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Whats the point of 3/4 of the "wake up attacks" and "AAs" in the game?

TheSpore

Nurgle Chaos God of Death and Disease
I can say one thing abou J attacks is that since I played MK9 more than I ever played SF cross-ups are really gettin my @$$ handed to me and I have this nasty habit of utilyzing my mix-up options and I use some folks with pretty good mix-ups.
 

TomlulsBrady

Kombatant
I don't even bother anti airing with a attack or normal anymore I just use air to air 1s on a read which is pretty consistent (unless its jump attack like batman 2) but the AA damage from air to air won't scare a person from stop jumping because the damage is pretty low in comparison with what the opponent could get off it if he lands the jump in. If you pll have problem with AA pick up aquaman that's what I am doing thanks to Tom Brady.
 

SLy

Warrior
the fact pushblock isn't gaurnteed is already costly as it is. strings cancel to b/f 3 snuffs pushblock , wastes your oppnents meter, and gives full bnb.
That's situational though.. That's not something that happens consistently..
 

RapZiLLa54

Monster Island Tournaments
I don't understand the reasoning behind calling every move that you input that way as a wake up when clearly not all of them are true wake ups, but I'm pretty sure every character has at least one that is invincible. (Don't quote me on that though) Idk about other characters but Black Adam's Cage with stop jump ins/crossups on wake up and has invincibility. You just kind of have to toy around really to see what works and what doesn't.
You're missing my point. WHY call them OR put them IN THE GAME as a wakeup attack when you're not going to give it wake up properties to make it useful. This isn't a post about crying for I need braindead fully invincible EVERY WAKE UP MUST BE GOD but they should have functions. IE AA wake ups should have enough invincibility to stop a jump in attack. The counter to that would be NOT JUMP in and full combo the wakeup that won't hit a person standing, you know making a read.

Theres way too many low risk HIGH reward follow ups in this game and thats because AAs and Wakeups SUCK for 3/4s of the cast.
 

Briggs8417

Salt Proprietor of TYM
You're missing my point. WHY call them OR put them IN THE GAME as a wakeup attack when you're not going to give it wake up properties to make it useful. This isn't a post about crying for I need braindead fully invincible EVERY WAKE UP MUST BE GOD but they should have functions. IE AA wake ups should have enough invincibility to stop a jump in attack. The counter to that would be NOT JUMP in and full combo the wakeup that won't hit a person standing, you know making a read.

Theres way too many low risk HIGH reward follow ups in this game and thats because AAs and Wakeups SUCK for 3/4s of the cast.
I know exactly what you are saying dude and I said I have no idea.
 

Roko1985

Put down the controller and run!
Lately, when people try jumping at me, I dash forward and try to punish. Still a work in progress. Even if you get nothing off of it, dashing forward can at least return the situation to neutral. Pig Of The Hut Dash forward vs. cross-ups still good?
The thread is about wake ups. On hard knock down , you don't have time to dash.
 

Killphil

A prop on the stage of life.
Harley must be in the 1/4. Dat wakeup tantrum. (no really, people can blow it and its follow up attacks up. When we understand the game a little better it won't be a problem :( ) lol
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
You're missing my point. WHY call them OR put them IN THE GAME as a wakeup attack when you're not going to give it wake up properties to make it useful. This isn't a post about crying for I need braindead fully invincible EVERY WAKE UP MUST BE GOD but they should have functions. IE AA wake ups should have enough invincibility to stop a jump in attack. The counter to that would be NOT JUMP in and full combo the wakeup that won't hit a person standing, you know making a read.

Theres way too many low risk HIGH reward follow ups in this game and thats because AAs and Wakeups SUCK for 3/4s of the cast.
Well AA grapple works but in a certain range therefor it still anti airs but just not 100%

now your BATS on the other hand should maybe have a name change.
 

Roko1985

Put down the controller and run!
You're missing my point. WHY call them OR put them IN THE GAME as a wakeup attack when you're not going to give it wake up properties to make it useful. This isn't a post about crying for I need braindead fully invincible EVERY WAKE UP MUST BE GOD but they should have functions. IE AA wake ups should have enough invincibility to stop a jump in attack. The counter to that would be NOT JUMP in and full combo the wakeup that won't hit a person standing, you know making a read.

Theres way too many low risk HIGH reward follow ups in this game and thats because AAs and Wakeups SUCK for 3/4s of the cast.
I totally agree with you. The game would be more interesting if you have to make a read if they are gonna wake up or not. You should respect wake ups, not d3 and then free jump in. NRS, please fix this.
 
That's situational though.. That's not something that happens consistently..
i don't know about that. it seems people just haven't made habit of it yet. people already don't make habit of using pushblock it self. the problem it self is not eve pushblock being bait able but the problem is that their really no reliable defensive options such as poor aa and wake up as the op mention. once they knowledge becomes more prevalant we'll see stuff develop to exploit this further.
 

RapZiLLa54

Monster Island Tournaments
-enters thread

- sees title

- remembers author mains batman

- exits w a smile


JK <3 u rap but batman needs to blow at something

Nothing to do with Batman dude, like I said as a reptile player I'm very accustomed to having a shit wake up game so this isn't anything new to me lol. His AA is actually pretty good I'm merely talking about the basic mechanics of this game.

There are very few characters in this game that have solid wake ups that actually make an opponent go, "hey let me bait a wakeup and block".
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
Nothing to do with Batman dude, like I said as a reptile player I'm very accustomed to having a shit wake up game so this isn't anything new to me lol. His AA is actually pretty good I'm merely talking about the basic mechanics of this game.

There are very few characters in this game that have solid wake ups that actually make an opponent go, "hey let me bait a wakeup and block".
I play sinestro

what does "Wake up " Mean ? We have no clue lol

:)
 

SonicBoomBrad

Best Doomsday in the world
First of all, if Batman had an anti air wake up he'd be broken. In fact I think he'd be broken with any viable reversal. His rush down is too strong. Being mad about not getting a grapple or up batarang on wake up is like being mad that Ryu can't wake up fireball reversal. Of course you're going to get beat out, those moves weren't intended to be wake ups. Some characters just don't have viable wake up options, so you have to block. It's not a bad thing. In fact, it'll make you a better player because of it. Since you'll be forced to learn how to block. Plus, even if you did have a reversal and trained yourself just to mash it out every wake up you'd probably get hit by a whole bunch of safe jumps; And guessing wrong with a reversal during a safe jump against characters like Adam means I get a free 54% on you.
 

K7L33THA

Grapple > Footsies
I pose the following question: What is more scrubby? Having a universal wakeup system for all characters that you must respect. Or have a shit wakeup system where only a handful of characters can escape dealing with free 50/50's, pressure, and jumpins after every hard knockdown....They say MK spoiled us on wakeups. I say Injustice spoiled them.
 

RapZiLLa54

Monster Island Tournaments
First of all, if Batman had an anti air wake up he'd be broken. In fact I think he'd be broken with any viable reversal. His rush down is too strong. Being mad about not getting a grapple or up batarang on wake up is like being mad that Ryu can't wake up fireball reversal. Of course you're going to get beat out, those moves weren't intended to be wake ups. Some characters just don't have viable wake up options, so you have to block. It's not a bad thing. In fact, it'll make you a better player because of it. Since you'll be forced to learn how to block. Plus, even if you did have a reversal and trained yourself just to mash it out every wake up you'd probably get hit by a whole bunch of safe jumps; And guessing wrong with a reversal during a safe jump against characters like Adam means I get a free 54% on you.
Reversals aren't what we are discussing here. Judging by your post I'm guessing you think GL is the most broken fighting game character of all time then?
 

MK_Al

Apprentice
Answer: Specials don't have any invincibility frames on wakeup and can therefore be stuffed during startup. Exception: Every character (I tested) has one special move that serves as "true" wakeup move, meaning it has invincibility frames. Catwomens claws can't be stuffed, Cyborgs uppercut can't be stuffed, DS move where he swings his sword while standing can't be stuffed.
Thats at least my observation, maybe one of the "tester" knows more...
 

G4S KT

Gaming4Satan Founder
I pose the following question: What is more scrubby? Having a universal wakeup system for all characters that you must respect. Or have a shit wakeup system where only a handful of characters can escape dealing with free 50/50's, pressure, and jumpins after every hard knockdown....They say MK spoiled us on wakeups. I say Injustice spoiled them.
In street fighter land nearly every character has an invincible move that will hit you if you're doing anything other than blocking or (in some cases) backdashing. This is especially true on wake up. There are exceptions but that is the general concept.

So I guess the follow up is do you think SF has a scrubby wake up system
 

K7L33THA

Grapple > Footsies
In street fighter land nearly every character has an invincible move that will hit you if you're doing anything other than blocking or (in some cases) backdashing. This is especially true on wake up. There are exceptions but that is the general concept.

So I guess the follow up is do you think SF has a scrubby wake up system
What is Street Fighter?