Once the missle is in we can charge and basically disregard the missle. Air rockets we can just outspeed.
Our oki game against him is 90% venom, so good luck with that. We can also block n punish, we don't always need to attack him. His backwards dash isn't that good, his mobility in general is bad.
Its not hard to get in and his only reliable opener is his low kick. Get in, block low, punish.
GL it's truly a hard MU. In this match, the key it's "less rushdown and more punish". You have to slowly get in, and wait. I agree that without venom you have nothing to do, and the Machine gun it's a hell, but it's all about be patient. He surely will be wining all the match, until we finally get in, hard punish with lvl 3, wait for cooldown, and start again. The GLs that I managed to beat, the time was almost running out or it finished in my favour. They chip you a lot, you give them a pair of good combos, repeat. At the end of the match, we will have the lifebar balance in our favour, and they will start to attack, and then we can punish more. Almost all GL start with B1, so blocking low it's mandatory, and if you pushblock them(Bane doesn't need much meter, so probably we can spent it here), they will start getting nervous.
The idea is instill fear in the GL, fear that if they do a bad move, they will break. I think that a good stage may help, Justice Hall it's the best for me in this MU. If you corner him in the left side, use the robot to break him, and if he is in the right, expect him to use it and punish him for that with an armored move