Unless I'm mistaken, the only wakeup change was that humans can now do wakeup attacks from frame 1 like the CPU. Doesn't seem like a huge deal, but it definitely doesn't help Bane.
Because it does so on knockdown. If you are talking most characters whose vortex is based around how they get you after a knockdown, then yeah its trouble. For us and our b.23 forced stand, it changes, literally, nothing because they in fact have less frames to act now. They have the ability to take-up on frame 1, but they are forced to stand 3 or 4 frames earlier.
Our b.23 isn't a conventional wake-up situation, the opponent is unaware of when they are indeed vulnerable again since we are striking at the exact moment they are going into a stand. Think about it like this... they edited the frame data, yes? Every string that didn't launch didn't lose any advantage on it, but the ones that did launch lost some.
Know why? Because wake-up is different and in a lot of ways faster, we don't gain as much ground when we do our stuff. The wake-ups are less vulnerable because they are on the ground for less time total. Its hard to work OTG attacks on someone when you don't have the frames to work with it. For people like the flash who depended on having those 25 frames after his string to OTG with, he now only has some 17 frames of advantage.
The patch notes said "oh we tweaked the frame data to make it accurate" but theres a clear difference between 55 and 39 frames, and us getting less advantage on b.23 is really good for us. Why? It means the opponent has less time to work with when they are forced to stand.
This is just my view on it, but so far it feels like our b.23 forced stand has gotten a lot faster to work with and since its the main part of my pressure I have plenty to experience with the old and new system.