DeathAndHealing
I come bearing gifts! I came up with these a few weeks ago, and I'm convinced now that in many situations it's worth doing if you don't have the meter or trait required for the 68%+ combos. Due to the way these combos are formulated, you end up building meter DURING them so you have enough to [MB] Breath at the end, even if you didn't have any meter to being with.
Optimized Corner Combo for Alternate Enders
223 / F23 / F2D1 / j.D3, (
optional 3~Trait) F2D1x3, 3~scoop, 3~[MB] Breath:
OR
From Overhead F3, 3~Heat Zap, F2D1x2, 3~scoop, 3~[MB] Breath:
Post [MB] Breath Enders
- stage transition - B3
- Interactable reset - jump forward, cross-up j.2, 11~interactable
- standing reset - neutral jump 2, 11 (+15 advantage after 11)
On fortress of solitude's left side, this BnB leads to a 100% reset. I combined my combo with
TONY-T 's fortress BnB and the pairing works spectacularly. Here's a fully written example.
Fortress of solitude left side, opponent in corner: 223, F2D1x3, 3~scoop, 3~[MB] Breath, cross-up j.2, 11~interactable, activate trait, j3, F2~interactable wall bounce, B3, j3, F2~scoop, 3~rising grab heat vision (%? Dead!)
You can apply the j.2, 11~interactable ender to any stage that has an interactable in the corner. Time to get creative.