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Breakthrough THANK YOU, NRS!

big_aug

Kombatant
If tier lists are based on matchups, maybe he's low. However, I think he's fine against Lobo, Ares, Lex, Grundy, Shazam, Deathstroke, Green Arrow, The Flash, Hawkgirl, Raven, Doomsday, Aquaman, Catwoman, Green Lantern, and Killer Frost.

He is in trouble against Batman, Superman, and Sinestro.

I haven't played many of the other characters.

This is from my experience at least. I've played about 2000 matches with him. I haven't really gotten to play much with the patch against Batman, Superman, or Sinestro though. I think Sinestro got better for us. Well they all got better, obviously. I just fucking suck against Batman lol
 

AA25Mamba

Batman, Scarecrow, Bane
Everytime I see this mentioned I imagine how much Doomsday mains would moan if the two where switched around. "I mean come on!, he's killed Superman and he sucks."
For real! Based off comic book accuracy those two would be the best villains.

But seriously, I'm a believer that every character is what you make them. These help Bane, but they mean nothing if the player doesn't know how to play Bane.
 

big_aug

Kombatant
The Venom changes really help us against zoners we can trade projectiles with. Basically everyone but Batman. Like I said before, we can trade a lvl 3 MB charge that does 32% for a projectile that does ~5-10%. You can skip the MB if you want better position afterwards. If you hit a command grab after a charge, thats ~50-60%+ damage. If they get away, fuck it. Wait on Venom and do it again.

With the faster dash, you don't even have to do that. It's a hell of a lot easier to just block/dash in now. People are going to get conditioned to be really worried about level 3. You can dash in free once they're scared to use a projectile against you. Too bad it doesn't work with Batman though.
 

LEGI0N47

I like to play bad characters
For real! Based off comic book accuracy those two would be the best villains.

But seriously, I'm a believer that every character is what you make them. These help Bane, but they mean nothing if the player doesn't know how to play Bane.
True story. But ah we are Initiated are we not? I will be taking him into combat tonight first time since the update and am not leaving until I get a rage quit or two.
 

AA25Mamba

Batman, Scarecrow, Bane
The Venom changes really helps us against zoners we can trade projectiles with. Basically everyone but Batman. Like I said before, we can trade a lvl 3 MB charge that does 32% for a projectile that does ~5-10%. You can skip the MB if you want better position afterwards. If you hit a command grab after a charge, thats ~50-60%+ damage. If they get away, fuck it. Wait on Venom and do it again.

With the faster dash, you don't even have to do that. It's a hell of a lot easier to just block/dash in now.
I rarely use the charge unless it's in a 113, charge combo. The dash's real significance comes in to play on the debuff.
 

big_aug

Kombatant
I rarely use the charge unless it's in a 113, charge combo. The dash's real significance comes in to play on the debuff.
I use charge religiously. I usually try to trade if I'm at range. I use it up close a ton too. It's great on knockdowns. It catches people jumping and dashing.
 

AA25Mamba

Batman, Scarecrow, Bane
I use charge religiously. I usually try to trade. I use it up close a ton too. It's great on knockdowns. It catches people jumping and dashing.
Well, yea, if someone is jump happy I time it to catch their feet. I just don't like using it as a way to get in on projectiles.
 

Doombawkz

Trust me, I'm a doctor
So much drama. Did all the freestrokes decide to try and tear down our happiness? :cool:

Be strong, Bane community. We knew all along that this isn't all we needed, but theres nothing wrong with getting these... "Table scraps" as you call them. It means, in the end, that while other characters starve we are being fed. That, in my book, is A-OK with me. It means we will become stronger with time, we will leave the scraps and take the steak. Is Bane viable right now?

I'll go out on a limb and on record to say not only is he viable now, he may even be top 15. I truly and honestly believe that the dash buff and cooldown bonuses alone set us above at least 1/3 of the cast give or take. We can no longer be turned away, and the characters with simple one-hit projectiles and weak tools to fight us haven't a chance. We are above Shazam despite his buffs, I'll even say we are above Ares now that the reset is off the table. A lot of people say "oh his impossible MUs are still impossible." This is not true, especially not now.

I'll say that we have no "impossible" MUs as of now. We simply can't be zoned, its all about the up-close tools and the player's ability to react. Our options aren't the best so yes, we still lose some MUs. Some characters also still have a bit of benefit over us, yeah... But we are not the same Bane people are used to. We are a lot more dangerous, just not quite dangerous enough. Still, everything is 7-3 to 3-7. It can only get better too. Characters with parries can't simply counter us because we aren't dependent on charge to get in anymore, its the dawning of a new age.

If you doubt us, then turn away. Leave yourself blind and ignorant to what is coming... While your world smolders, turn your face to the flames and deny them true for these fires will not burn, nay, they are but embers. Mere trifles, but when left unchecked will roar and consume until you cannot deny them any longer. The fire rises, and those who choose not to face it will be those who cannot stop it.
 

SUPARNOVAX

Low tier? I was born in it, molded by it
I think they gave him the best possible buffs they could.
how can you say this with a straight face?

As has already been pointed out, taking away the debuffs on his trait completely can't be done without completely changing it.
they can start by removing the damage reduction and/or slower movement speed.

Sent from my SPH-L900 using Tapatalk 2
 

big_aug

Kombatant
how can you say this with a straight face?

they can start by removing the damage reduction and/or slower movement speed.

Sent from my SPH-L900 using Tapatalk 2
They lowered the damage taken AND decreased the cool down (which also reduces the debuff).

We have an 18 second trait that gives armor on every special. The longer it's active, the better it gets. It has a cool down of 6 seconds. Open your eyes. You should have Venom up at all times.
 

AA25Mamba

Batman, Scarecrow, Bane
So much drama. Did all the freestrokes decide to try and tear down our happiness? :cool:

Be strong, Bane community. We knew all along that this isn't all we needed, but theres nothing wrong with getting these... "Table scraps" as you call them. It means, in the end, that while other characters starve we are being fed. That, in my book, is A-OK with me. It means we will become stronger with time, we will leave the scraps and take the steak. Is Bane viable right now?

I'll go out on a limb and on record to say not only is he viable now, he may even be top 15. I truly and honestly believe that the dash buff and cooldown bonuses alone set us above at least 1/3 of the cast give or take. We can no longer be turned away, and the characters with simple one-hit projectiles and weak tools to fight us haven't a chance. We are above Shazam despite his buffs, I'll even say we are above Ares now that the reset is off the table. A lot of people say "oh his impossible MUs are still impossible." This is not true, especially not now.

I'll say that we have no "impossible" MUs as of now. We simply can't be zoned, its all about the up-close tools and the player's ability to react. Our options aren't the best so yes, we still lose some MUs. Some characters also still have a bit of benefit over us, yeah... But we are not the same Bane people are used to. We are a lot more dangerous, just not quite dangerous enough. Still, everything is 7-3 to 3-7. It can only get better too. Characters with parries can't simply counter us because we aren't dependent on charge to get in anymore, its the dawning of a new age.

If you doubt us, then turn away. Leave yourself blind and ignorant to what is coming... While your world smolders, turn your face to the flames and deny them true for these fires will not burn, nay, they are but embers. Mere trifles, but when left unchecked will roar and consume until you cannot deny them any longer. The fire rises, and those who choose not to face it will be those who cannot stop it.
BREAK THE BAT!!!

These buffs help, no doubt. I don't know what else to say, guys. If you know how to bang with Bane, then these buffs are tremendous.
 

Doombawkz

Trust me, I'm a doctor
how can you say this with a straight face?
Because he is right.
The buffs were:

Progressive
Minimal
Didn't change the style of the character

It gives us something nice now, a good quality of life booster, while still leaving room for even more buffs later on. The "one-step-at-a-time" process is the best possible set of buffing we can hope for because it gives us something good now while setting up for something good later.

I'd rather receive two 0.5 buffs in a row than 1 big buff and then a 0.5 nerf to follow it.
 

AA25Mamba

Batman, Scarecrow, Bane
Logically speaking, I would rather have more Venom available through a faster cooldown than less Venom available. It's essential for Bane. The increased damage is fine in my eyes. Anyone competent can block for 6 seconds at the extreme. The speed decrease is all but null with the dash increase.
 

big_aug

Kombatant
Logically speaking, I would rather have more Venom available through a faster cooldown than less Venom available. It's essential for Bane. The increased damage is fine in my eyes. Anyone competent can block for 6 seconds at the extreme. The speed decrease is all but null with the dash increase.
This right here. Bane is not intended to be played without Venom. The nature of the debuff, the changes they made, and his normals all point in this direction. The design was flawed prepatch, and they made a great change to correct that. Venom is the best trait in the game.

The faster dash is also ridiculously amazing.
 

AA25Mamba

Batman, Scarecrow, Bane
This right here. Bane is not intended to be played without Venom. The nature of the debuff, the changes they made, and his normals all point in this direction. The design was flawed prepatch, and they made a great change to correct that. Venom is the best trait in the game.

The faster dash is also ridiculously amazing.
Exactly.

I'm going to try and get some footage of my playing Bane in the coming days if I can figure out how to record matches where the quality is decent. I can't hold my phone camera up to the TV and play.
 

iMLGzus

Venom Addict/Space Pope
i really wish sometimes that people would actually read the things i say on here properly. i am one of those people who claimed Bane's buffs weren't really enough to fix his problems. but i have NEVER said i wanted more tools, i have only ever said i want his current tools to make sense.
I wasn't speaking for everyone, nor did I name specific people. I was talking to the Bane community, spoken for or not. And I never stated that players said they wanted more tools. I stated that's what it may sound like to some people or some developers. I mentioned Bane players, myself included, saying they simply wanted more. Be it in the form of Venom debuff removal or what-have-you.

Anyway, despite how it may have come off, the only point I was trying to make was that the Bane community should have at least a little gratitude for any love directed our way. You catch more flies with honey than with vinegar.
 

PND_Mustard

"More stealthful than the night"
Elder God
I wasn't speaking for everyone, nor did I name specific people. I was talking to the Bane community, spoken for or not. And I never stated that players said they wanted more tools. I stated that's what it may sound like to some people or some developers. I mentioned Bane players, myself included, saying they simply wanted more. Be it in the form of Venom debuff removal or what-have-you.

Anyway, despite how it may have come off, the only point I was trying to make was that the Bane community should have at least a little gratitude for any love directed our way. You catch more flies with honey than with vinegar.
i do agree with you, we should all be pleased that Bane has recieved improvements, regardless how they help in the long run, the important thing is that NRS have showed us they are aware of the games balance, and will attempt to fix things accordingly.

however, i don't feel we should at all feel responsible for the buffs he's recieved, the changes Bane got aren't what the players asked for exactly, it does seem that NRS will make their own changes based on what THEY feel needs tweaking, which evidently, is very helpful.
 

RYX

BIG PUSHER
Dash buff was cool.

Venom wasn't. This is jokers parry V2 patch-wise. You have to change the properties and how the perk works, not try to patch up a shitty/more trouble than its worth perk.

People are too blinded by the word "Buff".
Venom works well enough. The problem is normal wise he's slow as shit.

Giving him faster normals and a damage buff = Venom is A OK as it is now.
 

Qwark28

Joker waiting room
Venom works well enough. The problem is normal wise he's slow as shit.

Giving him faster normals and a damage buff = Venom is A OK as it is now.
Venom is a flawed mechanic. Slow normals don't much matter when the character isn't afraid to be touched and can actually not be discouraged to play footsies in fear of eating a meterless cyrax reset ala MK.
 

RYX

BIG PUSHER
Venom is a flawed mechanic. Slow normals don't much matter when the character isn't afraid to be touched and can actually not be discouraged to play footsies in fear of eating a meterless cyrax reset ala MK.
Yeah, and he needs it to initiate his footsies, improve his oki, and sets up for corner rape.

Why shouldn't that have some form of punishment especially considering the risk-reward has changed with the debuff time?

Slow normals a problem now because most others don't have the issue.

Trait is IMO no longer the issue. It's a pay to play mechanic. It's his normals sucking and some of his specials not making much sense that is the issue.
 

Qwark28

Joker waiting room
Yeah, and he needs it to initiate his footsies, improve his oki, and sets up for corner rape.

Why shouldn't that have some form of punishment especially considering the risk-reward has changed with the debuff time?

Slow normals a problem now because most others don't have the issue.

Trait is IMO no longer the issue. It's a pay to play mechanic. It's his normals sucking and some of his specials not making much sense that is the issue.
Why should a trait on a D tier character have punishment for using it when characters like my main can extend combos, chip out, prevent rushdown and break armour with a simple 10f recovery frame data?

Negative effects on venom don't make sense, if he could actually use it fearlessly you'd see his normals wouldn't need speed buffs because he'd be able to freely armour with no consequences. And not like his armour gives him combos, it gives him setups. Basic setups that almost every single grapple character in 99% of games enjoys.
 

big_aug

Kombatant
He can use venom fearlessly now.

How can you guys not get this? We have a fucking 18 second trait that gets better, not worse, over time. There HAS to be a downside or you have to completely change it.

And who cares about normals? Really. I just don't get the obsession with normals. Use a special and put them on the ground. Every knockdown is a guess.
 

LEGI0N47

I like to play bad characters
He can use venom fearlessly now.

How can you guys not get this? We have a fucking 18 second trait that gets better, not worse, over time. There HAS to be a downside or you have to completely change it.

And who cares about normals? Really. I just don't get the obsession with normals. Use a special and put them on the ground. Every knockdown is a guess.
With the normals it's basically if you're even slightly off you can easily get poked out of B23 by at least half the cast if not most of it. He also doesn't have fast enough normals that make any sense to punish much of the cast after block strings are thrown at you either not to mention the fastest ones hit high so on to getting poked out again. I'm not saying these things are impossible to get around, just annoying, Bane still Bodies people.
 

big_aug

Kombatant
With the normals it's basically if you're even slightly off you can easily get poked out of B23 by at least half the cast if not most of it. He also doesn't have fast enough normals that make any sense to punish much of the cast after block strings are thrown at you either not to mention the fastest ones hit high so on to getting poked out again. I'm not saying these things are impossible to get around, just annoying, Bane still Bodies people.
If you block a string, hit them with a venom double punch. If they tried to continue pressure, they are getting blown up. If they block, hit them with another venom double punch. And then another. And then a body press. You will condition them. They can't poke you out of specials. Double punch is 16 frames and has armor. How many characters can hit you twice before you hit them? I think Flash has done it before. Maybe Raven too. But they have to be right on to do it.

From what I've seen my opponents do, playing against Bane is a huge guessing game. You can't just try to hit him because he armors through everything. You have to predict what's coming and counter that specific thing.