I've a question for experienced IGAU players and yet another complaint about the game.
Sadly Tom Brady's WKA/AA thread was closed before I could ask.
Complicated stuff:
In MK9 I knew that if I read jump in, I would punish it. And I'm not saying necessarily AA it, just punish.
Later, when Jumping kicks were found it became a 50/50 which still was favorable for defending player
You could guess, you could outzone it in a way where punch would wiff but you'd still punish a kick, you could always armor through it etc etc.
In Injustice, however, Air mixups elude me
As most of us know by now, some characters cannot AA, some have such a good AA tools, that cannot be AA by even the best AA in the game if timed (justframed) correctly.
Frame data varies greatly from move to move, depending on how low to the ground your character was, doing a move.
1) If your opponent does his jump in 1 as an AA atack (inputs it early) it has almost no recovery on landing/wiffing.
2) If he does it somewhere in the midle jump arch it will have disadvantage on block.
3) If he does it during landing it will have the most recovery and most advantage on block
Depending on atack used (1 or 2 or 3) it also has different hitbox and different recovery (also vary from char to char). As a good example of how different each jumping atack is look at Aquaman.
4) ON TOP OF THAT some characters have Air Dashes, Air Fireballs and DiveKicks.
5) All that makes AA very difficult already, but there is also a matter of reaction. In MK9 there was WAY more time to see jump and react to it. Hitboxes of most Air atack are active at zenith, so if you want to AA/zone you have to _know exactly_ where your opponent will land ATM his feet left the ground.
What it all means:
So many options leave no reliable way to benefit from your reads - if you MB f+3/b+3 early jump atacks recover fast enough to block or interrupt , if you zone you cannot punish some of those b/c you will be interrupted before you can hit your opponent, unless you stay too close in which case - different hitboxes come to play - you never know WHICH your opponent is going to use and eventually AA game becomes sort of random. Am I missing something?
I would also point out that most complaints about air probably dont come from lack of tools, but from insane difficulty and random factor that comes with AA in Injustice.
PS: I dont know how to tag ppl, could someone tag Tom Brady and REO here?