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On Balance and Patches

Krafty Matt

KraftyMattKraft
Tomorrow we get a new balance patch. I do not want this patch. Maybe it is because I am a 35 year old man and maybe it is because I remember spending my quarters in the arcade during the days of the World Warriors, the Syndicate, the Iron Fist Tournament, etc. My opinion will not be popular, and I feel like I am the old man shaking my cane, yelling "get off my lawn." We over-patch games.

Injustice is not a month old, and we are already calling for a "balance" patch? What do we know? We haven't really had the time to play this game to find all the nuance. Yes, there are infinites and glitches that need to be patched out, but leave it at that. No nerfs. No buffs. No priority changes. Let the game grow on it's own. After a few months, especially after the ALL the DLC characters have been released, and a few majors have been played, we can redress a balancing.

We are so quick to pull the patch trigger when we, as gamers, find a technique or character that we find is OP or difficult to overcome. It might be my age or old school mentality, but in my day we played until we developed the skill to overcome. It evolved the meta game naturally. We didn't complain to the developer until they patched it into oblivion, which changes the meta game artificially, and ultimately ruins a perfectly good game.

There is a reason Super Turbo is still an awesome game almost 20 years later. Think before you patch.
 

MorbidAltruism

Get over here!
I don't want any nerfs or buffs yet either. I am not ignorant enough to assume the game is perfect. I still think we should wait a couple of months before changing balance. I heard Batman's trait will get a nerf :(. Either way. We just live in a nerf happy world. :16Bit
 

RWDY Nori

MK is kinda dope
Tomorrow we get a new balance patch. I do not want this patch. Maybe it is because I am a 35 year old man and maybe it is because I remember spending my quarters in the arcade during the days of the World Warriors, the Syndicate, the Iron Fight Tournament, etc. My opinion will not be popular, and I feel like I am the old man shaking my cane, yelling "get off my lawn." We over-patch games.

Injustice is not a month old, and we are already calling for a "balance" patch? What do we know? We haven't really had the time to play this game to find all the nuance. Yes, there are infinites and glitches that need to be patched out, but leave it at that. No nerfs. No buffs. No priority changes. Let the game grow on it's own. After a few months, especially after the ALL the DLC characters have been released, and a few majors have been played, we can redress a balancing.

We are so quick to pull the patch trigger when we, as gamers, find a technique or character that we find is OP or difficult to overcome. It might be my age or old school mentality, but in my day we played until we developed the skill to overcome. It evolved the meta game naturally. We didn't complain to the developer until they patched it into oblivion, which changes the meta game artificially, and ultimately ruins a perfectly good game.

There is a reason Super Turbo is still an awesome game almost 20 years later. Think before you patch.
*standing ovation*

I'm 29 and remember waiting 30 minutes in line just to play SF2. I remember when MK came out and I thought JC was supposed to be Jean Claude Van Damme (turns out I was right). You had to work around things in the past. The ONLY thing that should ever be removed from a game is infinites and obvious glitches. Otherwise, no "balance" patch is required. Great post, people need to actually learn the game and this is what ruined MK9, way too many balance patches
 

MorbidAltruism

Get over here!
*standing ovation*

I'm 29 and remember waiting 30 minutes in line just to play SF2. I remember when MK came out and I thought JC was supposed to be Jean Claude Van Damme (turns out I was right). You had to work around things in the past. The ONLY thing that should ever be removed from a game is infinites and obvious glitches. Otherwise, no "balance" patch is required. Great post, people need to actually learn the game and this is what ruined MK9, way too many balance patches
I know, that was really my only complaint with MK9. I guess the net-code as well. It was mostly the nerfs though. :16Bit
 

Dayvo

My english it's not good
I agree in almost everything, but some things have to change, things that are bad designed

For example, I can't understand that Sinestro lose his trait when a chash happens. It's just wrong, it can't be that way. It's bad designed, not a question of needing a buff or nerf

Cyborg infinite blockstun has to be fixed also
 

MorbidAltruism

Get over here!
I agree in almost everything, but some things have to change, things that are bad designed

For example, I can't understand that Sinestro lose his trait when a chash happens. It's just wrong, it can't be that way. It's bad designed, not a question of needing a buff or nerf

Cyborg infinite blockstun has to be fixed also
That isn't what is being debated. We want fixes for bugs and glitches. Infinites should obviously be patched. We are specifically talking about balancing in terms of nerfs and buffs. :16Bit
 

Juggs

Lose without excuses
Lead Moderator
TheKraftyMatt I also miss the days where you had to actually learn ways around things through tireless effort, instead of it being "fixed" on a whim because it was "too good". I long for the days when you had to play the same game at launch as you did 5 years down the road.

However, this is a new era. We don't have to live in a world where the game never changes. We aren't forced to put up with certain aspects of the game that the developers deem too good, or game breaking aspects of the game that are obviously too good. And the balance changes are heavily influenced by the community, just not approved by the community. In order to have evolution and progression, you need to go with the times and allow things to change. We have the luxury in todays world to take advantage of technology, it would be literally a waste not to. The only problem is not everyone agrees certain things need to be changed or patched, and sometimes things get patched too early before they're fully fleshed out and have a legit trail run. Just the nature of the beast I guess, but I do not advocate we sacrifice an opportunity to make a game better just because we may or may not like change.
 

M2Dave

Zoning Master
The "balance" tweaks are not meant for the vast majority of players who post on this website. The educated audience knows that nothing should be changed gameplay wise aside from glitches and infinite combos. This patch is therefore aimed at the casual fan base who knows absolutely nothing about the game and never will, but they are NRS's most important fan base at the moment because of money (i.e., buying DLCs). They get their changes and they are happy. We get these changes and we may get a poorly balanced game in the long term.
 

ApertureBlack

The Only Player On The Wii U
I will admit it seems a bit early for changes, but I do prefer something to be useless over it being OP.
 

TheSpore

Nurgle Chaos God of Death and Disease
The only nerfs I even remotely consider is that I feel some of the damge done in a transition may need some slight down scaling, then again though its not an often occurrence during a match. Interactables need nothing IMO they are fine the way they are. Thus far I am on the side of no nerfing and buffing, look at the DS scandal, everyone whined for days on end about how bad his zoning was and then it turned out that there were ways of dealing with it. Patch up the bugs fix infintes and call it day, oh yeah make Batgirl an ultimate badass...

I actualy spotted a huge bug last night in the STAR missions with DS. At one point during the Harley face off mission with the ground erupting in fire the entire match froze and then suddenly resumed it was weird and I wish I at least had my phone on hand to capture it because it was crazy.
 

1truking

Apprentice
Tomorrow we get a new balance patch. I do not want this patch. Maybe it is because I am a 35 year old man and maybe it is because I remember spending my quarters in the arcade during the days of the World Warriors, the Syndicate, the Iron Fist Tournament, etc. My opinion will not be popular, and I feel like I am the old man shaking my cane, yelling "get off my lawn." We over-patch games.

Injustice is not a month old, and we are already calling for a "balance" patch? What do we know? We haven't really had the time to play this game to find all the nuance. Yes, there are infinites and glitches that need to be patched out, but leave it at that. No nerfs. No buffs. No priority changes. Let the game grow on it's own. After a few months, especially after the ALL the DLC characters have been released, and a few majors have been played, we can redress a balancing.

We are so quick to pull the patch trigger when we, as gamers, find a technique or character that we find is OP or difficult to overcome. It might be my age or old school mentality, but in my day we played until we developed the skill to overcome. It evolved the meta game naturally. We didn't complain to the developer until they patched it into oblivion, which changes the meta game artificially, and ultimately ruins a perfectly good game.

There is a reason Super Turbo is still an awesome game almost 20 years later. Think before you patch.
Your memory is more than a little faulty. Balance patches and patches in general were far more common than people like to remember. There are at least 4 versions of street fighter 2 and thats just from me playing them in my area. I'm sure there are more than that. There were balancing and patching long before online and it all happened in the arcades. Street fighter 2 for sure had them i didn't play enough of the followups to know but I believe they did too. Killer instinct had one. Mortal kombat every incarnation had multiple from beta all the way past the official release. Tekken 3 had a couple I didn't play any of the previous ones so I don't know if they had it or not.

Its early but don't come here acting like we didn't get them before when we did and quite often the changes were rather devastating to the gameplay.