I could've sworn it said Sword Flip when I first read it. You edited it, haven't you? WHAT SORCERY IS THIS? Even Mikman responded as if you said Sword Flip.I said Sword Spin <____<
Looooool he did. How did me and Z3ro miss that?I said Sword Spin <____<
In DS' case though(so far) Sword Flip maximizes damage AND is a great set-up. I don't see how resetting your opponent when you're at -13(Sword Spin) or giving them the option to tech roll while doing less damage(Guns) is better than Sword Flip.Stop trying to maximize damage. Setups are far more valuable than an extra 2%. Deathstroke has some solid hard knock downs and great 50/50 options.
Right. And its a little bit dickish for me to say that f323 12 machine guns is a bad idea. Because, it could actually be situationally superior. Assume the opponent is low on health and can be chipped out by guns. Wouldn't the position ending the combo in machine gun be superior for your zoning option? Where as ending in sword flip keeps you close and gives you melee pressure options. Both good options.In DS' case though(so far) Sword Flip maximizes damage AND is a great set-up. I don't see how resetting your opponent when you're at -13(Sword Spin) or giving them the option to tech roll while doing less damage(Guns) is better than Sword Flip.
The Sword Flip gives you enough advantage to backdash and still get the guaranteed 2% from the LowGS chip.And at this point you'll be full screen.Right. And its a little bit dickish for me to say that f323 12 machine guns is a bad idea. Because, it could actually be situationally superior. Assume the opponent is low on health and can be chipped out by guns. Wouldn't the position ending the combo in machine gun be superior for your zoning option? Where as ending in sword flip keeps you close and gives you melee pressure options. Both good options.
MB grenade launcher on the machine gun ender for hard knock down.The Sword Flip gives you enough advantage to backdash and still get the guaranteed 2% from the LowGS chip.And at this point you'll be full screen.
(Hold on, going to test something with Machine Gun)
(Ok finished)
But by ending with Machine Gun, just like St and Low Guns, the opponent could tech roll, which yes, you'd be full screen but you're miss the oppurtunity to get the guaranteed 2% while doing less damage.
Just tested it now and KF(going to guess all characters) can tech roll it.MB grenade launcher on the machine gun ender for hard knock down.
Ok was wrong about the hard kd. But does being able to tech roll backwards really help from a positioning stand point?Just tested it now and KF(going to guess all characters) can tech roll it.
Yes, 'cause they'd avoid the 2.76% guaranteed chip from LowGS. 5.52% if you MB it. And like I said, Sword Flip gives you enough advantage to be able to backdash to almost full-screen distance(tested this as well, 2 walk steps away from fully full screen).Ok was wrong about the hard kd. But does being able to tech roll backwards really help from a positioning stand point?
F23 does more damage, but their is a problem.F23 comes out faster and I find it easier to input 'cause you could semi-mash it.
And I recall it doing more damage(not sure TONY-T ),
I know, I just bodied 5 DS with GL... most of them had about 500/130.A missed input, an attempted bait , who knows? But definitely not a full-screen mid hitting gun. At least, as I've stated before, to the inexperienced.
Day 1 I planned on dropping DS just because of his frame data and my success with the Very Hard AI seeing how they get in on me so easily. And besides, I don't remember seeing a DS player get Top 8 at a tourny. Without everyone leveling up too much he's already pretty bad. Don't give in to popular beliefs composed by online scrubs.
Wow the DS god has spoken!F23 does more damage, but their is a problem.
If you do more then 1 hit after the launcher and before the 323, the sword flip after the f23 will miss the majority of its hits.
example..
132, uf2, 1, 323, f23~df3.. only the first hit of sword flip will hit..
132, uf2, 323, f23~df3. all hits of sword flip will hit..
if you do more then 1 hit after the launcher, then its best to use 12 into sword flip, as all hits will hit and it will do the same damage as 1 hit before launcher into f23 sword flip.
Of course, if your comboing your opponent in the corner, then this does not apply.
Ok whoa, he's not THAT bad. Read one of my previous posts.I know, I just bodied 5 DS with GL... most of them had about 500/130.
In the future he may even be low or mod tier.
That's not confirmed. We won't know who's getting nerfed or buffed until tuesday, no matter what you read on these forums.They are nerfing Batman. I'm starting to hate this game.
I'm like stressed over this man.That's not confirmed. We won't know who's getting nerfed or buffed until tuesday, no matter what you read on these forums.
Tuesday? Where did you hear this?That's not confirmed. We won't know who's getting nerfed or buffed until tuesday, no matter what you read on these forums.
That's when Lobo comes out, along with the first set of character "balances".Tuesday? Where did you hear this?
I mention this and no one seems to listen to me >.<F23 does more damage, but their is a problem.
If you do more then 1 hit after the launcher and before the 323, the sword flip after the f23 will miss the majority of its hits.
example..
132, uf2, 1, 323, f23~df3.. only the first hit of sword flip will hit..
132, uf2, 323, f23~df3. all hits of sword flip will hit..
if you do more then 1 hit after the launcher, then its best to use 12 into sword flip, as all hits will hit and it will do the same damage as 1 hit before launcher into f23 sword flip.
Of course, if your comboing your opponent in the corner, then this does not apply.
i use the jokers asylum freeze interactable to get it out only viable one i have foundI just use it on Bane after his Venom runs out and his player thinks they can just crouch-block in the corner while it recovers. That is literally the only use I've found for it. It could probably work on WW if she tries to turtle in S&S stance.
But that leads to a guaranteed 36% meterless combo. The most you could realistically get from his trait is around 34%, and that's with MB Machine Guns.i use the jokers asylum freeze interactable to get it out only viable one i have found
i understand that just saying its the only situation that allows you to use but i rather not use the trait at all anyBut that leads to a guaranteed 36% meterless combo. The most you could realistically get from his trait is around 34%, and that's with MB Machine Guns.