Honestly depends on their recovery time.
11 has the quickest start-up at 7 frames (always look at the entry for the first hit for start-up times) with 7 frames. It is however a high/high string, so if your opponent is able to block the first hit they can duck the second and punish. The range is poor though so the first hit might wiff if you've been pushed back.
f222 and 223 have the same start-up (13 frames). f222 will do more damage and leave you neutral on block. 223 does less damage, has a gap between two and 3 (only punishable by moves with instant armour), but leaves you +6 on block allowing you to set up some frame traps. Most specials will miss if cancelled into from 223, but doing the non-cancelled version will make it hit (also means you don't need to worry about hit-confirming it).
Of course, the quickest move is D1 (6f start-up) for when you absolutely, positively need to poke quickly, and the move can be cancelled into specials. Will give the lowest damage of all. Range is also pretty bad.
Stolen as hell LOL! Good stuff. I'm going to play around with this. I'll figure out some use for it...in the corner use b2f3 as your combo ender its cancellable into trait and u can get a neutral crossover depending on when you jump mix that wit my above post
not only in the corner btwStolen as hell LOL! Good stuff. I'm going to play around with this. I'll figure out some use for it...
a simple d2 punishes air teleport hard, so you cant just throw it out.These Raven tournament players need to start air traiting and immediately canceling into teleport. Instead of air traiting, waiting until they land on the ground, and then teleporting.
oh, it has more recovery than the ground one. I didn't know thata simple d2 punishes air teleport hard, so you cant just throw it out.
What is df2U?demon stance should be used as often as possible to develope a lifelead, its her aggressive mode. she gets fullscreen zoning options (db2, df2u) and the teleport, but mainly, she gets access to her vortex game off of db2 MB. the downsides of Demon stance are the loss of the high hitbox of db2 so that you gotta use a different anti-air, also regular df1 is better if you just wanna keep the lifelead.
overall:
Demon stance: aggressive, develope lifelead
Normal: turtle, keep lifelead
Fullscreen pillar in Demon Mode, he just typo'd with 2 instead of 1.What is df2U?
You mean Negative Moss fullscreen? I did that notation and just got a soul crush...Fullscreen pillar in Demon Mode.
Yep it's annoying as all hell. Just mash f222 with no break. All of the f2 string inputs make no sense. Even better, if you look at an earlier page (might be a different thread) you'll find f22 has less recovery on block than f2, even though it is the same damned move. I pinged Colt on it but got no reply - hopefully the frame bug will be fixed at least.what is the deal with her f222 string do f2 and two attacks come out then you have to do another two 2's to get the last attack.
Am I the only one having trouble with that string?
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i meant df1u, full screen pillar, which is not in the movelistYou mean Negative Moss fullscreen? I did that notation and just got a soul crush...
That is the only thing that is pissing me off about this character i cant hitconfirm her most damaging and best wiff punish string because my button presses mean nothingYep it's annoying as all hell. Just mash f222 with no break. All of the f2 string inputs make no sense. Even better, if you look at an earlier page (might be a different thread) you'll find f22 has less recovery on block than f2, even though it is the same damned move. I pinged Colt on it but got no reply - hopefully the frame bug will be fixed at least.