I know if your opponent is in the corner there is some weird pushback on a blocked SF, which actually makes it appear to be unpunishable. I'll do some experiments today against Lantern's Might reversals. It's definitely out of the range of any normal move that I can think of.
Try Lex's Corps Charge instead. I'm almost certain it'll land though.
On another note, the deeper I try to go with Deathstroke the more blocky and choppy the game feels. I've been experimenting with j3-b1u2 for a difficult-to-block setup, but it actually feels like the game is fighting me. After hours in practice mode, it still feels like the b1 just doesn't want to come out, and when it does it will only connect about 90% of the time. If I can do Doctor Strange's FoF loop 90% of the time in online matches, there is no reason I shouldn't be able to link 2 basic moves 100% of the time in offline practice in this game. I think Aris put it best when he said the game feels "muddy". The same goes for connecting j2's in a bunch of combos. Sometimes they just whiff for no good reason. The inputs in this game just feel very unreliable.
They sorta do. As much as I love this game, it's kinda true. You sorta have to delay the B1 after a blocked J3, thats the best I've got for ya. You seem to go into this forced neutral state when you jump attack things and get blocked. J2 is a matter of timing though, the hitbox is weirdish. It's not as long lasting as youd think, and the hitbox isn't huge.
The same goes for f23; it seems to whiff or get beat out more often than not. I'm finding what should be an amazing string to be not very useful in practice. It's supposed to hit mid, but I see a lot of people beat it with low-hitting attacks as it appears to whiff above their heads. I've tried using it as a punishment tool, but again it just feels like it doesn't want to come out, and attempting to spam inputs in this game appears to delay their execution, as anyone attempting to spam f3 after b1u2 can tell you. It's also way too easy to accidentally unleash Machine Gun against an adjacent opponent if you go from blocking low to a f23 punish.
F23 is a good string on paper, but it's not as super critical in a match from my experience (or maybe I'm wrong and I need to use it more). It's short ranged, but it certainly does hit mid. You might just be getting outsped because the opponent just hit your block with a positive move. If it helps, Sword Spin has the exact same startup time, can produce a true reversal, and hits mid as well.
I can't say I've run into the MG problem though, but like I said, I've yet to incorporate that much F23 into my game yet.
Finally, his damn j3 crossup is incredibly unreliable. Sometimes it manages to catch my opponent from an impossible angle and bounce them up for what feels like an eternity. Other times it either whiffs for no good reason or it hits and barely bounces them off the ground, causing any followups to whiff and getting me punished in the process. I've stopped going for 323 followups entirely, even though they lead to 34% damage, just because it's so unreliable. Even under controlled conditions in practice mode, I can never be sure the crossup will work correctly or that the 323 followup will even come out.
J3? Bounces? I'm assuming you mean F3?
The bounce is fairly easy to work with IMO. I'm not sure what you mean by varying heights of bounce. I just know that J2 is an easy connect after a F3, and it makes 323 completely possible to do, even online. I wouldn't give up on the followups just yet, practice it a little more, trust me, it'll serve you well.
As for the crossup shenanigans, it was states that it wasn't the most reliable thing midscreen, but in the corner it's pure gold. It whiffs if you're too close or the opponent moved under you. If you want a midscreen crossup, I'm pretty sure you can't be RIGHT up in there face, but you have to maintain the right distance to just
barely get over them. That's when the back of your feet connect and give you a free combo.
Ok, one last thing then I'm done bitching. His corner issues are also driving me crazy. And I don't mean getting cornered; I mean when he actually has the corner advantage! I see it more as a disadvantage, because if he tries to pressure, odds are his combo will cross up his opponent, dealing less damage than it should and putting him in the corner instead, possibly at disadvantage. Does any other character have this problem? I've never seen one of my opponents accidentally cross over or under me during on of their combos, or not autocorrect after a confirmed j3 or f3.
I've actually come to LOVE DS's cornering game. Like I said, his F3 crosses up there after a hard knockdown (or a normal knockdown if they dont tech). Very few people I have seen successfully blocked this.
What combos are you using in the corner? I understand your problem, I've had it too, but there are 2 ways to remedy this, depending on what combo you are doing.
If you're using F3 or 132, jump BACKWARDS when you do the J2. Deathstroke's 323 has enough range to continue the combo even if you jump backwards, and he has no chance of crossing up.
If you're using B1U2, F3, 323, F23 xx Sword Flip, just wait until the opponent is close to the ground before the 323 (actually, this works for any 323 combo in the corner, the key is waiting).
With good practice and awareness of corner dangers, DS's corner game becomes beastly IMO.
Ok, I'm done now. Long story short: unreliable inputs, frames, spacing, and bounces severely hinder DS's up-close game, and actually encourage DS players to do nothing but shoot from full-screen. /rant
[Edit] Sorry, now one last thing: Is anyone else having issues with accidental Low Shots? If I'm blocking back and attempt a d1 punish, even if I'm careful to go to neutral first (which is easy because I play on Hitbox), I get a damn Low Shot almost every time. And before you ask, yes, release check is off. I also can't use Alternate Controls because they're way too strict in this game to work on Hitbox.
No no, please keep ranting about things. It makes for good discussion material that could help enlighten the DS community as a whole.
I can't say I've had that problem much, but have you tried
1 instead of
1?