Goatlegs
Noob
Honestly, I only end in f112 because I know f113 leaves some opponents too far for the f3 follow up. Granted I could just learn which opponents is does that to, but like you said, it's easier for opponents to slip out after f113 anyways.OK so I was testing f112 4 as an ender last night against a human Grundy using his armored grabs. The follow up slide CANNOT be armored/jumped/backdashed. In order to avoid the armor tho, that is very hard, as you have tto literally slide as soon as you recover from 4. Its easier to buffer slide during the recovery time of 4, so get used to that.
F113 dagger is still the prefered ender IMO, but alot of people, including me, either mistime the follow option or we've had people jump/dash/armor it. f112 4 grants more hitstun and definitely catches jumpers/backdashers and the slide follow cannot be armored.
Also, I've been experimenting with a pseudo NDC pressure with her but I really need to see her +frames after certain strings when cancelled into 4. I think somebody posted a list of this somewhere but I just can't for the life of me find it again. Does anyone know where I can find this? (I hope it's not somewhere obvious and I just look stupid)