RunwayMafia
Shoot them. Shoot them all.
Corner is what I'm lacking nowMidscreen/Corner?
Corner is what I'm lacking nowMidscreen/Corner?
we2 b1 we3 b1 we3 f13 f13 f13 40%Corner is what I'm lacking now
WE2-B1/WE3-F1,3-1,2,3-3,2/Mace Charge -Corner is what I'm lacking now
I just did this combo and got 39%WE2-B1/WE3-F1,3-1,2,3-3,2/Mace Charge - 41% I'm not sure what everyone else has, but this one is the most practical for me.
Really...I guess I gotta double check that...I just did this combo and got 39%
Boodendorf
What was your insane combo off D1 in the corner? I'm putting it in the guide.
I already knew that and wanted to make a video for it a week or two ago but didn't have time because exams .After another evening of brews, beats, and Injustice lab work I came across something that makes wing evade even more godlike. When it's paired with a certain few attack strings/normals it grants immunity to pushblocks.
The strings in question:
2~WE
22~WE
3(1-hit)~WE
3~WE
F13~WE (only the 3)
D1~WE (only the tip of the D1)
Practicality is a different subject but I found this to be an interesting find regardless. Bout time I get one of those fly ass Hawky avatars too, pun intended.
Just got a look at it and it's looking great. I learned something new as well. Good stuff Runway and fellow Hawks.Ok guys...i'm uploading Part 1 to youtube right now...it'll be up in about an hour!
Welcome! Please take a seat, throw your venom away and equip your new top tier wings!Just was browsing youtube when I found this. If have been officially indoctrinated. Sorry Bane.
haha, your tag for me didn't work. It's ok, my name is hard to spellBoodendorf STORMS Espio Kovu @4x41o80 DanCock
Updated the OP with Part 1 of Hawk-Block: The Ultimate Wing Evade Guide.
Well I think it's important to establish what is possible after landing a WE(2) since that is primarily the thesis of the video. Thanks for the compliment boo!haha, your tag for me didn't work. It's ok, my name is hard to spell
The video was well done, it looked very nice. I think you spent a little too long on combos, though. It seemed like you had 9 or 10 combos for WE2. Having a few different combos of different execution levels to chose from is one thing, but when the optimal combo does 27% it doesn't make a whole lot of sense to have 4 or 5 combos that do around 20%. Sitting through it got a little bit tedious
The character specific punish part was excellent though, that was exactly the way it should have been done. I await part two