Ever since it became known who in the fighting game community helped test out Injustice: GAU, which is a crucial process that helps a game's development, the phrase "ban the testers" became quite popular. At first people meant it due to certain players thought to be having an "unfair advantage", which is false. As Hector states below, not only did certain testers only play the game for one week, but the game has changed dramatically ever since. We are way passed that though and now it's become a "stream monster" phrase. The fact is, NetherRealm Studios reaching out to various communities to help tweak and balance their game has been absolutely vital.
Producer at NetherRealm Studios, Hector Sanchez, commented on this phrase via twitter with the following when someone made a joke about Chris G winning Injustice at UFGT9:
Credit: EventHubs
Producer at NetherRealm Studios, Hector Sanchez, commented on this phrase via twitter with the following when someone made a joke about Chris G winning Injustice at UFGT9:
The "consultants" played for 5-7 days RT @mvcPeMo: I guess people would be more skilled to if they been playing the game for over 4 months
5-7 days 4 months ago. The game has changed so much now, it's insulting to the REAL QA testers (who have been working for over 1 year)...
to call the few "pro-players" who came in "testers." We chose the team because they were 1.) skilled players and 2.) represented diff styles
They are winning because they are great players. IGAU on May 26 is diff than IGAU from February. Just as it will be different in a month.
Source: hecterrificThe REAL testers are the guys and gals in Chicago and Montreal who work 12+ hour days, sometimes weeks on end with no break. #respect
Credit: EventHubs
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