I disagree with many matchups.
Hawkgirl is dead even with Adam possibly losing in the future
After discussion with REO and THTB, GL is at least 6-4 and my personal opinion is 7-3 after over 30 hours grinding the matchup. You have to stay fullscreen to punish air oas rocket with either divekick or a black magic, staying full screen gets you cornered very easily and you can't punish regular oas rocket when fullscreen, even if you jump forward divekick. Backdash is useless and you can't do a regular divekick on block, even instant. B13 eats backdashes for breakfast. Up close you're glued to the ground due to him outspeeding you with a 9f low that hits at jump distance while you have a 15f overhead that hits at sweep and his GLs might which FYI can be used to lift the divekick on reaction. GLs J1 will ALWAYS beat the divekick. You just can't get anything out. This is also a matchup where GL gets in for free with turbine smash. You can't punish it with anything other than lightning hands when its done properly. Max range lift can not be punished with B2, maybe with dash 112.
Fullscreen - even and you'll be lead in the corner soon enough.
Midscreen- gl wins
Close up - gl wins
Joker is definately not an even matchup. His gunshot is high and you can always outchip him. Being worried about jumps other than lex's is s crime with such a good backdash. 6-4 for BA.
After playing the KF matchup I was very convinced it was dead even. Then I realised that just like every other air dash character her airdash can be punished for 40-45% on a good read while she has to play in a weird baiting way. 6-4 adam
6-4 Aquaman. You can outzone him, adam is designed to be a counterzoner, reversal black magic punishes the -24 trident and even if you can't get it consistenly, lightning can always be enhanced for + frames and a 6% chip damage every single time QQman does a ground trident. Punish the projectile trident with black magic to combo, keep good spacing and you'll win.
How do you even expect a bane to compete if grundy already loses 6-4 with throws that avoid chip and an armoured dash?
Grundy IMO is 7-3 AT LEAST after playing several good grundies who use all of his tools. Adam can break his dash and punish it for 55%, flat out outzone him as well as punish whiffs heavily, not even mentioning Adam has many normals that avoid WC when its supposed to hit.
Bane is 7-3 easily. Pre patch i'd say 8-2.
Cyborg does not win. You just have to walk. His damage is shit, his normals aren't great outside of a select few and I'm developing some new tech to punish his grapple.
Batman loses 4-6. No meterless offence VS adam, no good whiff punishing, only saving grace is bats. when they're gone you might as well commence buttsex.