Doombawkz
Trust me, I'm a doctor
To be fair, KF ate a decent sized nerf to her 50/50 guessing game. HuehuehuehueI would hope so but a lot of them got away with murder in the past updates IMO.
To be fair, KF ate a decent sized nerf to her 50/50 guessing game. HuehuehuehueI would hope so but a lot of them got away with murder in the past updates IMO.
testing only atmPardon me, this is off the Scorpion patch? Are there official patch notes or is this testing-only.
Yeah I saw that. But they are master downplayers too, just saying.To be fair, KF ate a decent sized nerf to her 50/50 guessing game. Huehuehuehue
Technically everyone except us did, since we didn't rely on OTG set-ups before per se. We relied on force stands, which weren't touched, and meaty set-ups which have benefitted from what it looks like honestly.Superman got nerfed too?
yeah, it was all a fraudulent ruse.Yeah I saw that. But they are master downplayers too, just saying.
Wait, so I don't understand their wake-up on frame 1 change means. Does that mean it is EASIER to do wake-up attacks now? Doesn't that make a lot of our throw setups weaker? I don't see how this doesn't hurt Bane unless the change only applies to wake-up off a tech roll.Technically everyone except us did, since we didn't rely on OTG set-ups before per se. We relied on force stands, which weren't touched, and meaty set-ups which have benefitted from what it looks like honestly.
There was a frame where you technically do a wakeup attack but wasn't considered invincible to lows, so low meaties could stuff all wakeups.Wait, so I don't understand their wake-up on frame 1 change means. Does that mean it is EASIER to do wake-up attacks now? Doesn't that make a lot of our throw setups weaker? I don't see how this doesn't hurt Bane unless the change only applies to wake-up off a tech roll.
Oh no... no more meaty low setups! To be fair, it was a bug, and it should be fixed. I'll live through it.There was a frame where you technically do a wakeup attack but wasn't considered invincible to lows, so low meaties could stuff all wakeups.
Is this confirmed? I can't seem to gauge the hitbox change. I can't tell are you being sarcastic about saying neutral on block, only to then say punishable by Superman.Also our double punch is neutral on guard (A.K.A. everyone but supes are unable to punish it) and +23 frames of on-hit advantage, with what looks like a better upwards reach (hits about f.3 distance above our heads instead of just at head level)
Superman´s Super starts before the player even think to do it . It´s -5 on startupI dunno about the hitbox change, but the frame data says very clearly that DP is 0 on block. However, it is very possible for Superman to super it. So either the data is wrong and DP is -2 or more or Superman's super is 0 frames lol.
It's neutral on block but CPU superman can punish almost everything with superIs this confirmed? I can't seem to gauge the hitbox change. I can't tell are you being sarcastic about saying neutral on block, only to then say punishable by Superman.