BoysBoysBoys
Apprentice
3 MC is proving to be a decent AA so far, but I'm just wondering if the combo can be extended outside of 3 meter burn DB3.
This is quite sick, I'm going to look into Mace Toss setups tonight and I'll post anything if it looks good.I was messing around in training mode with grounded MB Mace Toss to see if the frame data was actually right on it being +14 on block. It surprisingly is, meaning a reversal uppercut by Flash gets stuffed by our molasses-speed b2.
OMG a wild Airborne has appeared! From Spidey to Hawkgirl sir, you never cease to impress me. lol welcome to the boards btwWOOOOOOOW, I just found the setup: end the string with 1, 1, 2 xx Mace Toss MB
Tested it on Flash, set to wakeup mode uppercut, experimenting with both roll teching and not. If you MB immediately, the uppercut whiffs and the shoulder charge sends Hawkgirl right past him. However, if you delay the MB, the shoulder charge will actually punish him!
Obviously, an opponent that is aware of this setup may not be hasty to throw out a wakeup attack, so I tested roll teching and not roll teching with wakeup mode off. When roll teched, the mace will actually collide with the opponent on wakeup and the shoulder charge will connect after. Without roll teching, the mace will pass the opponent, but the shoulder will soon follow.
I'll be testing more setups into a mace toss MB now, if you'll excuse me. ^_^
Edit: Just tested a mace toss after a MC knockdown; mace toss whiffs on wakeup uppercut, but connects on roll teched wakeup uppercut. Also tested Flash's Lightning Charge on wakeup (a.k.a. Psycho Crusher) and noticed that it punishes the setup from a 1, 1, 2 knockdown or a MC knockdown, but it's vulnerable to a back dash cancel off of the mace toss.
That is true for every character. :16BitIt really seems character and stage dependent. Some chars you wanna keep close, others its no big deal to push them away. Some stages it seems like you're at the disadvantage when they're in the corner due to powerful interactables (hopefully that changes in the future).
Except it's even more true for Hawkgirl than other, mainly because interactable are one of her main way of damaging the opponent, with flight playing a huge role in all this.That is true for every character. :16Bit
I have actually been having issues with this, as well. I haven't switched back to MK controls, but I guess that could be it. Let me know if you figure out what's going on...Okay, is it just me or is the MC charge input while flying completely screwed up with alternate controls on? The damn thing never comes out when I am in flight, but when I jump and do it, it comes out just fine. With MK controls the move comes out fine. Any one else having this issue?
The input window for a flying MC seems to be much smaller than a normal jumping one. When you have alternate controls on, you have to do the motion super fast. I wish the half circle motion was a little more lenient with alternate controlsOkay, is it just me or is the MC charge input while flying completely screwed up with alternate controls on? The damn thing never comes out when I am in flight, but when I jump and do it, it comes out just fine. With MK controls the move comes out fine. Any one else having this issue?
That's what I've been trying to implement in my gameplay for a while now. You know how dashing with HG actually switches your stance? Yup .On another note, and you guys might have already discussed this, but I noticed that switching HG's stance to where her wings are at the forefront is actually pretty good. It obscures movement, which definitely helps with certain strings.
EDIT: You know, assuming you have time to switch stances without getting hit in the face. lol
That's pretty much what I do - I just rush people down and claim it's a dash tactic. :3That's what I've been trying to implement in my gameplay for a while now. You know how dashing with HG actually switches your stance? Yup .
Playing online is way different than playing seasoned players in your local community. For instance, I played one of the best southern Marvel players (ranmasama) in Injustice yesterday, and I won only 1/3 of the time. He's been playing Supes for literally one day, but I learned a shit ton from getting the beatdown. Point is, I have a 75%+ Hawkgirl online win rate, right now. It gives you the sense that Hawkgirl can body certain cast members, but Supes wasn't the only character I was having to fight hard against.Played hawkgirl a bunch online yesterday for the first time. She can really bully the crap out of a lot of the cast. I feel kinda bad using her since I can apply relentless safe pressure or zone to my liking, but then I remember that most ppl think she's low tier so it doesn't bother me too much lol.
Yea, I could definitely see that. I'll be playing online for the majority of the time, but I would like to find a local scene to play. I'm sure there's one in South Florida somewhere. Yea, it's funny online how ppl are completely dumb-founded by air MT. It's like they view it as an impenetrable full screen force field sometimes. But the smart ones definitely can dash in (I fought a decent Lobo player and it was really unsafe using air MT against him, his dash is excellent).Playing online is way different than playing seasoned players in your local community. For instance, I played one of the best southern Marvel players (ranmasama) in Injustice yesterday, and I won only 1/3 of the time. He's been playing Supes for literally one day, but I learned a shit ton from getting the beatdown. Point is, I have a 75%+ Hawkgirl online win rate, right now. It gives you the sense that Hawkgirl can body certain cast members, but Supes wasn't the only character I was having to fight hard against.
Anyhow, I'm not trying to put you down, because I was thinking the same way. However, HG is going to take some work to face off against the strongest players, or just players with good fundamentals in general. I feel like I've won 50% of the games I've won online, just because people were dumb and couldn't get past diagonal air maces by dashing. lol
Patience. After blocking any gunfire you can dash in once I believe. Be careful about going in the air, but an air MT here or there will keep him on his toes and possibly make him screw up. From midrange you can try WE 3 or MC to close the gap. Once you get close be prepared for him to do his flip sword and punish it on block, it's very unsafe. You can save your meter for super and it will cripple his zoning ability. But ultimately you have to be at peace with blocking gunshots then dashing in. Most ppl don't know how to use deathstroke up close so take advantage of hawkgirl's pressure and mixup ability when you can.How do I beat deathstroke with her? I usually never have problems with deathstroke players but this guy was spamming his guns while in the corner. He was doing that to everyone he played and it really pissed me off. I played raven the second time and the match was going down my way but then he quit like a bitch.
Cool man thanks. Also, whos that guy in your profile picture? I use to watch that show when I was a kid but I could never remember what it was called.Patience. After blocking any gunfire you can dash in once I believe. Be careful about going in the air, but an air MT here or there will keep him on his toes and possibly make him screw up. From midrange you can try WE 3 or MC to close the gap. Once you get close be prepared for him to do his flip sword and punish it on block, it's very unsafe. You can save your meter for super and it will cripple his zoning ability. But ultimately you have to be at peace with blocking gunshots then dashing in. Most ppl don't know how to use deathstroke up close so take advantage of hawkgirl's pressure and mixup ability when you can.