Just thought I'd let you guys know that Zod has a ranged unblockable via air MB'ed rifle and ground laser. It's very finicky based on the speed of your rifle shots and the distance of your opponent. Basically, you have to make sure that the second or third (not first) shot of the airborne MB rifle hits the opponent at the same time that your ground laser hits them. The easiest way to do this in training mode is to backdash twice from the neutral position, do a max-jump-height MB'ed SLOW air rifle (db1b+MB), and then immediately upon landing do a max range ground laser (db2u). The overhead and low will hit simultaneously. Although this leads to only about 10% on its own, with trait out you can do the following:
(Trait active)
nj.db1b MB, db2u (unblockable), 4, db4, dash, db2 (full charge), b3, ji2, 123~bf2 - 44%
The distance on this particular combo is VERY situational. That said, I'm putting it up here because I expect that some lab time will open up more options when you manipulate Zod's jump height, the speed of his rifle shots, the distance of his ground laser, and the timing of his trait attacks. I'm hoping you guys will find more with it.