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The Quan Chi Improvement Thread: Speak Up!

DanCock

Cock Master!!
Can you explain why he isn't? Just curious because from what I've seen there's a lot of evidence pointing to being low tier, and the statement you made was kind of vague. Not arguing just honestly curious.
I think people are claiming he's low tier because tom hasn't spent the time with quan yet. so then when reo and mikeangelo do and showed us he has a mix up game like scorpions where you have to take risks to reep the huge rewards, at this point they both are similar. teleports are kinda shitty but if used at the right moment can be very useful and hence the whole risking stuff but the reward is huge cause if you guess right each time you can dictate the match. this doesn't scream low tier to me. there's more stuff but

1 - I'm at work
2 - I'm no where as good as players like tom and reo so I respect what they have to say.




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Tom Brady

Champion
reo, shy drop a situation where quan chi has enough adv to walk up and get offense that cant be interrupted.
 

Jade101

Mortal
I hope they do. Bone is right when he says that Quan Chi only needs minor tweaks to be good. I feel the same. Honestly, I hope NRS buffs Jax too. He deserves some buffs. We'll see what happens.

By the way, it's great that the developers are patching infinite combos and improving low tier characters. Some of us who have been around since MK: DA / MK: D have been disappointed many times.
Quan Chi is a great character, i just hope nrs dont fuck him up. All they need to do is buff guys that are shit tier and need buffs.
 
An interesting idea would be to make trance hit twice in a combo, much like Reptile's force ball or Scorpion's spear. Like the spear, though, maybe have the opponent fall down after the second trance to afford Quan a boost or mixup on wakeup. This also closes the gap for Quan since he has a hard time getting in.

Or maybe like Cyrax, have his EX skull bounce the character in the air, which would allow for greater combo options and more damage yield since Quan's XR doesn't have many uses except at end of a combo. Don't get me wrong, I'll take 50% but useful EX moves in this regard would make Quan more versatile, especially since characters like Ermac easily can dish out 46% without meter at all.
 
Another possible change would be to have sky drop create ground bounce b/c as it stands, sky drop only ends combos and pairs (admittedly) nicely with a j.K but that's not always a given. Having the option to perhaps do two sky drops in the same combo--much like Scorpion's teleport--would be pretty nice and then finish somehow with a knockdown trance (re my previous post) into boost, then mixup on wakeup would be very scary.
 

M2Dave

Zoning Master
DanCock said:
quan chi isn't a low tier. his stuff is just as good as scorpions and scorpion isn't a low tier.
I agree. I don't think Quan Chi is a low tier character at the moment. I think he will be, though. When you think about it, NRS is removing his glitches entirely and replacing them with nothing. Due to less hit advantage on d,b+3, his offense is also getting worse. His defense is still as bad as it has ever been. I am not saying that he is hopeless, but he is certainly very limited compared to the rest of roster. Also, keep in mind that Jax, Sheeva, and Baraka are getting major buffs.
 
I agree. I don't think Quan Chi is a low tier character at the moment. I think he will be, though. When you think about it, NRS is removing his glitches entirely and replacing them with nothing. Due to less hit advantage on d,b+3, his offense is also getting worse. His defense is still as bad as it has ever been. I am not saying that he is hopeless, but he is certainly very limited compared to the rest of roster. Also, keep in mind that Jax, Sheeva, and Baraka are getting major buffs.
Yeah, just read the patch notes.. All of his resets now are practically gone. We have to see how much frame did he lose, and if it's still possible to do his Drop reset.
Practically, he has the most useless specials of the game, not even one safe wake up, his reset opportunities have been nerfed (no rune trap, no Sky Drop reset) in exchange of the possibility to jip after Trance..well, WOW
 

DanCock

Cock Master!!
Quan chis xray needs to hit mid, not an over head but mid like 90% of the cast.. i just found out tonight that it can be ducked i dont get that :confused:
 

REO

Undead
His x-ray doesn't hit mid? I could've sworn it did, you might be testing it on a small hitbox character like Mileena. I'll test later to make sure.
 

DanCock

Cock Master!!
His x-ray doesn't hit mid? I could've sworn it did, you might be testing it on a small hitbox character like Mileena. I'll test later to make sure.
ill double check.. i was online and i was sindel , dudes quan tried xray lots of times and i just ducked and poked him tons of times while he was in his animation lol. then went offline in training room and had subby duck and it missed each time.. ill go retest again.. sindel is a big hit box character -_-
 

DanCock

Cock Master!!

even strykers hits mid and his comes out at the same area as Quans..

i totally understand why Jade and Cyraxs hits high but i dont get why quans does..
 

REO

Undead
Wow, what the hell? NRS and their damn stealth nerfs... I could've sworn I was hitting people ducking (with them doing crouch jabs even) a while back online. It's whatever, though, not a big loss, Quan Chi's x-ray isn't even that useful to begin with.

But I'm definitely not crazy, Quan Chi's x-ray was a mid at one point, why they nerfed it, no one knows.


Edit: I think I know what they did, they made Stryker's (who was originally high) into a mid and took it away from Quan Chi. That's fucking lame and disrespectful.
 

DanCock

Cock Master!!
Wow, what the hell? NRS and their damn stealth nerfs... I could've sworn I was hitting people ducking (with them doing crouch jabs even) a while back online. It's whatever, though, not a big loss, Quan Chi's x-ray isn't even that useful to begin with.

But I'm definitely not crazy, Quan Chi's x-ray was a mid at one point, why they nerfed it, no one knows.


Edit: I think I know what they did, they made Stryker's (who was originally high) into a mid and took it away from Quan Chi. That's fucking lame and disrespectful.
its stupid, its should hit mid 100%..
 

Robotic

Gentleman.
All kidding aside, is there any way to get an explanation on the purpose behind such removal (I get the glitch removals) without replacing them with usefulness of any kind? With the exception of a very small minority, everyone seems to be in agreement that this makes a tough character to play and win with even more difficult.
 

M2Dave

Zoning Master
Robotic said:
All kidding aside, is there any way to get an explanation on the purpose behind such removal (I get the glitch removals) without replacing them with usefulness of any kind? With the exception of a very small minority, everyone seems to be in agreement that this makes a tough character to play and win with even more difficult.
Better safe than sorry. That is the NRS philosophy when it comes to Quan Chi and a few other characters. As I have said many times, a couple of Quan Chi's special moves (i.e., Ground Burst, Sky Drop, especially Skeletal Boost) are very difficult to balance. If the special moves are very good, Quan Chi is very good. If the special moves are very bad, Quan Chi is very bad. NRS had rather Quan Chi be very bad because they do not want to have an overpowered character in the game. You can dissect that statement any way you like, but that is how NRS feels about Quan Chi at the moment.

REO, Dan, Quan Chi's X-Ray is laughably unsafe on block (i.e., about -40), so its hit range is not all that important. There is a tremendous risk every time you use it.
 

LordxMugen

FIGHTAN GAHMS!!!
but why no boost after trade?! do you know how hard that is?! unless its some slow ass shit like kangs fireball its incredibly difficult. this is so stupid, that didnt need a fix.
 

Robotic

Gentleman.
Better safe than sorry. That is the NRS philosophy when it comes to Quan Chi and a few other characters. As I have said many times, a couple of Quan Chi's special moves (i.e., Ground Burst, Sky Drop, especially Skeletal Boost) are very difficult to balance. If the special moves are very good, Quan Chi is very good. If the special moves are very bad, Quan Chi is very bad. NRS had rather Quan Chi be very bad because they do not want to have an overpowered character in the game. You can dissect that statement any way you like, but that is how NRS feels about Quan Chi at the moment.

REO, Dan, Quan Chi's X-Ray is laughably unsafe on block (i.e., about -40), so its hit range is not all that important. There is a tremendous risk every time you use it.
That's a shame. His specials don't need any drastic changes, just minor tweaks. Maybe that's more difficult to do than removing options? An example, ground burst could just have a faster start up with no other change to it- exactly how much, they could tinker with, but it would make it much more useful.
 

REO

Undead
You know, I don't buy "NRS is removing the bugs and glitches" bullshit. They're just removing the bugs that benefit Quan Chi, but are leaving the bugs that hinder him in. Read my post on his sky drop and overhead bug and you will see how unfair they're going about things.

And I agree with LordxMugen, removing something as situational as skeletal boost off a trance trade was a bad move. It was one of the only times he could use skeletal boost and now they took it away from him.
 

Robotic

Gentleman.
Normally I wouldn't go to these lengths, but the specific Quan changes in the upcoming patch just don't add up to me - they don't seem logical. There must be a rhyme or reason to it, I just can't think of one. I get the irregularities and the removal of them. I don't get the other stuff, skeletal boost after trance trade, for one. Was is really that high on the priority list to get this out?

Anywho, I emailed Nettherealm with that sentiment and asked them if they have visited this area of the Quan Chi thread. I expressed the concern with the direction they are taking Quan Chi and that quite a few others feel the same way. I know it may not help and they may never visit this thread, but it certainly can't hurt.
 

ando1184

Warrior
i think they only removed da boost because their making him move after trance. skeletal boost plus mobility into a combo does seem kinda unfair, i think they shoulda left it the way it was honestly. who cares if he can move after trance now, u could combo jus fine after trance b4. they shoulda left that alone imo, because now it seems they left him with nothing. i mean all he was, was a 50/50 mixup. but who knows they might have a plan for him, or do the whole "whoops!" thing n change it back later like Kano's upball lol.
 
yea thats horseshit, to a degree

but aye, if ppl see ermac as balanced with his fukn broken combos and kano as OP then whats the point right?
Ermac's normals and combos come out slow. It's not as easy to get in with him and he doesn't move that quickly either. I think him being a heavy hitter makes up for that and if you look at other characters like Cyrax and Scorpion you'll see crazy combo/high damage options NRS hasn't nerfed either. I don't think buffing QC's specials would necessarily make him OP, just more along the lines with the "upper tier" characters.