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Match-up Discussion Catwoman Matchup Discussion

Eh, I'm hard-pressed to call it a 5-5 right now, but my opinion might change with more experience. GL's b1 is an amazing footsie tool, and she can't j2 because of his lift. Once the meta-game evolves GL's will have to be a little more careful, especially since CW can interrupt b13 for a full combo, but until then whiff punishing is really all she has in the MU, and that in and of itself requires a lot of mistakes to be made on the GL's part. We'll see though :)
I almost forgot about her godlike b3. gets under all of his projectiles for damage (you can mb it fr a hit of armor too :) ) Catwoman has ways in.
idk about his b1, but i'll check it out.
i'm more worried about yl cuz yellow is (apparently) power.
 

16 Bit

Mash d+1~Cat Claws
Premium Supporter
NetherRealm Studios
I have absolutely no idea what Catwoman is supposed to do against Aquaman. Because of his trait you cannot use her best tools like b+1,2,d+3~Cat Claws or d+1~Cat claws. You have to commit to doing the unsafe Cat Dash without hit confirming. He already dominates the MU but he makes her 50/50 unsafe too. That is one of the MU that made me give up on maining CW.
 

xWildx

What a day. What a lovely day.
How are people dealing with Doomsday? Even the scrubbiest randoms give me trouble because if I get knocked down I'm helpless to his jD+3, which even if I manage to block, carries him into a string he can end with one of his little frame traps. :(
 
Reactions: SLy

SLy

Noob
I have absolutely no idea what Catwoman is supposed to do against Aquaman. Because of his trait you cannot use her best tools like b+1,2,d+3~Cat Claws or d+1~Cat claws. You have to commit to doing the unsafe Cat Dash without hit confirming. He already dominates the MU but he makes her 50/50 unsafe too. That is one of the MU that made me give up on maining CW.
honestly I feel untechable knockdowns is everything in this MU. I end all my strings in 1 f2 and set up oki from there. Of course I would have to give up extra damage but I would say 2 to 3 right mixup reads can break an aquamans momemtum easy. His strings are sort of easy to block also. With Aquaman specifically its always good to start blocking low and react high. Diagonal F3 is useful to.. It'll train and prevent him from moving as freely as he wants.. Through that is where overhead setups are gonna be the most sucessful..

No one is really going to understand the matchup until we are adjusted to how aquaman reacts torwards our options.. Thats when the meta game begins.. Until then you gotta keep playing him.
 

Ninj

Where art thou, MKX Skarlet?
.
Let me know if you guys want me to make a match-up chart/guide, like I did for Cyrax. I can honestly say that she is my main right now.
Mine as well. I can help you if you'd like. PM me we can talk about it.

Sent from my Galaxy Nexus using Tapatalk 2
 

SLy

Noob
How are people dealing with Doomsday? Even the scrubbiest randoms give me trouble because if I get knocked down I'm helpless to his jD+3, which even if I manage to block, carries him into a string he can end with one of his little frame traps. :(
I am also having trouble with this.. But our situations are different.. In your situation pushblocking will benefit you alot.. It'll avoid alot of doomsday gimmicks..

My problem is I dont know how to handle his trait..I like to space him out with whips and Diagonal F3's until he lets me in for the 50/50's.. But his trait destroys that whole game plan..
 

STB Shujinkydink

Burning down in flames for kicks
shes not the worst character in the game but with the current build I dont see her winning any tournaments. too many one sided MUs
 

Under_The_Mayo

Master of Quanculations
The superman matchup has become a nightmare for me. I can't stop the fucker from moving around however he wants. And fuck his F2. What an idiotic character.

Edit: I'm salty.
 

CheapEddie

I HAVE A FACE NOW!
The superman matchup has become a nightmare for me. I can't stop the fucker from moving around however he wants. And fuck his F2. What an idiotic character.

Edit: I'm salty.
I was really mad at SM once. But then i realised how to fight against him. This MU is 5-5 for sure.
 

CheapEddie

I HAVE A FACE NOW!
Care to share? :p
First of all, u dont need to evade all of his beams. U only care about it on fullscreen. On midscreen once when he`s in the air, don`t need to evade lazer bcz:
1) U can punish him for it.
2) He needs to waste meter to make this action safe.
His dives(air ff,bb). can be beaten on reaction with d+2 (this tool is so useful in this match) if he`ll try to mix on jumps. He doesnt have any guarantee ways to rush and counter your offence either. If he caught jmp2 on block u can start your offence with f1, use your gimmicks (like ending string with CC which is safe on block, stopping your f1-starters for b2\b1 mixup,do f3-MB, it helps alot.).
He doesnt have any reliable pressing. Any attempt for f2,3 after breath is unsafe for Superman because u can do b3 that beat out Superman everytime he tries f2,3 on you again. He has options like instant star tho, but u wait and punish it with 3,3,3-CDMB.

Btw, dont forget to end your strings with 1f2 or 112-CDMB-f3 to get hard knockdown. U have enough time to dash and make 50\50.
In case of Superman all of his main WKAs( AA-grab, low scoop) are hard unsafe so u can bait and punish it too.
 

webreg

Noob
Yeah, Superman and Aquaman are really troublesome. Anyone got some videos of real matches that show this matchup being equal or in favor of CW? I always like to learn from videos because combo and matchup threads are usually not very pragmatic and rarely based in reality.
 

CheapEddie

I HAVE A FACE NOW!
Yeah, Superman and Aquaman are really troublesome. Anyone got some videos of real matches that show this matchup being equal or in favor of CW? I always like to learn from videos because combo and matchup threads are usually not very pragmatic and rarely based in reality.
Aqua is really tough for Kitty, btw. :)
 

webreg

Noob
I've just had very good success against three supes with simple block/b3 punishes for their air laser move. Very obvious if you think about it but it never occurred to me previously. Once i am half screen they can't use it anymore unless they MB it or they will eat a full combo. From full screen I can use CDMB to punish it. This is low level play obviously because I am a scrub but I guess not only pro players read these forums so it might be of use to someone else.

Aquaman however is still rough. I've had some good success with f3 MB and b3 MB against his stupid trident but this can't be all because meter isn't growing on trees.
 

Under_The_Mayo

Master of Quanculations
First of all, u dont need to evade all of his beams. U only care about it on fullscreen. On midscreen once when he`s in the air, don`t need to evade lazer bcz:
1) U can punish him for it.
2) He needs to waste meter to make this action safe.
His dives(air ff,bb). can be beaten on reaction with d+2 (this tool is so useful in this match) if he`ll try to mix on jumps. He doesnt have any guarantee ways to rush and counter your offence either. If he caught jmp2 on block u can start your offence with f1, use your gimmicks (like ending string with CC which is safe on block, stopping your f1-starters for b2\b1 mixup,do f3-MB, it helps alot.).
He doesnt have any reliable pressing. Any attempt for f2,3 after breath is unsafe for Superman because u can do b3 that beat out Superman everytime he tries f2,3 on you again. He has options like instant star tho, but u wait and punish it with 3,3,3-CDMB.

Btw, dont forget to end your strings with 1f2 or 112-CDMB-f3 to get hard knockdown. U have enough time to dash and make 50\50.
In case of Superman all of his main WKAs( AA-grab, low scoop) are hard unsafe so u can bait and punish it too.
The Back3 under F2 is really good for sure. As is the Back3 punish for any air laser. I gotta work that in more.

But the D2 interupt of Dives... I don't know what you're talking about. Her D2 is useless as AA.

Edit: Oh I see. You don't mean his ground smash. You mean air dash into his air 2. Yeah I see that works really well. Thank you.
 

CheapEddie

I HAVE A FACE NOW!
The Back3 under F2 is really good for sure. As is the Back3 punish for any air laser. I gotta work that in more.

But the D2 interupt of Dives... I don't know what you're talking about. Her D2 is useless as AA.
Punishing laser with b3 is a bit hard, imo. Im using CDMB.

I know it sounds kinda fishy but try it. It really works well against Superman`s air dash jumpins.
But, for example, It doesnt work with KF`s air dash jmps at all. :(
 
Was struggling a bit with Superman (probably as there are so many) but Sinestro and Black Adam are both hard work when they're in good hands. Guess it's the heavy zoners who are a pain.
 

SLy

Noob
High evading all of supermans Lasers is always a plus for her trait.. I don't think the MU is really that troublesome honestly.
 

Under_The_Mayo

Master of Quanculations
High evading all of supermans Lasers is always a plus for her trait.. I don't think the MU is really that troublesome honestly.
While I think she has some good tools, I think supermans with good knowledge of the matchup and an understanding of her frame data will eventually dominate the matchup.

Once they can fuzzy guard her overheads (think Quan once people figured him out), and her +frame strings are understood, what is there? Superman has an 8frame advancing mid. You think he gives a fuck about Catwoman being +2 where she can do nothing but d1?
 
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CheapEddie

I HAVE A FACE NOW!
While I think she has some good tools, I think supermans with good knowledge of the matchup and an understanding of her frame data will eventually dominate the matchup.
My personal thoughts now is 6-4 in Sup`s favor. She has some tools against his pressure and zoning but she doesnt have anything to successfully offense him either. He always gets more meter.
 

Under_The_Mayo

Master of Quanculations
What do we think about Nightwing?

His ground blasts are a pain in the ass full screen. It`s pretty tough to MB CatDash them unless you do it preemptively by a bit.
His staff stance does a great job at keeping her out. He can abuse the hell of out of D1 staff to make you waste your meter on push block. It`s not like you can whiff punish him with anything. I feel like jump2 is my best option for the whole match until I can knock him down.
And his multiple hit moves tear through armored B3`s.
 

CheapEddie

I HAVE A FACE NOW!
What do we think about Nightwing?

His ground blasts are a pain in the ass full screen. It`s pretty tough to MB CatDash them unless you do it preemptively by a bit.
His staff stance does a great job at keeping her out. He can abuse the hell of out of D1 staff to make you waste your meter on push block. It`s not like you can whiff punish him with anything. I feel like jump2 is my best option for the whole match until I can knock him down.
And his multiple hit moves tear through armored B3`s.
Its a third and last Kitty MU in the game im afraid to play with her.(The first two is Black Adam and Aquaman). He can outzone CW with ease in a both stances but on midscreen he doesnt even need staff. Jumping on him while he is in escrime stance is useless: his air batarangs wont let u do this. His jmp3 is really sick, he`ll always beat out your whip, try using jmp1.
Even if u finally got on him, ur tools are really limit against NW. He`s got so many options. 112-string gives him free check with B2. If he started offense with d1,2 u can beat out his attempt of B2-check with d1 and 1 but he also have:
1) another guaranteed d1,2.
2)d1,2-cancel into trait-staffspin.
Be careful and always block high against his escrima stance. He doesnt have low combo starters from this stance so u dont need to block low. But dont forget, good NW players will always start doing some shit like b13(last hit is low) and d3.
B2 ends his pressure but even here he can mix it and cancel it into Overhead samersault (MB-version is plus on block,on hit it is 30% for NW) so be careful to interrupt him without thinking.

Staff stance. I can only describe this with one sentence: if he is on you, ur fucked.
U absolutely have zero options to do anything against him on midscreen except random cat dash and jumping and he`s got decent air to air work in SS. If u blocked MBground blast u have to block another ground blast, just to know. U have attempt to MB CD him after he did ground blast. Most of the time u block low just to not be launched by MBground blast for 35%.Yep, while he`s got 20f overhead...
If u blocked MB-Ground Blast midscreen(even 3/4 fullscreen) u dont jump because he can free check u with Flying Grayson. U can wait it ducking to whiff punish but he also gets 100% winnable air to air so u dont really want to jump on him. I dont want to describe anything about the corner: just use block escape and may the force be with you.

In my opinion, this MU is 7-3 in NW`s favor. Selina really struggles against him.
 
i'm a bit new to kittygal but my hardest MU atm (aside from the obivous supes and aquaman) is green lantern. right now, i'm just trying to bait his ring slam and try to punish it.