't really matter, but i strongly believe this move is extremely good, probably not but possible too good
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
i don't think that because of the spacing, the same laws of advantage don't apply. he can use f4 to check most if not all advancing moves in the game with a trip guard or he can use the spacing to his advantage and walk in and out of your range. there's a lot he can do with this move that i don't think is necessary but again doesn't really matter, but i strongly believe this move is extremely good, probably not but possible too good
If he goes to check with f4, that's whiff punish city if the opponent doesn't bite. Vs characters whom he doesn't want to have space, this pushes him back to a disadvantageous range as well. There's a bunch of mindgames involved in it that can be just as risky for him to apply. It's not like he's +6 or some shit and you don't really have much of an option. There's a lot of options on both sides and it's not necessarily overwhelmingly in his favor. He can't just throw out a cookie cutter response to a blocked b2.

It's not that powerful, honestly, when you look at what else is in the game. Not saying it's not good. It's a great move, for sure. But needing to be nerfed? It's just taking away from a character who most don't even have a problem with to begin with.
 

Israel

Noob
Aint played Mk nor been on here in months... played today out of boredom. Looks like Noxious still sucks.


And i come here and see a thread where the lost sheep of reptile players expect to finally see change...once again? It aint happening. And now, i's out..
 

Shade667

#StrongisthenewCute
I want ex bf2 to have armour. It probably wont happen but I want it. Even if they made it more negative. Theres no reason to use it outside of when ur in the corner.

I also want klaw pounce to have less whiff recovery (Takeda's recovers very fast, doesnt have to be to that level, but if he can recover from dash near instantly why does he have to take 10 years to stand up after klaw pounce).

And I want to be able to klaw pounce and the ex version in the air.
He doesnt need any of this, but its what I want.
 

Zaccel

Noob
I want ex bf2 to have armour
I dislike that idea, personally. I'd rather not have a second long-range armoured reversal, since EX bf2 starts a combo anywhere (which would render EX bf4 moot). I feel like giving it longer range or something would give it a sense of identity as a whiff punish.

I also want klaw pounce to have less whiff recovery
I wouldn't mind this, but I think a sharp player would be able to punish it anyway. I'd rule it "nice, but inessential".

And I want to be able to klaw pounce and the ex version in the air.
I don't really know what this would bring to the table, but I certainly like the idea on paper.
 

Shade667

#StrongisthenewCute
being able to ex claw pounce in the air like alien kinda would improve his air-air. Which imo is lacking. I know hes a grounded character, and hes not supposed to be jumping. But Id like it.
Ur right though, it probably wouldnt be the right way to improve his sub par air-air if they were to do it.
 

JermLord

Noob
just make the acid puddle useful.
-the area of effect should be bigger / or you should be able to control the distance.
-it should damage people that are directly laying in it / stop sprinting
 

Shade667

#StrongisthenewCute
I was thinking what if they made it break armour, since it costs a bar.
But reptile doesnt really use meter for combos. If he was more meter dependant Id think itd be better.

Id say just make it recover faster. doesnt need to be plus, Its a big investment atm: 1 bar + how long the animation lasts, they can just jump out before ur done applying it, unless its in a juggle and even then Im pretty sure ur still pretty negative.

Correct if wrong.
 

TamedLizard

Buff George
I was thinking what if they made it break armour, since it costs a bar.
But reptile doesnt really use meter for combos. If he was more meter dependant Id think itd be better.
Reptile is heavily meter dependant imo. He has decent meterless BnBs, but that's more a testament to his base character design (which is really good) because meter is required to effectively use Nimble (this especially since chip during Basilisk is gone), Deceptive, and to a certain extent Noxious.

I feel Noxious has a bit more room to play with his meter such as EX FB setups, puddle setups, or EX Gas. But when it comes to Deceptive and Nimble, you're almost always better off using a bar for EX inv (blow up gaps for full combo/extend combos/safe low) and EX Basilisk (massive damage/full corner carry) respectively more so than anything else.

Also, for the love of God don't nerf B2. Reptile ain't doing shit with that +1 except gaining some breathing room/spacing adjustments.
 

DDutchguy

Stand 4'ing airplanes out of the sky
Most of these buffs here seem more like luxuries than anything. Reptile doesn't really lack anything or have something that he truly needs, a lot of the suggested buffs are things that are just nice to have.

He's a very punishable character ... HIGH RISK, HIGH REWARD. Note that you get little damage from B2 and B34 is 16%
Lol Reptile doesn't fit the high risk high reward description at all.

First off: anyone hoping for b2 to not be +1 is reading the book with the wrong pair of glasses. Making it +0 would change the risk/reward in no meaningful way. There are bigger fish to fry.
The main reason I'd like B2 to not be plus (something like -1) is so I don't have to deal with annoying shenanigans like B2 into F21. F2 goes extremely far and is quite difficult to beat or just get around in general after a blocked B2. It's nothing major, but enough of a bother that I'd like to see B2 not be plus.
 

Wolverine32

PSN: ADM_Wolverine
I would like to him be able to cancel force balls similarly to tremors db1 cancels, not plus enough to jail or even link anything. But just to cancel them safely and bait reversals and such. But as is right now, I think nerfs to the top tiers would suffice as buffs for reptile IMO.
 

D7X

EMPEROR | D7X
Most of these buffs here seem more like luxuries than anything. Reptile doesn't really lack anything or have something that he truly needs, a lot of the suggested buffs are things that are just nice to have.



Lol Reptile doesn't fit the high risk high reward description at all.



The main reason I'd like B2 to not be plus (something like -1) is so I don't have to deal with annoying shenanigans like B2 into F21. F2 goes extremely far and is quite difficult to beat or just get around in general after a blocked B2. It's nothing major, but enough of a bother that I'd like to see B2 not be plus.
What do you think he fits then? Sure his B2 and B34 are safe, but there are other aspects of his gameplay...
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
Most of these buffs here seem more like luxuries than anything. Reptile doesn't really lack anything or have something that he truly needs, a lot of the suggested buffs are things that are just nice to have.


Lol Reptile doesn't fit the high risk high reward description at all.



The main reason I'd like B2 to not be plus (something like -1) is so I don't have to deal with annoying shenanigans like B2 into F21. F2 goes extremely far and is quite difficult to beat or just get around in general after a blocked B2. It's nothing major, but enough of a bother that I'd like to see B2 not be plus.
Again, making it -1 wouldn't even change the mind game for many characters. In fact it would just make it worse vs characters who already blow up some of the options well. And it's far from something that's powerful. f2's best case scenario is being +2 on block in Deceptive, and it's already 13 frames.
 

DDutchguy

Stand 4'ing airplanes out of the sky
What do you think he fits then? Sure his B2 and B34 are safe, but there are other aspects of his gameplay...
Reptile seems like a jack of all trades to me. Decent zoning with Spit and Forceballs, good rushdown with stagger pressure and mixups, safe 50/50 options if you want to go for low risk low reward damage and an unsafe low option if you want to get a big more damage for a bar. Reptile is definitely not risky if you don't throw EX-claws and point blank forceballs much.