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"Must I Remind You Of My Superiority" -- Lex Luthor General Discussion Thread

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BDMao88

Filthy Casual
In regards to what Wrenchfarm was saying I think both your ideas for the probe buff could be useful depending on how NRS wants Lex to use it. Is it supposed to be used as a legit projectile (in which case your buff makes sense), or is it supposed to be used as means to help get in (in which case Wrenchfarm's buff applies a bit more). I personally side with using it to help get in and buff the damage on the staff blast b/c i think that move seems like it's supposed to be his legit projectile.
No I don't want the probe to be a true projectile, I just want people to actually respect it. If they can trade their projectile with you they are obviously going to do more damage. But if the probe did more damage they wouldn't just throw out a projectile and will wait to block it which allows you to trait dash in.

The probe is also very easy to dodge, so in a lot of players minds they are most likely thinking they can try to dodge it while rushing in and punish you or if I fail I only take 2% while doing a possible knock down on Lex.

Maybe if start up frames were quicker things might be better.
 

LizardLard

Mortal
I played a ton of lex last 3 days and kinda regrown my love for him

I'm playing kareokelove tonight and hopefully can post some MU videos vs a really good DS.

Guys I'm finding a few things about lex

Great tools
B1 tick throw
B2 *stun* b13
B2 *stun*b1 throw
B2 orb b13
After every corp charge obtaining armor I go like nuts and disrespect all wake ups

Always end combos w u3 far mine dash (from here following options I see best are):
If mine hits gravity MB combo repeat
Orb to air strike FT
Orb to dash in mix up
Orb dash b1 throw

MU specifics:

I feel following are even or favorable MUs:
Joker
Ares
Doomsday
Hawk girl
WW
Bane
Superman
Batman

Disadvantage:
DS
Sinestro
Raven
Lantern


If I didn't list a MU name it's cause I know little bout it.
Looks pretty good. I would say that the Lantern Matchup is definitely even though. I was playing a great one last night and my losses were all because of my mistakes, not the matchup. The one that you missed that I feel is worth mentioning is Grundy. It is easily 7-3 Lex. Lex can armor through any of his options and keeps him out pretty well. And raven is interesting....his lack of a reliable anti-air hurts this matchup, but is it really disadvantageous? I'm pumped to see your gameplay tonight. Glad you picked him back up. He could use a couple more good players playing him.
 

Malec

Apprentice
@Noj it sounds like you think lex is perfectly fine. i dont think you can just jump against a good deathstroke.
and lex backdash is good enough? yeah cool i can backdash supermans f23 breath and then what? the recovery sucks so hard, superman is just throw out another one.
how would an instant trait be broke? aquaman gets his out of combos trait instant and mid combo and its not like that auqaman is a garbage char who needs it.

edit: you say to everything we suggest it would be to broke. but its not like we ask for everything beeing changed all together, these are some ideas and some of them could help lex.

edit2: on deathstroke its not the damage of getting hit that drives me crazy, its the fact that you getting back fullscreen on every bullshit. getting hit by sword air spin whatever its called move? back to 3/4 of the screen, getting hit by guns in the air? back fullscreen, getting hit by that overhead grenade? back fullscreen, getting hit by his throw? back 3/4 screen, super? fullscreen.
its not like a good deathstroke just stand there on one spot and just braindead shoots at me, they have the better movement to run away, the use the interactables (dont tell me i have to use them, cause i get shot in the face for that). they dont just wait for me to walk in or jump in.
 

Noj

Noob
@Noj it sounds like you think lex is perfectly fine. i dont think you can just jump against a good deathstroke.
and lex backdash is good enough? yeah cool i can backdash supermans f23 breath and then what? the recovery sucks so hard, superman is just throw out another one.
how would an instant trait be broke? aquaman gets his out of combos trait instant and mid combo and its not like that auqaman is a garbage char who needs it.

edit: you say to everything we suggest it would be to broke. but its not like we ask for everything beeing changed all together, these are some ideas and some of them could help lex.

edit2: on deathstroke its not the damage of getting hit that drives me crazy, its the fact that you getting back fullscreen on every bullshit. getting hit by sword air spin whatever its called move? back to 3/4 of the screen, getting hit by guns in the air? back fullscreen, getting hit by that overhead grenade? back fullscreen, getting hit by his throw? back 3/4 screen, super? fullscreen.
its not like a good deathstroke just stand there on one spot and just braindead shoots at me, they have the better movement to run away, the use the interactables (dont tell me i have to use them, cause i get shot in the face for that). they dont just wait for me to walk in or jump in.
Haha, no, Lex is certainly not 'fine'. It's just difficult to tweak him without either severely altering his gameplay, or making one option so good as to be preferable to all other options (like the case right now, mines, Corps Charge and trait are just plain better than every other one of his specials without meter burn). And I've played against Superman, you backdash the first time, then up-back the second. If he does it again, you catch him with jump glaive into Corps Charge. And I didn't say 'everything' was broken, I agreed that drones need a startup time buff, and his lance blast needs to do more damage. As for Deathstroke, maybe I just don't have any experience playing against a good one; there wasn't a single one at the tournament (Because TX is better than that.) and all my matchup experience against him comes from online play in week 1 of the game.

And the reason I say instant super armor would be broken is because you would be able to do it on reaction to most normals and specials, and get a free full combo punish. This game is too slow for that to be even remotely fair. There's a -huge- difference between instantly getting [out] of combos, and instantly [getting] a combo.
 

Malec

Apprentice
And the reason I say instant super armor would be broken is because you would be able to do it on reaction to most normals and specials, and get a free full combo punish. This game is too slow for that to be even remotely fair. There's a -huge- difference between instantly getting [out] of combos, and instantly [getting] a combo.
fair enough.
then i would suggest to give him the startup animation like lvl1 trait but give him the lvl3 properties and get rid of the charging crap. imo lex has slow movement, slow startup on his specials and medicore slow NON advancing normals, and his trait is supposed to back him up with all that, whats the point of having an 1armor trait to back me up, if the trait itself takes forever to come out, like all the other specials?

btw i hope i am not to harsh on you man, we are cool ^^
 

volkmair

Noob
then i would suggest to give him the startup animation like lvl1 trait but give him the lvl3 properties and get rid of the charging crap.
Going straight to 100% damage reduction would just be silly, its the super armour that's the important part with the damage reduction being a nice bonus if you get the chance to charge up the trait. Considering giving super armour to whatever you do next is pretty powerful I'm not really sure what you could do to the trait without making it too good.
 

Malec

Apprentice
Going straight to 100% damage reduction would just be silly, its the super armour that's the important part with the damage reduction being a nice bonus if you get the chance to charge up the trait. Considering giving super armour to whatever you do next is pretty powerful I'm not really sure what you could do to the trait without making it too good.
the trait is actually not lex problem. it was just an idea, to improve his already good trait, to have a solution against his real problems (movement/special startup frames).
but oh well, i guess i am the only one. back to the improved startup frames on drone, movement improvement and any usefull changes to lance blast.
 

miloPKL

soundcloud.com/pukelization
reduce startup on probe and sky beam
on lance blast, probe and sky beam, increase damage by 1% or 2%. as it stands they can guess wrong more than once and its not really a big deal... at all. with just a couple % more damage lex traps become more of a threat, if you can score a knockdown, probe, skybeam, etc......

these are really my true wishes. i haven't thought hard about the counter argument to these though.

to note; i would still like to special cancel d3

and also the scaling on d2 seems crazy. from memory, CC is like 9%*? but d2>CC is like 6%* damage lmao - I know d2 CC is not optimal, just an observation
 

_CHINOCUDEIRO_

Machakabotones
2 things I used yesterday and helped me to easy wins:
-Ji3 is a beast, I know, but what I didn´t know is that you can cancel it into a mine¡¡ (sure you guys know it), I was happy Ji3 jumper and then low/mid mine.....FTW¡¡¡
-For MbGrav pull combos I uses J2,22,low mine and wait for the wake up....if not I do F2-MBgravpull because it catches: opp.blocking high(eat mine), opp blocking low(F2 is overhead), opp trying to move to escape and opp. touching buttons except safe wake ups. The only safe option is techroll
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
2 things I used yesterday and helped me to easy wins:
-Ji3 is a beast, I know, but what I didn´t know is that you can cancel it into a mine¡¡ (sure you guys know it), I was happy Ji3 jumper and then low/mid mine.....FTW¡¡¡
-For MbGrav pull combos I uses J2,22,low mine and wait for the wake up....if not I do F2-MBgravpull because it catches: opp.blocking high(eat mine), opp blocking low(F2 is overhead), opp trying to move to escape and opp. touching buttons except safe wake ups. The only safe option is techroll
Cancel to mine?

Wtf does that even look like. I'm interested
 

Malec

Apprentice
2 things I used yesterday and helped me to easy wins:
-Ji3 is a beast, I know, but what I didn´t know is that you can cancel it into a mine¡¡ (sure you guys know it), I was happy Ji3 jumper and then low/mid mine.....FTW¡¡¡
-For MbGrav pull combos I uses J2,22,low mine and wait for the wake up....if not I do F2-MBgravpull because it catches: opp.blocking high(eat mine), opp blocking low(F2 is overhead), opp trying to move to escape and opp. touching buttons except safe wake ups. The only safe option is techroll
you can cancel ji3 into any special, thats why you see alot of ji3~corp charge.
but if you do a late ji3 and have meter you should combo into d1~gravity pull MB...
 

CrimsonShadow

Administrator and Community Engineer
Administrator
-8???

Oh cool 70 frame window to not be punished lol

Dude what's ji1/2 on block?

No wonder I was being interrupted on JIs
ji1 and 2 are just under/over 30 frames advantage respectively -- although I'm convinced that it varies a bit depending on how high you are when you hit.

Trait Armor +j2 is gdlk; if they try to AA or air-to-air you just eat the hit and full combo; decent advantage no matter what they do.
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
ji1 and 2 are just under/over 30 frames advantage respectively -- although I'm convinced that it varies a bit depending on how high you are when you hit.

Trait Armor +j2 is gdlk; if they try to AA or air-to-air you just eat the hit and full combo; decent advantage no matter what they do.
So is ji1 or 2 best to go into 22 ?or b1

Case I kept feeling like my b1 was ring interrupted tonight if ji2

CrimsonShadow
 

CrimsonShadow

Administrator and Community Engineer
Administrator
But again, I'm convinced that the advantage varies depending on how high you are. At least that's how it feels.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
that is standing in the ingame frame data, i never belive its 31+frames on a ji2 block, no matter how low you hit that ji2.
Whatever it ends up being, once you hit the ground it's enough frames to get off whatever you want other than b3/f3 if you link it.
 
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