What up bro!
What up Playa! Gettin dirty with Lex I see.What up bro!
One time I accidentally did it as wakeup pressure, and so I backdashed to cancel it, then Luthor rushed, and they dashed right into it. But other than tricking people with terrible reaction times (or online), not that I know of. I guess you could use it in case they jump in on you and would dodge it, but that's the whole point of charging it anyway.is there any use for his lance cancels?
what is a TK Rush?One time I accidentally did it as wakeup pressure, and so I backdashed to cancel it, then Luthor rushed, and they dashed right into it. But other than tricking people with terrible reaction times (or online), not that I know of. I guess you could use it in case they jump in on you and would dodge it, but that's the whole point of charging it anyway.
Also, cool fact, I did pretty well at a recent tournament doing nothing but empty jump b1 3 / jump in j.1 b1 3 --> db2 MB combos. They're too scared you're going to throw out a luthor rush somewhere and stuff their AA. Oh, and wakeup Luthor Rush, TK Luthor Rush (all day), and mine zoning helped a lot both for giving a massive meter advantage and keeping them from trying to rush me down. That empty jump b1 is too strong (until you get thrown). Of course, eventually someone realized I was only doing low attacks and -always- woke up with Luthor Rush (A Killer Frost player) and I got blown up for it.
I know if this is 100% true, but df3 MB -> df3 is guaranteed. And if they're in the corner, you can do it until you run out of meter on most of the cast. (df3 mb -> df3 -> df3 mb -> etc)
I also found out that MB db3 is great at mid-range for making Luthor Rush completely safe, and giving you time to set up a mixup. (His b2 comes in real handy here.)
Also, as a side note, Lex / Grundy is 7-3 Lex's favor at worst; TK Luthor Rush makes his super armor grab whiff 100% of the time.
EDIT : I also don't know if this is 100% true, but Lex gets the same benefit from TK Rush that Cyborg gets from TK buster; namely massively reduced recovery time. Most characters can only 'punish' it with a standing jab, and they aren't likely to be able to combo you for it. (The closer to the ground the better.) The downside is increased startup (The jump animation), but at midscreen or full screen, it's better than a dash just because it builds meter and you're a traveling hitbox.
TK refers to Tiger Knee input from the ancient way Sagat did his TK (forward, down, diagonal, forward, forward/up), of inputting most or all of a move before hitting up to jump and springing the attack ASAP. It's big in SF and Marvel for using the airborn version of a move as close to the ground as possible, usually because it has better recovery time or will instant overhead or some other shenanigan.what is a TK Rush?
No, you can't actually tiger knee anything in Injustice; but I use it in reference to doing it as close to the first frame of your jump as possible. You can't do left, right, up, medium; the engine doesn't buffer quite like that. You have to actually input up, left, right, without diagonals. It takes a lot of practice on stick/pad to get it one inch off the ground, but in my opinion it's quite worth it as it's essentially unpunishable online, and offline it's rather close to it. [Except for Killer Frost, she gets a full combo punish off it regardless of how close to the ground you do it; don't use this move against her, just try to zone her out.] I personally play on hitbox [Replace the stick with buttons for the left, down, right, and up inputs], so the input difficulty is of limited concern (The same reason hitbox Cyborg is broken; Marlinpie proves this). Hitbox kind of breaks all the MK engine games though; i.e. Kabal.TK refers to Tiger Knee input from the ancient way Sagat did his TK (forward, down, diagonal, forward, forward/up), of inputting most or all of a move before hitting up to jump and springing the attack ASAP. It's big in SF and Marvel for using the airborn version of a move as close to the ground as possible, usually because it has better recovery time or will instant overhead or some other shenanigan.
I'm now embarrassed that I have never tried to TK anything in Injustice. Does that work with this fighting engine? Would going to alt-mode change anything?
Ya exactly. IACCthe way you guys are using "TK" is the same as in MK we refer to 'Instant Air'? like iafb iagb iacc [fireball, gas blast, instant air corps charge]?
His good matchups are:i want to play this character in tournament. but as he is now, i wont change to him unless im totally out of options with my S tier character and its a MU Lex is ok-ish in. i dont know what MU Lex wins. I haven't thought long and hard about it. but this leads to my point. Lex is a bottom chara. it seems we have a very courageous and honest and level headed Lex player base. we seem to make do with what we got, stick our head down and work shit out.
I didn't run into this problem in the tournament since next to no one plays Lex, but I can guarantee that in a few months when more people know about his gimmicks, he will become even worse. The only time I would play him is as a counterpick to Solomon Grundy, or Deathstroke, and that's just because air corps charge destroys both of those characters. I'm not saying he's unplayable, but goddamn, he's only got one mix-up (not including his terrible strings, he's got b2/b1, and b2 into CC does no damage) and all of his zoning can be avoided if you know how it works. If his b2 could combo into something other than just CC, he'd be worlds better, though.what im saying is the other less viable characters, and even some of the S tiers have threads for Patch discussion.
i think its time now that we start to raise our voices about our concerns with lex. because he is such a fun character, it would be a shame if we dont get to witness high level play of lex. it would be a shame if, in 6 months time and everyone is prepared for his traps, they work on no one. this was the fate of Noob Saibot, another main of mine. even though he appeared in some tournaments, his appearance was very very rare and Noob Saibot gimmicks were not complex enough to keep people guessing after they have seen it a couple times. Cyrax on the other hand....
so yes, i dont want to sound like a crybaby bitch, but our lex community is strong and mute - i think we should start airing our concerns. maybe a dedicated Patch Discussion thread is in order?
Well the first order of business would be deciding what we would change. It's pointless to call for patches without having some sort of an idea of what could be done. As he stands, he could use more meterless combo options, a buff to his lance blaster damage, and MAYBE a slightly altered dash. The last thing that I want is a slew of changes that completely alters his playstyle. I like him because he is unique.i want to play this character in tournament. but as he is now, i wont change to him unless im totally out of options with my S tier character and its a MU Lex is ok-ish in. i dont know what MU Lex wins. I haven't thought long and hard about it. but this leads to my point. Lex is a bottom chara. it seems we have a very courageous and honest and level headed Lex player base. we seem to make do with what we got, stick our head down and work shit out.
what im saying is the other less viable characters, and even some of the S tiers have threads for Patch discussion.
i think its time now that we start to raise our voices about our concerns with lex. because he is such a fun character, it would be a shame if we dont get to witness high level play of lex. it would be a shame if, in 6 months time and everyone is prepared for his traps, they work on no one. this was the fate of Noob Saibot, another main of mine. even though he appeared in some tournaments, his appearance was very very rare and Noob Saibot gimmicks were not complex enough to keep people guessing after they have seen it a couple times. Cyrax on the other hand....
so yes, i dont want to sound like a crybaby bitch, but our lex community is strong and mute - i think we should start airing our concerns. maybe a dedicated Patch Discussion thread is in order?
you cant be serious, sry but deathstroke feels like 7-3 or even 8-2 to me. i can handel alot of zoning in this game, if not all of it, except for deathstrokes. even if i FINALLY managed to inche my way in, its not like i lock him down to oblivion. i cant use any of Lex setups (mine, drone, trait) after a knockdown cause of those stupid spinning moves. its impossible to use mine/drone/trait at all in this matchup, full screen or close up. yeah i know that air spinning move is unsafe, but you still have to watch out for it.His good matchups are:
Deathstroke : 4-6
i could see that work, instead of improving Lex movement, you could improve his trait.In theory you should be able to use the super armour from Lex's trait to help cover his slow moves and help you get in, where this stumbles is that his trait is quite slow as well so its knowing when you can trait up and start the ball rolling.
In regards to what Wrenchfarm was saying I think both your ideas for the probe buff could be useful depending on how NRS wants Lex to use it. Is it supposed to be used as a legit projectile (in which case your buff makes sense), or is it supposed to be used as means to help get in (in which case Wrenchfarm's buff applies a bit more). I personally side with using it to help get in and buff the damage on the staff blast b/c i think that move seems like it's supposed to be his legit projectile.Wrenchfarm
I don't know if you have seen one of my previous posts, but I recommend Lex's probe do more damage so people respect it, it's a measly 2%. I think if they made his air charge 0 frames on recovery it would improve his game a lot more to get in.
With those two changes I feel like Lex would be much more viable.
You wait until he's shot his guns, then instead of dashing, you jump, and Corps Charge at the top of your jump height. Suddenly, you're saying 'Hello' to his face. If you block the spinning sword move, you get a free 33%+ punish off it, and if he hits with it all he does is ~10%, so I'd say you should just block on Deathstroke's wakeup. If he sword moves, sucks to be him, if not, you're still right next to him which is where he doesn't want you to be.you cant be serious, sry but deathstroke feels like 7-3 or even 8-2 to me. i can handel alot of zoning in this game, if not all of it, except for deathstrokes. even if i FINALLY managed to inche my way in, its not like i lock him down to oblivion. i cant use any of Lex setups (mine, drone, trait) after a knockdown cause of those stupid spinning moves. its impossible to use mine/drone/trait at all in this matchup, full screen or close up. yeah i know that air spinning move is unsafe, but you still have to watch out for it.
and how can you say air corp charge destroys him? you cant jump against deathstroke.
I heavily agree with less startup frames on the drone; as-is it's entirely worthless without MB, and with it all it can do is cover you getting in. If he had a better dash, it'd be kind of overpowered, since instant air Corps Charge is what you should be using for a forward dash, and his backdash is good enough to get out of Superman's punch punch Icebreath string, which is all you really need. Lance Blast is pretty 'meh' as you said, though. I honestly tried to make use out of it, I really did, but why lance blast when you could mine / trait, as both of those are better options?i find myself more then anything using ji3 as my "movement" cause its the "safest" way to get in on someone. (ji2 range is to short and lex jump is to slow)
and thats why i think lex movement has to improve. i am scared to use his forward or backdash, cause of the long recovery.
and once the world knows how to punish corp charge and that i am at a huge disadvantage after ji3, this will be a hell of a time.
i also think the startup frames for his setup moves mine/drone/trait (trait would be fine with a better forward/backdash) are to long.
and they have to change something about his lance blast. either improve the damage or give lex a major advantage for canceling it in blockstrings.
if i am supposed to use my setup moves only after knock downs, then give me a way to get in on someone and i dont think beeing the slowest character in the game helps at that.
but if i am supposed to use my setup moves to get in on someone, then give me the frames to do so and not getting outzoned by every projectile in the game, so my only option is to inche in again.
-less startup frames for mine/drone (ever used an MB drone to get in on someone, got hit by a projectile, lost the meter and got no drones out? you gonna have to love those)
-improved movement with less recovery on his forward and backdash
-give lance blast a purpose to be in the game
that are my improvement suggestions
Nah, this would be too good. It's more than enough that he can combo d1 into db2, if I had known that I would've done far better at the tournament. Plus, the 112 string isn't even very good, except as a punishment to something unsafe. Mid-mid-high, with the most broadcasted high attack in the game? Nah, I'll stick to empty jumps b1 / j.2, thanks.I think it's obvious that Lex is a bottom tier character right now. I'll still play Lex regardless because I just love big stompy robots, but it would be nice to not have to work twice as hard as everyone else for wins. I don't want to see him get crazy buffed to the point where everyone is hopping on the bandwagon, but basic viability would be a treat.
Suggested buffs/changes -
1,1 string hitbox expanded to hit ducking/moving/short characters. The fact that one of his "quickest" normals can be totally ducked by most of the cast is ridiculous. The only other option is b1 which you need to be in spitting distance for.
Wow, giving a -reason- to put staff blast out? That would be cool; I think I've used that move a total of thirty times in over five hundred matches. It's even less useful than his drones. I wouldn't say charging it is a pipe dream, you can totally start charging when they're at mid-screen, and have it fully charged by the time they jump in... twice at you. Right into it's unblockable area... Because they don't know what they're doing...Staff blast damage increase. PROVISO - I'm trying to figure out NRs design making it so weak. 3% damage, slow start up, slow travel. It's like they did everything they could to say "hey, don't use this as a projectile". But the other elements of it's design don't seem useful. Charging it is a pipedream and will always be stuffed (not that it does damage anyway), it can be dash cancelled, are we supposed to be using it to make unsure strings safe? Cause that don't work so well. Maybe some smart Johnny will figure out what this move is SUPPOSED to do and it will be great and gamechanging and it won't need a damage buff. But until that day, 8% damage like everyone else would be super.
I can tell you right now, that'd be incredibly broken. His trait is -really- good, and as a balance to this, you can only use it after knockdown / when they're sitting at full screen with a non-zoning character.--
Letting Lex trait up instantly sounds great, it would certainly give him the breathing room he needs to get his toys out. But I think it would require some testing to make sure it didn't make him broken as fuck.