What's new

General/Other KILLER FROST - General Discussion Thread

-LD50-

In a relationship with Killer Frost
Can anyone enlighten me on some combos / what to do with j3? When you do a j3, crossup or not, how do you follow up into a combo?

I'm new to fighters, and I watched Chris G and I think he does JI3 - D1, BD3? I have a really hard time with this one - for some reason i never can get the bd3 off after d1.

I noticed that J3 - 1,1 -> whatever works pretty well too but it seems like 1,1 pushes them far away and makes it hard to do any good combo

edit: didnt realize you can just go straight to slide from j3, is this what most people do?
 

Konqrr

MK11 Kabal = MK9 Kitana
Can anyone enlighten me on some combos / what to do with j3? When you do a j3, crossup or not, how do you follow up into a combo?

I'm new to fighters, and I watched Chris G and I think he does JI3 - D1, BD3? I have a really hard time with this one - for some reason i never can get the bd3 off after d1.

I noticed that J3 - 1,1 -> whatever works pretty well too but it seems like 1,1 pushes them far away and makes it hard to do any good combo
d1 slide
 

xenogorgeous

.... they mostly come at night. Mostly.
IMO, slide is deadly after a B+1 or F+2 , both hitconfirming ..... better way to use it, instead of a naked isolated slide
 

xKhaoTik

The Ignore Button Is Free
Hey guys!

Idk if this was talked about or mentioned, but I found some strategies with d2 as an AA and so far, I haven't seen any other KF use it but me.

As we all know, her d2 is gdlk as an AA in most situations. Well, it occurred to me that she recovers pretty quick while the opponent is still in the air high. So I decided to link 4 after d2 and it works well. She can charge up a decent amount of meter and still have time to connect with slide. If you hav enough trait meter, you can use d2, charge up til it's full, connect with slide, go for the u3 loop, and land a reset for45% (which is pretty good for a d2 combo).

And for those who don't know, d2 4 and d2 d4 are different. D4 charges instantly after d2 while 4 charges a few frames after d2. Idk why. So I've been using d2 d4 a lot as my AA
 

16 Bit

Mash d+1~Cat Claws
Elder God
NetherRealm Studios
Hey guys!

Idk if this was talked about or mentioned, but I found some strategies with d2 as an AA and so far, I haven't seen any other KF use it but me.

As we all know, her d2 is gdlk as an AA in most situations. Well, it occurred to me that she recovers pretty quick while the opponent is still in the air high. So I decided to link 4 after d2 and it works well. She can charge up a decent amount of meter and still have time to connect with slide. If you hav enough trait meter, you can use d2, charge up til it's full, connect with slide, go for the u3 loop, and land a reset for45% (which is pretty good for a d2 combo).

And for those who don't know, d2 4 and d2 d4 are different. D4 charges instantly after d2 while 4 charges a few frames after d2. Idk why. So I've been using d2 d4 a lot as my AA



That's really clever.
 

16 Bit

Mash d+1~Cat Claws
Elder God
NetherRealm Studios
You lost me. Half the cast can jump in on it for free.

Well, I wouldn't call it godlike, but it's in the tier just under the godlike d+2's. It feels godlike when I play as Catwoman and basically have no d+2 at all.
 
The pressure is also over if they escape too and that means you've lost the chance to go for the 50/50 gamble, which has basically no consequence for her anyway. In a lot of MU the slide being blocked is a neutral guessing game or even a guessing game in her favor. So cheap.
What guessing game can she do after a slide that would be in her favor? I'm new to KF.
 

16 Bit

Mash d+1~Cat Claws
Elder God
NetherRealm Studios
What guessing game can she do after a slide that would be in her favor? I'm new to KF.

Since she is only -4 most characters can only check her with a d+1. So if they have a mid d+1 she can beat it with parry. Now they have to respect that option and start doing lows, jump ins or letting it whiff which allows her to backdash or jump out for free.
 
Since she is only -4 most characters can only check her with a d+1. So if they have a mid d+1 she can beat it with parry. Now they have to respect that option and start doing lows, jump ins or letting it whiff which allows her to backdash or jump out for free.
Oh okay, thanks.
 

Beck__

Old English Fighter
I decided to pick up KF, but the input for grab was for some reason hardly ever working. I trained the reset combo for ages, with 22 xx grab mb, but grab was hardly coming out. I tried both control methods, alternate was even harder.

I messed around until I found an input that works 100%!

Perform usual combo, 22 xx DB then press and hold 2 then hit F.

I have negative edge off so not really sure why this works so well. Its almost like it registers the DB2 special and then cancels out of it when you hit F.

Anyone explain it?

Being able to perform grab in combo 100% makes KF so much more fun for me.
 

Lord Beef

Death Metal and Trance
I decided to pick up KF, but the input for grab was for some reason hardly ever working. I trained the reset combo for ages, with 22 xx grab mb, but grab was hardly coming out. I tried both control methods, alternate was even harder.

I messed around until I found an input that works 100%!

Perform usual combo, 22 xx DB then press and hold 2 then hit F.

I have negative edge off so not really sure why this works so well. Its almost like it registers the DB2 special and then cancels out of it when you hit F.

Anyone explain it?

Being able to perform grab in combo 100% makes KF so much more fun for me.
Not really sure why this works w/o neg edge on. I just hit db, then forward like it was a separate input the 2. I have it down now to where its literally like two taps of my left thumb {db} {f}
 

Beck__

Old English Fighter
Not really sure why this works w/o neg edge on. I just hit db, then forward like it was a separate input the 2. I have it down now to where its literally like two taps of my left thumb {db} {f}
I tried 22 xx DBF2 loads and it only came out around 30% of the time. It may be the way my thumb hits the dpad, but my new way works so nethermind.
 

Lord Beef

Death Metal and Trance
I tried 22 xx DBF2 loads and it only came out around 30% of the time. It may be the way my thumb hits the dpad, but my new way works so nethermind.
I might actually try that :) I assume that with neg edge on, ice spike comes out?
 

Beck__

Old English Fighter
I might actually try that :) I assume that with neg edge on, ice spike comes out?
Not sure, I don't use neg edge.

Its wierd, I literally do 22 into ice spike, but keep hold of the 2 then hit forward, grab comes out every time. Of course all of this has to be buffered within the 22 animation. If I don't hit F, spike comes out.
 

-LD50-

In a relationship with Killer Frost
I just hit db, then forward like it was a separate input the 2. I have it down now to where its literally like two taps of my left thumb {db} {f}
I dont get this - someone else told me to do the same and it just doesnt work out or feel fluid / consistent / smooth. When I'm on left side of screen I can do my BnBs fine. When I am on the right side I can almost never do it. It doesnt have to do with more experience on left side cause in training mode i make sure to split my time evenly.

When I do DB, F from right side, my thumb mangles the fuck out of the d-pad, does crazy inputs, and definitely hits U a lot when im moving toward F. I really cannot figure out what to do. I have spent 3 hours since coming home from work and I can do my BnB from left side with like a 90% success rate - my BnB from right side is like 10% success rate or worse. Clearly there is something going on with the way I am using my d-pad and i cant really figure it out.

Fuck