Xenrail
Apprentice
WILL UPDATE FOR 1.06
Combos are essentially the same, only the damage scaling on metered combos has been affected
*1.05 introduce a new dash buff to flash which will now allow him to connect a combo after a sonic pound mb more easily that does not rely on trait.
The damage scaling is based off of 2 things. Your [starter] and [special]. In this case there are only 2 specials: Lightning Kick and Sonic Pound. Lightning Kick combos do less damage while Sonic Pound has the most. There are several starters: 112, b22, f21, d12, 21, etc. If you do choose to utilize Sonic Pound as your (mb) then you will have to dash-cancel (DC) your trait.
All of these combos were self taught with the exception of a couple that i saw online that i improved. All of these combos work off of 1 meter.
The purpose of this thread is to post up to date optimal BNBs with the Flash. The OP who created this thread has been inactive. This guide will list beginner as well as advanced combos.
This is not complete. I will be adding more combos such as Air to Ground, hit confirm, etc later.
BEGINNER
20% [starter] xx Sonic Pound/Lightning Kick/Lightning Charge/Flying Uppercut
24% b22f3 xx Sonic Pound (far)
34% [starter] xx Lightning Kick (mb) xx 12 xx Sonic Pound
35% [starter] xx Lightning Kick (mb) xx 112 xx Sonic Pound
35% [starter] xx Lightning Kick (mb) xx 32 xx Lightning Charge
33% b3, ji3, 32 xx Lightning Charge
28% d2, b22 xx RMS xx 11, b22f3 xx Lightning Charge
ADVANCED
#Meter
37% f21 xx [special] (mb) 11, f21 xx Sonic Pound
39% d12 xx [special] (mb) 21, b22f3 xx Lightning Charge
41% f21 xx [special] (mb) 21, b22f3 xx Lightning Charge
42% b22 xx [special] (mb) 21, b22f3 xx Lightning Charge
43% 112 xx [special] (mb) 21, b22f3 xx Lightning Charge
39% b22 xx [special] (mb) 32, 32 xx Lightning Charge
#Meter #Corner
40-44% [starter] xx [special](mb) xx 11,11,11,11,112 xx Lightning Charge
$$% Lightning Charge (mb) xx 11,11,11,11,112 xx Lightning Charge
$$% b22f3 xx Sonic Pound (far) (mb) 11,11,112 xx Lightning Charge
#One Bar Meter Video Compilation
http://testyourmight.com/threads/that-was-speed-force-the-flash-combo-discussion-v2.32577/page-11#post-1258909
#Meterless #Corner
44% b22f3 xx Lightning Kick xx 11,11, 11, 112 xx Lightning Charge
$$% [starter] xx Lightning Charge xx d12, 11, 11, 11, 112 xx Lightning Charge
#Trait
#Transitions
Stay tuned for community spread sheet & more.
Combos are essentially the same, only the damage scaling on metered combos has been affected
*1.05 introduce a new dash buff to flash which will now allow him to connect a combo after a sonic pound mb more easily that does not rely on trait.
The damage scaling is based off of 2 things. Your [starter] and [special]. In this case there are only 2 specials: Lightning Kick and Sonic Pound. Lightning Kick combos do less damage while Sonic Pound has the most. There are several starters: 112, b22, f21, d12, 21, etc. If you do choose to utilize Sonic Pound as your (mb) then you will have to dash-cancel (DC) your trait.
All of these combos were self taught with the exception of a couple that i saw online that i improved. All of these combos work off of 1 meter.
The purpose of this thread is to post up to date optimal BNBs with the Flash. The OP who created this thread has been inactive. This guide will list beginner as well as advanced combos.
This is not complete. I will be adding more combos such as Air to Ground, hit confirm, etc later.
BEGINNER
20% [starter] xx Sonic Pound/Lightning Kick/Lightning Charge/Flying Uppercut
24% b22f3 xx Sonic Pound (far)
34% [starter] xx Lightning Kick (mb) xx 12 xx Sonic Pound
35% [starter] xx Lightning Kick (mb) xx 112 xx Sonic Pound
35% [starter] xx Lightning Kick (mb) xx 32 xx Lightning Charge
33% b3, ji3, 32 xx Lightning Charge
28% d2, b22 xx RMS xx 11, b22f3 xx Lightning Charge
ADVANCED
#Meter
37% f21 xx [special] (mb) 11, f21 xx Sonic Pound
39% d12 xx [special] (mb) 21, b22f3 xx Lightning Charge
41% f21 xx [special] (mb) 21, b22f3 xx Lightning Charge
42% b22 xx [special] (mb) 21, b22f3 xx Lightning Charge
43% 112 xx [special] (mb) 21, b22f3 xx Lightning Charge
39% b22 xx [special] (mb) 32, 32 xx Lightning Charge
(timing too tight to be practical online)
31% Lightning Charge (mb) xx 11, b22f3 xx Lightning Charge
40-44% [starter] xx [special](mb) xx 11,11,11,11,112 xx Lightning Charge
$$% Lightning Charge (mb) xx 11,11,11,11,112 xx Lightning Charge
$$% b22f3 xx Sonic Pound (far) (mb) 11,11,112 xx Lightning Charge
#One Bar Meter Video Compilation
http://testyourmight.com/threads/that-was-speed-force-the-flash-combo-discussion-v2.32577/page-11#post-1258909
44% b22f3 xx Lightning Kick xx 11,11, 11, 112 xx Lightning Charge
(this combo works depending on enemy stance. Not very reliable for the unattentive. Substitute Charge for Lightning Kick for 45%)
$$% [starter] xx Lightning Charge xx d12, 11, 11, 11, 112 xx Lightning Charge
46-53% [starter] xx [special](mb)(trait) xx Lightning Kick (3) xx b22, b22f3 xx Sonic Pound
(accounts for lag online. pretty easy)
50-54% [starter] xx [special](mb)(trait) xx Lightning Kick (5) xx Lightning Charge (3)
(builds most meter. if you choose Sonic Pound as your special you won't be able to land another charge)
50-58% [starter] xx [special](mb)(trait) xx Lightning Kick (4) xx b22f3, 32 xx Lightning Charge
(only works midscreen to corner)
51-58% [starter] xx [special](mb)(trait) xx Lightning Kick (4) xx b22, b22f3 xx Lightning Charge
(works fullscreen)
55-58% [starter] xx [Lightning Kick](mb)(trait) xx Lightning Kick (6) xx b22f3 xx Lightning Charge
(impractical. strict timing. Sonic Pound special does not work with b22f3 on 6 LK. see #Flash)
51-59% [starter] xx [special](mb)(trait) xx Lightning Kick (5) xx b22f3 xx Lightning Charge
#Trait #Hit Confirm(f21 starter with SP special: positional tech. great for forcing enemy back into the corner from being backed up in the corner)
51% (trait) xx RMS f3 xx Lightning Kick (4) xx b22f3 xx Lightning Charge
55% f3 (trait)xx Lightning Kick (6) xx b22f3 xx Lightning Charge
#Super(strict timing. RMS f3 must barely hit confirm (the edge of the slide kick) in order to be in range for Kicks)
49% (trait) xx Lightning Uppercut xx Lightning Kick (5) xx b22f3 xx Lightning Charge
55% f3 (trait)xx Lightning Kick (6) xx b22f3 xx Lightning Charge
61% (trait) xx Lightning Uppercut xx Lightning Kick (5) xx b22f3 xx Super
41% (trait) xx RMS f3 xx Lightning Charge (4) xx Super
37% (trait) xx Lightning Charge (5) xx Super
66% f3 (trait) xx Lightning Kick (6) xx b22f3 xx Super
61% b3 (trait) xx Lightning Kick (5) xx b22f3 xx Super
60% b3 (trait) ji3 xx Lightning Kick (4) xx b22f3 xx Super
58% b3 (trait) ji3, ji3 xx Lightning Kick (3) xx b22f3 xx Super
56% b22f3 xx Lightning Kick xx 11, 11, 112 xx Super
(great for locking someone in their recovery frames into a 6f hit confirm)
41% (trait) xx RMS f3 xx Lightning Charge (4) xx Super
(good max screen 50/50 hit confirm. bad damage scaling)
66% (trait) xx RMS f3 xx Lightning Kick (4) xx b22f3 xx Super
(same startup as above. stricter timing. RMS f3 must barely hit confirm (the edge of the slide kick) in order to follow up with Kicks. FANTASTIC damage scaling.)
37% (trait) xx Lightning Charge (5) xx Super
66% f3 (trait) xx Lightning Kick (6) xx b22f3 xx Super
61% b3 (trait) xx Lightning Kick (5) xx b22f3 xx Super
60% b3 (trait) ji3 xx Lightning Kick (4) xx b22f3 xx Super
58% b3 (trait) ji3, ji3 xx Lightning Kick (3) xx b22f3 xx Super
56% b22f3 xx Lightning Kick xx 11, 11, 112 xx Super
(corner only)
#Transitions
37-42% [starter] xx [special] xx d2, b3
#Interactables
$$% f21 xx 1+2, 32, b22f3 xx Lightning Charge
$$% f21 xx 1+2, b3, ji3, 32 xx Lightning Charge
#Resets #Corner$$% f21 xx 1+2, b3, ji3, 32 xx Lightning Charge
27-31% [starter] xx [special] xx d2, b3 xx back dash (2)
#Flash(must back dash under the opponent before he hits ground. can reset up to 73-94% (with/without trait) back into the corner. corner only)
37% [Sonic Pound] (mb) xx 11, 11, 11, 11, 112 xx Lightning Charge
(follow up a corner knockdown with a SP ex. Techs as an overhead crossup. corner only)
Only b22, 112 starters work here for this kind of damage61% [starter] xx [Sonic Pound] (mb)(trait) DC xx Lightning Kick (6) xx b22 xx Lightning Charge
61% [starter] xx [Sonic Pound] (mb)(trait) DC xx Lightning Kick (4) xx b2 xx Lightning Kick xx b22f3 xx Lightning charge
63% [starter] xx [Sonic Pound] (mb)(trait) DC xx Lightning Kick (4) xx b22 xx Lightning Kick xx 11, 112 xx Lightning Charge
72% (trait) xx RMS f3 xx Lightning Kick (5) xx b22 xx Super
61% [starter] xx [Sonic Pound] (mb)(trait) DC xx Lightning Kick (4) xx b2 xx Lightning Kick xx b22f3 xx Lightning charge
63% [starter] xx [Sonic Pound] (mb)(trait) DC xx Lightning Kick (4) xx b22 xx Lightning Kick xx 11, 112 xx Lightning Charge
(only works midscreen to corner)
63% [starter] xx [Sonic Pound] (mb)(trait) DC xx Lightning Kick (4) xx b22 xx Lightning Kick xx b22f3 Lightning Charge72% (trait) xx RMS f3 xx Lightning Kick (5) xx b22 xx Super
Stay tuned for community spread sheet & more.
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