AK L0rdoftheFLY
I hatelove this game
I made one of these for Skarlet when she was just being explored. The goal was to post videos and inputs of combos doing maximum damage. It doesn't matter how hard or how practical they are. After the damage barrier is broken, we can narrow down what is practical.
For Solomon, we need max damage combos for 123 and 4 bars. Lets also assume this is WITHOUT power trait active for now.
The top 2 most damaging combos for the given bar value will be added to the original thread until their damage barrier is broken.
Go...
-1 bar-
K7L33THA:
Ji2 113 f13 mb swamp hands Ji2 B1 (pause) health chain 63%
-2 bars-
ApertureBlack:
J2,2,BF2(MB),1,1,DB2(MB),J2,B2,DB3,T-HEALTH=74%
K7L33THA:
Ji2 112 mb dead air 11 mb swamp hands Ji2 B1 (pause) health chain 73%
-3 bars-
fr stack:
80% midscreen - ji2 b1 db3 MB , 112 db2 MB , dash db3 , 112 bf2 MB , b1 BGB , b3 , ji3 11 health trait
ji2 112 ex swamp hands , ji2 b1 ex grave rot 112 ex dead air f13 damage trait 68%.
midscreen - ji2 b1 db3 MB 112 bf2 MB , b1 db2 MB , db3 dash , 112 BGB , b3 , ji3 11 health trait 79% with damage trait this does over a hundred.
ApertureBlack:
J2,1,1,2,DB2(MB),DB3(MB),1,1,2,BF2(MB),1,1,T-HEALTH=64%
-4 bars-
ShadowBeatz:
Ji2, 112xxMB Swamp Hands, MBxxGrave Rot, 112xxMB Cleaver Spin, 11xxMB Dead Air, 11xxHealth Chain ~ 65%
ApertureBlack:
J2,2,BF2(MB),1,1,DB2(MB),J2,B2,BBRT,J2,1,1,T-HEALTH=61%
@legion666
J2 112 xx MB B3 J3 11 xx MB Swamp Hands MB Grave Rot J2 B1 (this part does 51% normally and 61% with Power Chain Boost) Power Chain Trait Grab (this part does 41% as it is and 44% with Power Chain Boost)= 92% without Power Chain Boost and 105% with the boost.
J2~B1~MB Grave Rot, 112~MB B3, J3, 1~MB Swamp Hands, J2~B1, Pause, Trait Grab (Health) that used to do 87% after the buffs to MB wallbounce cancel does more
For Solomon, we need max damage combos for 123 and 4 bars. Lets also assume this is WITHOUT power trait active for now.
The top 2 most damaging combos for the given bar value will be added to the original thread until their damage barrier is broken.
Go...
-1 bar-
K7L33THA:
Ji2 113 f13 mb swamp hands Ji2 B1 (pause) health chain 63%
-2 bars-
ApertureBlack:
J2,2,BF2(MB),1,1,DB2(MB),J2,B2,DB3,T-HEALTH=74%
K7L33THA:
Ji2 112 mb dead air 11 mb swamp hands Ji2 B1 (pause) health chain 73%
-3 bars-
fr stack:
80% midscreen - ji2 b1 db3 MB , 112 db2 MB , dash db3 , 112 bf2 MB , b1 BGB , b3 , ji3 11 health trait
ji2 112 ex swamp hands , ji2 b1 ex grave rot 112 ex dead air f13 damage trait 68%.
midscreen - ji2 b1 db3 MB 112 bf2 MB , b1 db2 MB , db3 dash , 112 BGB , b3 , ji3 11 health trait 79% with damage trait this does over a hundred.
ApertureBlack:
J2,1,1,2,DB2(MB),DB3(MB),1,1,2,BF2(MB),1,1,T-HEALTH=64%
-4 bars-
ShadowBeatz:
Ji2, 112xxMB Swamp Hands, MBxxGrave Rot, 112xxMB Cleaver Spin, 11xxMB Dead Air, 11xxHealth Chain ~ 65%
ApertureBlack:
J2,2,BF2(MB),1,1,DB2(MB),J2,B2,BBRT,J2,1,1,T-HEALTH=61%
@legion666
J2 112 xx MB B3 J3 11 xx MB Swamp Hands MB Grave Rot J2 B1 (this part does 51% normally and 61% with Power Chain Boost) Power Chain Trait Grab (this part does 41% as it is and 44% with Power Chain Boost)= 92% without Power Chain Boost and 105% with the boost.
J2~B1~MB Grave Rot, 112~MB B3, J3, 1~MB Swamp Hands, J2~B1, Pause, Trait Grab (Health) that used to do 87% after the buffs to MB wallbounce cancel does more
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