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Match-up Discussion Flash Matchup Discussion

Mosp

Noob
What is the top 10 exactly?

I'm not arguing for his tier placement because I honestly don't give a shit about tier lists.

Tell me why the flash is bad.
I wouldn't say bad but he has holes in his gameplay. His overhead string f21 can be ducked and punished on block, his EX LC can be ducked and punished on block, b22f3 sometimes whiff on crouch block, seeing any patterns yet? Crouching really does hurt this character and all of his "mids" whiff at one time or another and will get punished if the player knows the matchup. I'm not saying he's bottom 5 but if they fixed his mid hitting strings he would be sooooo much better.
 

LEGEND

YES!
I wouldn't say bad but he has holes in his gameplay. His overhead string f21 can be ducked and punished on block, his EX LC can be ducked and punished on block, b22f3 sometimes whiff on crouch block, seeing any patterns yet? Crouching really does hurt this character and all of his "mids" whiff at one time or another and will get punished if the player knows the matchup. I'm not saying he's bottom 5 but if they fixed his mid hitting strings he would be sooooo much better.
F213 doesn't need to be used, Just F2-LK

the only strings you need are B2, B22, F2, D1, D1D2, D1D2D3 if you feel like it. 32 and B22F3 are semi usable but aren't generally worth it
and B22 randomly wiffing is a hitbox/range issue, so it can be avoided

All you ever need to do with flash up close is make your opponent respect your options then start your 50/50s. If they are looking out for LC, trying to duck your mids or backing away from your F2/B2 range then well, you have answers for all of that
 

Mosp

Noob
F213 doesn't need to be used, Just F2-LK

the only strings you need are B2, B22, F2, D1, D1D2, D1D2D3 if you feel like it. 32 and B22F3 are semi usable but aren't generally worth it
and B22 randomly wiffing is a hitbox/range issue, so it can be avoided

All you ever need to do with flash up close is make your opponent respect your options then start your 50/50s. If they are looking out for LC, trying to duck your mids or backing away from your F2/B2 range then well, you have answers for all of that
I don't use F213 anymore but my point was that if his mids were fixed we wouldn't have to worry about this problem. Like I said he's a good character definitely not the best and definitely not the worst. Good enough to win a tournament alone? That remains to be seen but I'd like to think it's possible.
 

Zyphox

What is going on guys, Ya Boi Zyphox here.
F213 doesn't need to be used, Just F2-LK

the only strings you need are B2, B22, F2, D1, D1D2, D1D2D3 if you feel like it. 32 and B22F3 are semi usable but aren't generally worth it
and B22 randomly wiffing is a hitbox/range issue, so it can be avoided

All you ever need to do with flash up close is make your opponent respect your options then start your 50/50s. If they are looking out for LC, trying to duck your mids or backing away from your F2/B2 range then well, you have answers for all of that
see that why i hate to say it but something advanced that i have been doing is f21 sonic pound MB, it makes it so if my back was towards the wall or a few dash from the wall, i can now switch positions using this combo and put them in the corner, where ever flash player wants to be. BUT since 1) f21 is a shit string and 2) f2 sonic pound won't give me the results i am loooking 4, if they block it am done. not saying "oh i want everything for free" blah blah blah, but if they were to fix his damn "mid" hitting string this would make so much sense. i do 58% and set up a corner "OTG" or wake up attack bait, or wait for them to get up and use b22 sonic pound MB for cross up or whatever. i strongly believe that if they fix his "Mids" he would jump up a tier literally. 11 is a mid 7+ on block? that would be huge to set up, that a free d1 in the corner, not if there ducking and react to your shitty overhead that you have to do f2 LK and now you have to be at - frames. i can't wait for them to fix the hitboxes on mids.
 

Kiko

Face it, you're done.
Besides the obvious holes in gameplay and tight squeezing combos, flash is a very high risk character. The reward can be so-so at times and if you slip up the consequences can be devastating.

Essentially what's stopping supes or BA from lasering/dive kicking all day, and what exactly do you have to counter that besides respecting it? Hmm.

I'm not saying he's terrible horrible, worst char ever made, but I think he's just in this game to be flashy.

No pun intended.
 

Qwark28

Joker waiting room
Besides the obvious holes in gameplay and tight squeezing combos, flash is a very high risk character. The reward can be so-so at times and if you slip up the consequences can be devastating.

Essentially what's stopping supes or BA from lasering/dive kicking all day, and what exactly do you have to counter that besides respecting it? Hmm.

I'm not saying he's terrible horrible, worst char ever made, but I think he's just in this game to be flashy.

No pun intended.
you dont know much about this game if you think supermans zoning is good and that black adam should be divekicking all day.

the flash is good, better than most fish.
 

Kiko

Face it, you're done.
you dont know much about this game if you think supermans zoning is good and that black adam should be divekicking all day.

the flash is good, better than most fish.

What are you talking about? I was comparing tools not talking about matchups. C'mon now pay attention.
 

Qwark28

Joker waiting room
What are you talking about? I was comparing tools not talking about matchups. C'mon now pay attention.
You were saying what stops superman and BA who zoning and divekick flash and what flash has to stop that. that is talking about matchups if you're new to fighting games.
 

LEGEND

YES!
Essentially what's stopping supes or BA from lasering/dive kicking all day, and what exactly do you have to counter that besides respecting it? Hmm.
BA Lightning can be jumped on reaction, so at least you close distance and take no damage. Black Magic is a risk on BA's part since it is so punishable, though he can use it full screen with no real worry. I think the main problem in this MU is that BA matches you in damage but completely out footsies Flash and has better mobility/air control. Plus him being a power character vs a Acro doesn't help

Supes' Lasers can either be jumped or LC on reaction, LC obviously is range specific though. Otherwise the problems here are similar to that of the BA MU

The only character that can really zone Flash at all imo is Green Lantern
 

Kiko

Face it, you're done.
I'm referring to these characters using that specific option at any range in a certain situation.

Superman lasers earn a quick respect by all flash players. Speed dodge isn't great for reaction phasing. In these frames you don't really have too many options besides blocking, and blocking / or trying to advance against that 7f f23 that beats a lot of flash pressure.

BA awesome everything (dive kick) use is an advantage in this MU. What does flash have against against many moves defensively?

And I didn't even begin talking about Aquaman GL sinestro, raven, etc


Flash's pressure in itself is gimmicky.
 
I think to be honest, many players are giving little credit to Flash because of play style and downplaying. Flash's pressure is not gimmicky, he has a pure 50/50 that leads to same damage of 50% plus. Not many characters can boast that. By pure 50/50 I mean he can go high/low or left/right(corner) at the same instance. Most other characters if you training mode it you can block their strings in a certain sequence to reduce their damage output drastically.
His dodge is way overlooked I think. It is THE most reliable way to deal with zone/interacts at this time. No other character can simply by pass that part of the game. Yes, you can armor through interacts with other characters but you are still absorbing the hit, Flash simply ignores them. Also, "new" tech that I am unsure of people being aware of is his LK cancels build meter. It is a great passive pressure tool, especially since I feel like flash 1 bar is 10x better than flash no bar. Once you get used to executing it, you should be building meter any spot you can fit in a dash. As with most my posts I can ramble forever, hopefully I can get good enough to start posting match play vids from my weeklies to showcase some of Flashes advantages.
 

BoricuaHeat

PSN:KrocoCola
I think to be honest, many players are giving little credit to Flash because of play style and downplaying. Flash's pressure is not gimmicky, he has a pure 50/50 that leads to same damage of 50% plus. Not many characters can boast that. By pure 50/50 I mean he can go high/low or left/right(corner) at the same instance. Most other characters if you training mode it you can block their strings in a certain sequence to reduce their damage output drastically.
His dodge is way overlooked I think. It is THE most reliable way to deal with zone/interacts at this time. No other character can simply by pass that part of the game. Yes, you can armor through interacts with other characters but you are still absorbing the hit, Flash simply ignores them. Also, "new" tech that I am unsure of people being aware of is his LK cancels build meter. It is a great passive pressure tool, especially since I feel like flash 1 bar is 10x better than flash no bar. Once you get used to executing it, you should be building meter any spot you can fit in a dash. As with most my posts I can ramble forever, hopefully I can get good enough to start posting match play vids from my weeklies to showcase some of Flashes advantages.
Yes please we(I) need to see more great flash play. Getting used to Flash online is tough but a nice endeavor, constant 50/50 is great, but I need to get rid of online warrior habits like full screen lighting charge.
 

SaJa

FH_FenriR
What is the top 10 exactly?

I'm not arguing for his tier placement because I honestly don't give a shit about tier lists.

Tell me why the flash is bad.
There are 10 threads about it, just read them. You don't give a fuck about tier list but you really should. People like dizzy would prefer using their secondary like aquaman, BA or batgirl in major than the Flash which is considered by this kommunauty (and not only "flash kommu") as a non viable top 8 char.

AK Harold : Are you serious about the LK cancel ? This is 15 frame startup and Flash doesn't have viable +10 string advantage (f2, 1, 3 is duckable/backdashable), his only decent advantage string is b2, 2 which is +2. No stun, no cancel, you'll get full combo.
If you wanna play like Rain's Roundhouses, you gotta use b2, 2, RMSc.
 

MashBot

You're over matched.
*popcorn runs out, stand up from the lawn chair*
Ok there been alot of bs in the flash forums. Why is it he's good, he's bad, downplay this, up play that. Blah blah blah. This man have a hard enough time getting neffed And all, let alone having ppl fuck up his forums With bs. We should be pulling together with tech, traps, things that work in match up, set ups etc.. Fuck it. What I care I'm picking up zod. Ain't nobody got time for this.
*goes to grab more popcorn*
 

Qwark28

Joker waiting room
I'm referring to these characters using that specific option at any range in a certain situation.

Superman lasers earn a quick respect by all flash players. Speed dodge isn't great for reaction phasing. In these frames you don't really have too many options besides blocking, and blocking / or trying to advance against that 7f f23 that beats a lot of flash pressure.

BA awesome everything (dive kick) use is an advantage in this MU. What does flash have against against many moves defensively?

And I didn't even begin talking about Aquaman GL sinestro, raven, etc


Flash's pressure in itself is gimmicky.
you do know how piss easy it is to backdash or duck supermans lasers and get a free dash, right? he cant even chip with them if you have the lifelead. f23 is 8. you dont have to block supermans zoning.

really? what is so good about divekick in this matchup? I keep seeing QQ but no elaboration.

smh @ flashes pressure being gimmicky when he has pure unreactable 50/50s that deal up to 59%
 

Qwark28

Joker waiting room
when someone with good fundamentals picks up and breaks down this character you'll all be ashamed. this character requires excelent footsies and still has ALOT of tech to be found. he may not be top tier but dont act like youre playing kano without hands.
 

Kiko

Face it, you're done.
you do know how piss easy it is to backdash or duck supermans lasers and get a free dash, right? he cant even chip with them if you have the lifelead. f23 is 8. you dont have to block supermans zoning.

really? what is so good about divekick in this matchup? I keep seeing QQ but no elaboration.

smh @ flashes pressure being gimmicky when he has pure unreactable 50/50s that deal up to 59%

What about the opposite when superman has the life lead? In terms of tools, f23 being 8, anti air specials, air dash, the list continues for superman which I'm sure you're aware of.

Compare that to flash's... What? F21 being duckable and easily "reactable"? Or is it his super sped up b22? D1 is fast but should I even get into the range game? Flash has been overlooked, I can agree, but like you said yourself


when someone with good fundamentals picks up and breaks down this character you'll all be ashamed. this character requires excelent footsies and still has ALOT of tech to be found. he may not be top tier but dont act like youre playing kano without hands.

When someone with great footsies and basically excellent execution picks him up, he can be great. But then again thats a null point because I could say the exact same thing about superman, BA, rest of the higher tier characters.


No one is Kano'ing Flash but for now I think (personal opinion at this point) flash is generally ... OK. Not great not too bad either but he really has to put in work in a match; before we twist my words into saying other characters are brain dead, I mean other characters are a lot more forgiving and that can ultimately help explain why he isn't as tourney viable as the high tier characters.

Especially when we have threads about anti zoning and a lot of other gimmicky/situational tech. Like I said its not impossible (not even for the characters who are "worse" than flash) but it sure is a lot lot harder to pull off that win against Brady reo, cd, chris, etc if you're not groomed in performing with flash at an almost perfect level.


All in all, this just says that flash has either a steep learning curve (undiscovered tech, footsies, general gameplay and situations) or he just lacks some tools. And since most of the community lacks the former I'm just going to agree with what I said in the penultimate paragraph. I won't argue about it further but I will try to understand your point. There's no need for us to be arguing over our opinions and egos because of a bunch of digital pixels in a game.
 

Qwark28

Joker waiting room
What about the opposite when superman has the life lead? In terms of tools, f23 being 8, anti air specials, air dash, the list continues for superman which I'm sure you're aware of.

Compare that to flash's... What? F21 being duckable? Or is it his super sped up b22? D1 is fast but should I even get into the range game? Flash has been overlooked, I can agree, but like you said yourself





When someone with great footsies and basically excellent execution picks him up, he can be great. But then again thats a null point because I could same the exact same thing about superman, BA, rest of the higher tier characters.


No one is Kano'ing Flash but for now I think (personal opinion at this point) flash is generally ... OK. Not great not too bad either but he really has to put in work in a match; before we twist my words into saying other characters are brain dead, I mean other characters are a lot more forgiving and that can ultimately help explain why he isn't as tourney viable as the high tier characters.

Especially when we have threads about anti zoning and a lot of other gimmicky/situational tech. Like I said its not impossible (not even for the characters who are "worse" than flash) but it sure is a lot lot harder to pull off that win against Brady rep, cd, chris, etc if you're not groomed in performing with flash at an almost perfect level.


All in all, this just says that flash has either a steep learning curve (undiscovered tech, footsies, general gameplay and situations) or he just lacks some tools. And since most of the community lacks the former I'm just going to agree with what I said in the penultimate paragraph.


I won't argue about it further but I will try to understand your point. There's no need for us to be arguing over our opinions and egos because of a bunch of digital pixels in a game.
since when did flash need execution? footsies are REQUIRED by all pure rushdown characters, look at cage in mk9.

f21 is duckable, sure, but what stops you from using f2? you cant compare flash to just superman, compare him to doomsday, grundy, aquaman etc. there are very few 3 7 matchups for flash, this community has forgotten that 4-6 is almost nothing and people only focus on "my character loses"

the flash has great tools, he just requires patience and exploration
 

Kiko

Face it, you're done.
since when did flash need execution? footsies are REQUIRED by all pure rushdown characters, look at cage in mk9.

f21 is duckable, sure, but what stops you from using f2? you cant compare flash to just superman, compare him to doomsday, grundy, aquaman etc. there are very few 3 7 matchups for flash, this community has forgotten that 4-6 is almost nothing and people only focus on "my character loses"

the flash has great tools, he just requires patience and exploration

Perhaps you're right, my mind is too wrapped around trying to follow Flash into being a heavyweight at tourneys that perhaps I am overlooking his good match ups.

As to F2, I meant F2 in general is easy to see coming and stand to block. I just tend to use F21 because I think it should be fixed to being just mids. :[


Ill definitely agree on exploration! One piece of dirt and we're literally almost there.
 

Qwark28

Joker waiting room
Perhaps you're right, my mind is too wrapped around trying to follow Flash into being a heavyweight at tourneys that perhaps I am overlooking his good match ups.

As to F2, I meant F2 in general is easy to see coming and stand to block. I just tend to use F21 because I think it should be fixed to being just mids. :[


Ill definitely agree on exploration! One piece of dirt and we're literally almost there.
f2 is about 15f

you only see movement, you cannot react to the move
 

Kiko

Face it, you're done.
f2 is about 15f

you only see movement, you cannot react to the move

Interesting, I still consider it kind of slow, but I'll go hit the lab and try out a few things.

I just always feel like D1 is always my best option, and my gameplay revolves around landing that over F2 all the time.
 

Zyphox

What is going on guys, Ya Boi Zyphox here.
There are 10 threads about it, just read them. You don't give a fuck about tier list but you really should. People like dizzy would prefer using their secondary like aquaman, BA or batgirl in major than the Flash which is considered by this kommunauty (and not only "flash kommu") as a non viable top 8 char.

AK Harold : Are you serious about the LK cancel ? This is 15 frame startup and Flash doesn't have viable +10 string advantage (f2, 1, 3 is duckable/backdashable), his only decent advantage string is b2, 2 which is +2. No stun, no cancel, you'll get full combo.
If you wanna play like Rain's Roundhouses, you gotta use b2, 2, RMSc.
he's talking about LK cancels in the neutral game to build meter, i only use rarely but will start to more often if am low on meter. so if you 3/4 the screen away and you're not getting zoned out, you can LK xx dash forwards by canceling it and gaining meter for it.
 

Zyphox

What is going on guys, Ya Boi Zyphox here.
when someone with good fundamentals picks up and breaks down this character you'll all be ashamed. this character requires excelent footsies and still has ALOT of tech to be found. he may not be top tier but dont act like youre playing kano without hands.
how do you know someone isn't already playing flash with good footsies and all the stuff you are saying? i would play you but i believe we are region locked, and online wouldn't do our match any justice. i know exactly how to play the flash, I've gotten help from tom brady, crazy domincan, dragon god, ect ect from ect 5 and next level, vsm. my point is this character is 1) at the core of this game not a top 10 character, yet. 2) the required footsies requires a LOT of knowledge about every single character in the game, that means that a great flash player need this game to be steady so he can learn the MU, get in depth on the other characters options and find ways to get past them or take advantage of them. this character is the opposite of braindead and has to work very hard in a lot of MU. you can't just pick him up like GL or superman and just control the pace of the game against 75% of the cast. there is almost no MU in this game where the flash controls the pace unless he has a sizeable life lead where zoning isn't doing much. only against bane, lobo, shazam, maybe grundy can the flash dictate the pace. with backdash in this game as well as push block which NO ONE uses properly, smart zoning and the flashes footies tools being 15 frames and slower, its hard for the character to get in. the trade off is one wiff punish, one mix up with trait leads to 60% bnb's. but its like cyrax, don't get hit. how many tournaments did cyrax win?