Playing around with trying to find a better combo ender for oki than b23, and I decided to play with using the mb straight grapple for standing resets. I've seen people mention this before, but after a bit of testing etc I only found one option I thought might be remotely viable.
mb straight grapple, walk forward, 22, (reset), b113.
While it's easy as hell to block the b113 low (and easier to pushblock it and remove yourself from the situation entirely), and not particuarly tricky, for the life of me I couldn't find a way to BEAT the b113 because of the frametrap. I recorded myself doing the setup and then picked Deathstroke (the one matchup I have any real exp in), and I couldnt backdash, throw, sword spin or sword flip between the strings.
You may be giving up some damage, but the opponent is forced to block something of yours, as opposed to being knocked down and free to wake up attack or backdash away.
While the b113, and even mixing it up to b112 is not going to be hard to block all of the time, the opponent can't immediately punish either of those strings (to my knowledge) and either has to wait it out, or pushblock, burning a bar to avoid the situation. However after your opponent is trained to block the b113 reset, and is no longer going to try and mash shit out in your face, they are going to sit there blocking low and/or hammering push block, and now your frame trap doesn't have to be as tight, and you're free to try f3 instead of b113 to catch them crouching, or anything else you can think of.
Just messing around with a very unlikely (vs good players) scenario in Atlantis, at the start of the match/middle of the screen, if you do;
j2, 223, b3, j3, b2 xx MB straight grapple, 22, (reset) you've already done 33/34%, and pushed them to the corner, now if the reset hits, and you do, b113, 3 cb (call bats), 123, b23, rb (release bats), j2 (or 3), b23 that's another 43%.
Just some food for thought, if anyone tests it or tries it out at all let me know if it's any good.