VIDA
Focused Grace and Intensity
Is it just me, or was everyone mostly fine with the balance and fairness of the game until this patch didnt come? Sure there are issues as with any game in this genre has had and will have but isnt it a little much for the professional and tournament scene to explode b/c a patch is a little late? Esp considering the lateness is probably due to psn M$ approval and other red tape.
Im no pro but to me the game has enough depth, balance, and char-to-char uniqueness to be very interesting so far, with things that need to be patched like every game that was released not too long ago, heck like with every game. And till now I thought everyone was mostly on the same boat, dont know what to think of its reception now. Hopefully if the patch comes out next it will calm everyone's worries.
As far as genericness goes, when I saw that this game had the iconic uppercut, and when I heard one of the lead designers say they didnt want to stray too far from the formula of chars having the same base, I too was initially disappointed. However then I realized, when it comes to actual fighting, everyone essentially uses the same punches, kicks, TDs...etc as a base, the true differences is how they execute those basic moves, in addition to less basic moves. Is Muay Thai generic cause everyone essentially uses the same punches, kicks, knees...etc? No.
Also, in terms of a game not having that many variables compared to another...why is that a big deal? Again lets look at actual fighting: boxing only entails two guys standing on their feet, and punching above the belt. Thats it. Muay Thai has the elbows, knees, kicks..etc added in. Does that make boxing 'generic' and 'simplistic'? No, it makes it more refined and focused to one aspect, rather than being more multi-dimensional, which is just its own thing, that makes deep in its own sense. And also isnt that why most prefer SF to GG and BB? Arc system games are ridiculously deep and complex but ppl view that as a negative and stick to a less complex system like SF, where things are still interesting and deep in their own right.
And lets not lose sight that NRS had MANY gameplay goals to satisfy with this game, bring back all chars from MK1-UMK3, have them retain similar movesets adjusted for the modern day scene while still making a balanced game that was still essentially MK in gameplay style.
Playing MK and SC just makes more sense for me to play than the other games of the genre, b/c theyre more my thing. I dont see any crisis, I understand the concern but lets see what happens with this patch before you criticise the game's tourney viability.
Im no pro but to me the game has enough depth, balance, and char-to-char uniqueness to be very interesting so far, with things that need to be patched like every game that was released not too long ago, heck like with every game. And till now I thought everyone was mostly on the same boat, dont know what to think of its reception now. Hopefully if the patch comes out next it will calm everyone's worries.
As far as genericness goes, when I saw that this game had the iconic uppercut, and when I heard one of the lead designers say they didnt want to stray too far from the formula of chars having the same base, I too was initially disappointed. However then I realized, when it comes to actual fighting, everyone essentially uses the same punches, kicks, TDs...etc as a base, the true differences is how they execute those basic moves, in addition to less basic moves. Is Muay Thai generic cause everyone essentially uses the same punches, kicks, knees...etc? No.
Also, in terms of a game not having that many variables compared to another...why is that a big deal? Again lets look at actual fighting: boxing only entails two guys standing on their feet, and punching above the belt. Thats it. Muay Thai has the elbows, knees, kicks..etc added in. Does that make boxing 'generic' and 'simplistic'? No, it makes it more refined and focused to one aspect, rather than being more multi-dimensional, which is just its own thing, that makes deep in its own sense. And also isnt that why most prefer SF to GG and BB? Arc system games are ridiculously deep and complex but ppl view that as a negative and stick to a less complex system like SF, where things are still interesting and deep in their own right.
And lets not lose sight that NRS had MANY gameplay goals to satisfy with this game, bring back all chars from MK1-UMK3, have them retain similar movesets adjusted for the modern day scene while still making a balanced game that was still essentially MK in gameplay style.
Playing MK and SC just makes more sense for me to play than the other games of the genre, b/c theyre more my thing. I dont see any crisis, I understand the concern but lets see what happens with this patch before you criticise the game's tourney viability.