4x4lo8o
Warrior
I'm not sure if these should be listed. It says they combo, but if you try them against a dummy set to autoblock the WE(2) is blockable and a real opponent can block it as well.1~WE(2), 112=15%
1~WE(2), 11~WE(3)=18%
1~WE(2), 11~MC=20%
For these(and probably any other time you end in d2~mc) the d2 doesn't actually add any damage. It increases scaling too much.F13, D2~MC=20%
F13, D2~MC(MB)=24%
B23, D2~MC=23%
f12~mc does 20% and f13~MB MC actually does 25%, so you're losing damage by adding in the d2. I also think the d2 makes that combo significantly harder.
b23, MC does 23%. On this one the d2 might be worth doing because without the d2 the MB portion of MC will whiff so it does open up the potential for some more damage.
If anyone's looking for more ways to combo off of b23, I noticed you can dash and land a d1. I don't know enough about Hawkgirls combos yet to know if you can get more from that(d1~WE and d1~MC still feel awkward to me, it'll be a few more days before I can do them well in combos) and it's possible you could be able to land something other than d1 after the dash, although it might be pretty tight timing.