Carcass_br
Noob
123 B2 bats B23 release bats DF1 MB B3 ji3 air DB2
I use this combo as my online bnb...
I use this combo as my online bnb...
I have a question. I main Batman mostly but sometimes I have a tough time with Doomsday, mainly online when people spam his Supernova move where he jumps in the air land on you. How can you avoid it since it's unblockable? Any tips?
I have a question. I main Batman mostly but sometimes I have a tough time with Doomsday, mainly online when people spam his Supernova move where he jumps in the air land on you. How can you avoid it since it's unblockable? Any tips?
Just depends on how the opponent is blocking...I just decide what's best...I do the 223 most tho cuz it's easiest to hit confirmDo you loop them?
Thanks a lot for the tips!You can forward dash it and get a full combo punish, which is not that hard with batman. Also if they are just spamming moves, then its most likely they cant block that well so just keep putting the pressure on them with batman and you should be fine.
THanks!Forward dash or MB B3/ MB F3
When I do a Bat Grapple MB loop, I worry about doing 223 since it's not overhead or low, so they can block either. 113, B113, or F3 can take care of that.Just depends on how the opponent is blocking...I just decide what's best...I do the 223 most tho cuz it's easiest to hit confirm
It's typically to punish blocked combos or after ji2. 113 is easily punished before 3 with a d1...F3 is easy to punish on block too lol you can't really nitpick too muchWhen I do a Bat Grapple MB loop, I worry about doing 223 since it's not overhead or low, so they can block either. 113, B113, or F3 can take care of that.
I like some of those. I'm using a couple now.My Midscreen 1 meter combos (all look sexy, all do mid 36%+, all with different starters)
223, JI2, B2~MB Sky Grapple, B3, JI2, B23 (38%)
113, B3, JI2, B2~MB Sky Grapple, JI2, B23 (37%)
B113, 123, B2~MB Sky Grapple, B3, JI2, B23 (36%)
123, B2~cb, B23~rb, MB Straight Grapple, B3, B23 (43%)
Agreed.I like some of those. I'm using a couple now.
B2 is such an amazing normal to use inside combos.
Well damn, that doesn't leave me a lot of options for a loop, does it?It's typically to punish blocked combos or after ji2. 113 is easily punished before 3 with a d1...F3 is easy to punish on block too lol you can't really nitpick too much
I wouldn't loop all mb combos anyways lolWell damn, that doesn't leave me a lot of options for a loop, does it?
f3 is plus on block, no one is punishing that and in most cases its a free b23 or 123 in the cornerIt's typically to punish blocked combos or after ji2. 113 is easily punished before 3 with a d1...F3 is easy to punish on block too lol you can't really nitpick too much
b11 bats you have to be careful. A follow up b11 can be blown up by certain characters if they crouch low because the second b1(1) will whiff allowing you to be full combo punished.After i get the standing reset i have 2 options. B11 bats ji2 or b11 bats b112. Can i do b11 bats into f3?