Ah damn, that sucks.No, skeletal boost is disabled anytime trance hits. (even on trade)
Yea I hope so.Hope with the patch delay NRS will reconsider.
Prepare your list of complaints. REO and I talked to Tom Brady. Quan Chi is going to be one of the worst characters in the game after the patch. He will have no winning match ups. Only 5/5 or worse. Cyber Sub Zero will beat Quan Chi 8:2 or worse after the patch.Fallacy said:Man im hating this patch delay i wanna get my hands on the quan chi changes so i can complain properly.
I see. Well if you still do his back 3 then 12 overhead it can still get them as they try to jump away. Once I see they start jumping away I imeddiatly Jump punch them air to air then combo into 2, then trance. Still a good mixup.Yeah, it is easier to jump out now. This is one of the reasons I've been trying to find a decent string after the stomp. So far, I've been using 212. Only once has someone jumped out of it, and I think it was because I did it too late. I've been doing 212 or grab (which can be jumped) after the stomp.
I've been trying to avoid using b31+2 too much because it is punishable between hits by quick uppercuts and specials (like Kung Lao's spin). It is definitely something to do against those who can only jab out of it.I see. Well if you still do his back 3 then 12 overhead it can still get them as they try to jump away. Once I see they start jumping away I imeddiatly Jump punch them air to air then combo into 2, then trance. Still a good mixup.
Interesting I didn't know that. I will watch out for those. I live quan chi he is just so fun to play with. He's such a bad ass.I've been trying to avoid using b31+2 too much because it is punishable between hits by quick uppercuts and specials (like Kung Lao's spin). It is definitely something to do against those who can only jab out of it.
Yeah. Yesterday, I had a Cyrax player d1 me during the string everytime. It doesn't seem so bad, but having a Cyrax with frame advantage up close is no joke. REO stated that b31+2 is a gimmick. I think b31+2/u3, Trance mixup is something to use sparingly. I've been seeing much better results against good players by finding safer options that will still keep pressure on. That's why I've been using 212 a lot after the stomp because on hit it results in stagger, and on block it is safe.Interesting I didn't know that. I will watch out for those. I live quan chi he is just so fun to play with. He's such a bad ass.
I will try it out. Does that string have mids or lows?Yeah. Yesterday, I had a Cyrax player d1 me during the string everytime. It doesn't seem so bad, but having a Cyrax with frame advantage up close is no joke. REO stated that b31+2 is a gimmick. I think b31+2/u3, Trance mixup is something to use sparingly. I've been seeing much better results against good players by finding safer options that will still keep pressure on. That's why I've been using 212 a lot after the stomp because on hit it results in stagger, and on block it is safe.
Maybe you can try this set-up and tell me what you think? I'm looking for feedback. I don't think people can jump out of it if you do it after a quick dash cancel, but I am unsure.
It doesn't. The best thing about it is that it can't be crouched or jumped (I think) so the mind game is either 212 or grab (block or don't block mix-up). If 212 or grab hits, the result is more pressure.I will try it out. Does that string have mids or lows?
More safety (on block at least) and more advantage (on hit at least), supposedly.Robotic said:@M2Dave, do you know what the ground burst buffs consist of yet?
Thanks! This means we can use it in block strings instead of skull (since it can be crouched). Still, I don't see the point of the move. It doesn't hit full screen away; so if I'm in a zone war, why wouldn't I use Trance instead? I can see this being useful in the Nightwolf match-up, though.More safety (on block at least) and more advantage (on hit at least), supposedly.
Hit confirm to Sky Drop? *crosses fingers*Thanks! This means we can use it in block strings instead of skull (since it can be crouched). Still, I don't see the point of the move. It doesn't hit full screen away; so if I'm in a zone war, why wouldn't I use Trance instead? I can see this being useful in the Nightwolf match-up, though.
LOL, that would be awesome. I'm just hoping it isn't punishable on block. Isn't it at negative frames on HIT right now? LOLHit confirm to Sky Drop? *crosses fingers*