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Match-up Discussion Bane Matchup Discussion

big_aug

Kombatant
1) We don't have numbers to put there or even general advice because of the changes.

2) Its as bad as it is, you might think worse. I'd agree at this point its not in our favor but I wouldn't say overwhelmingly so. The new changes to wake-up actually let us deal a fair bit more pressure into people.

How do the wake up changes make it easier for us to pressure? The changes help wake ups.
 

D_Matt_Ma

Sheeva isn't Goro's wife. Goro is her husband.
New stuff is always hard to fight. Give it a week and get some experience and you'll find he is just a worse KF with lower damage output and meter dependency, and not much on wake-up to boot. Then everyone will be like "well duh of course".
Isn't his flip kick extremely safe on block?

Edit: Isn't his flip kick plus on block AGAINST BANE?
 

chief713

Vertebral Subluxationist
Unless I'm mistaken, the only wakeup change was that humans can now do wakeup attacks from frame 1 like the CPU. Doesn't seem like a huge deal, but it definitely doesn't help Bane.
 

big_aug

Kombatant
Hawk girl is also a joke matchup. She can sit in the air with the life lead and charge back and forth (also builds meter). Almost impossible to hit her with venom uppercut. If if your character models collide, you don't get the hit sometimes while she's charging.
 

Critical-Limit

Apprentice
You can't see the teleport/fire mixup on reaction
yeah I agree.

There is a difference to reacting to one particular thing and only 1 thing.

then there is reacting after you recognize what it is.


I mean the difference is pretty huge, try playing a game of cards with 2 other people, have one person flip the cards. everytime he flips it, have the other 2 do some kind of reaction.

1 person can do it to any card he wants.

the other person can only do it to red cards, if he reacts to a card that isn't red he loses points.

tell me which is harder lol.
 

Doombawkz

Trust me, I'm a doctor
yeah I agree.

There is a difference to reacting to one particular thing and only 1 thing.

then there is reacting after you recognize what it is.


I mean the difference is pretty huge, try playing a game of cards with 2 other people, have one person flip the cards. everytime he flips it, have the other 2 do some kind of reaction.

1 person can do it to any card he wants.

the other person can only do it to red cards, if he reacts to a card that isn't red he loses points.

tell me which is harder lol.
Sounds like a fun game imho
 

Doombawkz

Trust me, I'm a doctor
Unless I'm mistaken, the only wakeup change was that humans can now do wakeup attacks from frame 1 like the CPU. Doesn't seem like a huge deal, but it definitely doesn't help Bane.
Because it does so on knockdown. If you are talking most characters whose vortex is based around how they get you after a knockdown, then yeah its trouble. For us and our b.23 forced stand, it changes, literally, nothing because they in fact have less frames to act now. They have the ability to take-up on frame 1, but they are forced to stand 3 or 4 frames earlier.

Our b.23 isn't a conventional wake-up situation, the opponent is unaware of when they are indeed vulnerable again since we are striking at the exact moment they are going into a stand. Think about it like this... they edited the frame data, yes? Every string that didn't launch didn't lose any advantage on it, but the ones that did launch lost some.

Know why? Because wake-up is different and in a lot of ways faster, we don't gain as much ground when we do our stuff. The wake-ups are less vulnerable because they are on the ground for less time total. Its hard to work OTG attacks on someone when you don't have the frames to work with it. For people like the flash who depended on having those 25 frames after his string to OTG with, he now only has some 17 frames of advantage.

The patch notes said "oh we tweaked the frame data to make it accurate" but theres a clear difference between 55 and 39 frames, and us getting less advantage on b.23 is really good for us. Why? It means the opponent has less time to work with when they are forced to stand.

This is just my view on it, but so far it feels like our b.23 forced stand has gotten a lot faster to work with and since its the main part of my pressure I have plenty to experience with the old and new system.
 

big_aug

Kombatant
They didn't change anything. All they did was correct the numbers shown in the game. People gained the ability to do wake ups on frame 1. That's it. That makes it easier to do wake ups.
 

Doombawkz

Trust me, I'm a doctor
They didn't change anything. All they did was correct the numbers shown in the game.
That's what they said, they also never said they changed the venom in the patch before. If you assume they tell us everything, you'd be wrong.
 

big_aug

Kombatant
That's what they said, they also never said they changed the venom in the patch before. If you assume they tell us everything, you'd be wrong.

And that was observable. There are no observable differences this time. Nothing was changed. You're reaching.
 

Doombawkz

Trust me, I'm a doctor
And that was observable. There are no observable differences this time. Nothing was changed. You're reaching.
Its observable to someone who uses it as the main part of his pressure strategy. You don't have to believe me, but changes have happened.
 

snort

Apprentice
thoughts on the Ares matchup? I think it's along the lines of 8-2. only thing bane can hope for is to get ares to the corner and pound away. other than that he can't do anything, his armored charge can be teleported on reaction. Ares can zone him to death if needed.
 

Doombawkz

Trust me, I'm a doctor
thoughts on the Ares matchup? I think it's along the lines of 8-2. only thing bane can hope for is to get ares to the corner and pound away. other than that he can't do anything, his armored charge can be teleported on reaction. Ares can zone him to death if needed.
Aug tech.
7-3 our favor instantly because b.1 literally beats everything entirely.
 

LEGI0N47

I like to play bad characters
thoughts on the Ares matchup? I think it's along the lines of 8-2. only thing bane can hope for is to get ares to the corner and pound away. other than that he can't do anything, his armored charge can be teleported on reaction. Ares can zone him to death if needed.
Also why are you charging him? Unless you time it well to smack him while you're on venom & he's still in recovery from his red frieball. He's very beatable by Bane.
 

Doombawkz

Trust me, I'm a doctor
no way Bane beats Ares. I want to play this bane that can beat my Ares. I'm on PSN: Snort
Don't come in here asking about a MU if you don't know both sides. You have no wake-up, why would we bother playing? You never get off the ground as it is.
 

big_aug

Kombatant
I don't know if it's 7-3 in our favor, but it's not terrible. You really have to sit down and play a ton of matches against the teleport characters to get it down. It's hard to get used to it.
 

LEGI0N47

I like to play bad characters
I don't know if it's 7-3 in our favor, but it's not terrible. You really have to sit down and play a ton of matches against the teleport characters to get it down. It's hard to get used to it.
I agree teleporters suck, especially on-line.