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Whats the point of 3/4 of the "wake up attacks" and "AAs" in the game?

SonicBoomBrad

Best Doomsday in the world
Reversals aren't what we are discussing here. Judging by your post I'm guessing you think GL is the most broken fighting game character of all time then?
A wake up attack is a reversal, I don't think you understand what I said in my post. I actually don't think any character in injustice is broken. I don't see where you even got that from.
 

G4S Claude VonStroke

@MK_ClaudeVS on twitter
Now this I agree with.. But honestly if everyone was to receive an Anti air that can easily knock someone out the air then it will become a really Footsie and spacing intensive game because no one would jump. That's a big deal for a lot of characters that heavily rely on good jump ins to get stuff going.
Are you saying that's a bad thing??? Footsies and spacing are the essence of fighting games
 

SonicBoomBrad

Best Doomsday in the world
Actually wakes up and reversals are too completely different things in this game.
Dudewat? A reversal is any special that interrupts someone else's attack to reverse the pressure. It doesn't matter what game it is. If you throw out a special on your wake up, you're fishing for a reversal. If you're really going to be that picky about my terminology, go read my post again and replace the word reversal with wake up. It'll be exactly the same thing. I don't know why you're trying to argue, I was trying to help you.
 
Dudewat? A reversal is any special that interrupts someone else's attack to reverse the pressure. It doesn't matter what game it is. If you throw out a special on your wake up, you're fishing for a reversal. If you're really going to be that picky about my terminology, go read my post again and replace the word reversal with wake up. It'll be exactly the same thing. I don't know why you're trying to argue, I was trying to help you.
saldy this game is picky on terminology. Injustice register reversal from block stun, while wake up from knock down. not saying your wrong but the misinterpretation is understandable.
 
imo not being able to anti air properly is just stupid. also it is ridiculous imo to have to spend meter just to anti air. have people forgotten the times when jumping in fighting games was actually a bad idea?
 

jaym7018

Warrior
The anti air system in this game is terrible. The characters with good AA have such a massive advantage over characters that dont (most of them).
 

SLy

Warrior
Dudewat? A reversal is any special that interrupts someone else's attack to reverse the pressure. It doesn't matter what game it is. If you throw out a special on your wake up, you're fishing for a reversal. If you're really going to be that picky about my terminology, go read my post again and replace the word reversal with wake up. It'll be exactly the same thing. I don't know why you're trying to argue, I was trying to help you.
Reversal and Wakeup is under the same concept but are technically two totally different things. Reversals grants just frame punishes rather on hit or blockstun. Wakeups aren't used to reverse pressure but more of a defensive tool to secure yourself on wakeup..
 

SonicBoomBrad

Best Doomsday in the world
Reversal and Wakeup is under the same concept but are technically two totally different things. Reversals grants just frame punishes rather on hit or blockstun. Wakeups aren't used to reverse pressure but more of a defensive tool to secure yourself on wakeup..
I guess I can understand that. But I've been playing fighting games for so long that I just kind of group the two together. As I said though, regardless of what you want to call them the information is still valid.

The anti air system in this game is terrible. The characters with good AA have such a massive advantage over characters that dont (most of them).
Most characters have a way to deal with jumping. Some have decent anti air normals, some have anti air throws, some have really good air to airs, and some you just have to avoid the jump and whiff punish. You just have to find out which one your character needs to use.
 

RapZiLLa54

Monster Island Tournaments
Dudewat? A reversal is any special that interrupts someone else's attack to reverse the pressure. It doesn't matter what game it is. If you throw out a special on your wake up, you're fishing for a reversal. If you're really going to be that picky about my terminology, go read my post again and replace the word reversal with wake up. It'll be exactly the same thing. I don't know why you're trying to argue, I was trying to help you.
Okay but we're talking about Injustice. Where there are both Wakeups and Reversals, so calling wakeups reversals is confusing.
 

SonicBoomBrad

Best Doomsday in the world
Okay but we're talking about Injustice. Where there are both Wakeups and Reversals, so calling wakeups reversals is confusing.
I honestly didn't mean to confuse. In Street Fighter they are referred to in the same way as Injustice, though the terminology is interchangeable. As it is in this game. But I can see how that would confuse someone. I apologize for not using the proper terminology though. That was my bad.
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
Nah its needs to be better. Its needs to create a glowing circle around his body so theres no chance it could ever be jumped over. He needs it.
Also idk why lanterns don't do this but dash under jump ins above your head and b12/3 or b1 mini gun them
 

Ermaculate_Slim

We are Many but we didnt make MK11 not one
That's true but then Oki pressure would lose its purpose if wakeup attacks were that invincible.It wouldn't make sense to have only specific invincible attacks anyway.. Let every special get a fair shot.. If its useless then its useless.. But in time a lot of wakeup specials will probably be used under conditioned situations.. Who knows..

Or you can just block.
You see that's the problem so far in this game is the lack of options.You can still have oki pressure even if wake ups had some type of invincibility .I'm going to try to stay on subject but I wanna talk about what's currently lacking in the meta-game.....

Like Rapzilla has been protesting is that wake up attacks are simply useless. There has to be a option to wake up because the guessing game whether the opponent is gonna wake up or not is gone. The baiting aspect of the game is gone which brings up my next issue which is the abundance of safe special moves you can just throw out w/o any repercussions. Even if wake ups were invincible and you baited it and blocked you still can't flippin punish it. Im not gonna get too deep into it so ill continue to my next point.


AA's is another issue. Simply put jumping is way too free in this game,unless you play with certain characters the rest or doomed to just sit there and block most of the time.I understand you can read a jump in and back dash & forward dash or try for a Air to Air or w/e but why do I have to do all that when I know the guy is gonna jump? They either need to make all d2's have priority on jump ins or make blocked jump in attacks negative on block prolly around the -3 range.



There are so many issues I see that I want to get into but ill leave it at that for now.

 
You see that's the problem so far in this game is the lack of options.You can still have oki pressure even if wake ups had some type of invincibility .I'm going to try to stay on subject but I wanna talk about what's currently lacking in the meta-game.....

Like Rapzilla has been protesting is that wake up attacks are simply useless. There has to be a option to wake up because the guessing game whether the opponent is gonna wake up or not is gone. The baiting aspect of the game is gone which brings up my next issue which is the abundance of safe special moves you can just throw out w/o any repercussions. Even if wake ups were invincible and you baited it and blocked you still can't flippin punish it. Im not gonna get too deep into it so ill continue to my next point.


AA's is another issue. Simply put jumping is way too free in this game,unless you play with certain characters the rest or doomed to just sit there and block most of the time.I understand you can read a jump in and back dash & forward dash or try for a Air to Air or w/e but why do I have to do all that when I know the guy is gonna jump? They either need to make all d2's have priority on jump ins or make blocked jump in attacks negative on block prolly around the -3 range.



There are so many issues I see that I want to get into but ill leave it at that for now.
thank you while my argument was more defensive driven . The risk and reward in this game is very different but it seems mostly the aggressor benefits the most. Sadly i can't think of any options that won't completely change the game since it some character were designed with this in mind. modifying it too much may hinder them or strengthen too much.
 

Sage Leviathan

I'm platinum mad!
There are few with safe, useful wakeups.
There are many with unsafe, useful wakeups.
There are many with unsafe, useless wakeups.






And then theres Ares, with no wakeups.
 
Reactions: SLy