And I just got a warning for saying something less as offensive but very true lol
Thing is in kof13, the controls are light years better in that game not to mention the overall defensive options are light years better as well... Not to mention there are no overhead hitting projectiles so cr. Dashing doesnt get blown up.. Plus people cant get away with sitting full screen and projectile raping
Also this game in itself is a new series and kof has years and years of tweaking to get it just right
the funny thing about this thread is i can tell some of the players early in the thread talking about skill vs non skilled were the same kind of people getting mad at me for "spamming" and "playing the game incorrectly" do your 99% combos and i'll just hit you full screen with projectiles and do nonsense the whole fight for my wins.
Personally I like it when execution is not difficult in a game. The difficulty should come from knowing what to do when and outsmarting the opponent, not from having to spend hours practicing muscle memory in order to be able to do combos...
the funny thing about this thread is i can tell some of the players early in the thread talking about skill vs non skilled were the same kind of people getting mad at me for "spamming" and "playing the game incorrectly" do your 99% combos and i'll just hit you full screen with projectiles and do nonsense the whole fight for my wins.
Or Melee.
If your appreciation of a fighting game is seriously based on how many buttons you're pressing per minute.
Who really gives a shit how hard your bnbs are? After you play a character forever, you can eventually just kind of do them without thinking anyway. What actually makes you a good player is how well you play footsies, space, make reads, bait, etc. How well-made those aspects are is what a fighting game should be judged on.
My main problem with the easy execution is accidental inputs. Doing simple things like d1 during a match shouldn't accidentally give you a qcf or qcb move.