THTB
Arez | Booya | Riu48 - Rest Easy, Friends
Read my post again, please.sf 4 is not in anyway hard execution wise at all, the emphasis is a bit like injustice more on mind games and fundamentals.
sf4 is a poking game based of very small combos, more focus is on spacing reactions and oki.
you may find it hard but quarter circle motion dont quantify for harder execution.
these are just inputs some people are used to and prefer, and is the capcom style of inputs.
This stuff is not so easy anyone can just pick up a pad/stick and just do it right off the bat if they're not used to as much execution.
Honda, Blanka, Gen, and Chun all require you to be capable of canceling to their mash specials off of different normals. It is not easy when you have to position your fingers in such awkward positions at times.
Safe jump timings are a rhythm, and if your rhythm is slightly off, the safe jump doesn't work as intended. And the same can be said for option selects.
Doing QCB, u/f in a smooth enough motion, taking into account the character's height restriction for said move, isn't something that everyone is capable of doing the first time.
People who have played SFIV or other, more difficult games for enough time won't have a problem. But others won't find it that easy, because it's not.