I broke down in tears at this statement. Paulo.. How do I reaaach these kids?I know that whiff punishing has no practical application when it comes to this engine and chain combos used at close range
I broke down in tears at this statement. Paulo.. How do I reaaach these kids?I know that whiff punishing has no practical application when it comes to this engine and chain combos used at close range
kids? please dont be elitist, ugh.I broke down in tears at this statement. Paulo.. How do I reaaach these kids?
I'm dying over here ;_;kids? please dont be elitist, ugh.
Please continue until there is no way back.I'm dying over here ;_;
Correct, so the only time it's being done therefore, by definition, is when it can't be whiff punished.F.23 breath doesn't work on whiff.
GGs no re.
We're having a conversation about whiff punishing and you're talking about it being blocked but whiff punished.Correct, so the only time it's being done therefore, by definition, is when it can't be whiff punished.
nerfs are necessary. Anyone who thinks otherwise has no idea what balance is.Balance only helps the game... I don't understand the anti nerf/buff campaign. :16Bit
I'm glad I didn't have to be the one to say this. Because I would've been a real dick about it lol.We're having a conversation about whiff punishing and you're talking about it being blocked but whiff punished.
...okay.
After a few pages of that nonsense, it was very tempting.I'm glad I didn't have to be the one to say this. Because I would've been a real dick about it lol.
It's relieving to see colt has his head on straight. I had heard of this ludicrous buff only talk and am glad that it's false. Just from a logical stand point if there is a problem with one character it makes a lot more sense to nerf him/her than it does to buff every other character in the cast. And if you were to continue with that logic before you know it every character is just basically god mode, nobody dies. I think the issue is a lot of players are feeding off of fear, with the word nerf comes a negative connentation. What it essentially should mean is balance, and most will agree that balancing is fantastic. It lets the game keep options open and players have variety. What has happened over time (and this isn't just subject to NRS titles) is that characters/classes/heroes have gotten nerfed in games to the point that they suck, and the problem isn't that they got nerfed it's that after it was deemed that they were nerfed too hard they were never readjusted. I think players in general would not be so afraid of nerfs if they knew that the staff behind the nerfs were still monitoring their character and willing to make some buff adjustments if needed. Based on Colts level of involvement with the community already I'm optimistic that this will happen (at least for the foreseeable near future).correct, no idea where the no nerfs, just buffs thing came from.
If there is something that is obviously out of wack in comparision to other characters or too far off from the original intention of the character, then we will than likely address it.
TBFT the whole intent with the flow of the game was to have all the characters feel borderline-OD./
50/50 after a blocked slide? I guess if you wanna just stand there...you're the one who has the advantage though.Does deathstrokes vortex come from a move which is 50 trillion invulnerability frames on wake up, advancing. hit box lowering, low hitting and safe?
You can push block deathstroke away. Push block frost? She'll slide back in. And the moment you block that slide, you're back in that 50/50 situation.
Her parry is 1 frame start up and when meter burned, puts you back in it.50/50 after a blocked slide? I guess if you wanna just stand there...you're the one who has the advantage though.
So you are arguing for realism in a DC game made by NRS. Yeah... realistic as can be.If you get hit with an intractable you deserve to lose the 15-20% it currently stands at..... When Superman throws a car on you.. IT IS SUPPOSE TO HURT!!!
Nope.. Just saying.. Getting smashed into the ground by a vehicle, taking a fuel tank to the face warrants 15-20%..So you are arguing for realism in a DC game made by NRS. Yeah... realistic as can be.
:16Bit
Who do you main? I can D1 xx Sword Spin and KF can't do anything about it but block.Her parry is 1 frame start up and when meter burned, puts you back in it.
Yes it does. It makes sense at least...:16BitNope.. Just saying.. Getting smashed into the ground by a vehicle, taking a fuel tank to the face warrants 15-20%..
Her frame disadvantage is -4Who do you main? I can D1 xx Sword Spin and KF can't do anything about it but block.
Whoa. I didn't know there was a phase for this. That's awesome.it can often create a lot of "autopilot" situations or what anime FG players call "set play" (that is, one player does something and the opponent has no options besides blocking, or even taking the hit if it's an unblockable).
It's 7 frames, she's not going anywhere in 3 frames lol.Her frame disadvantage is -4
Your D1 is unlikely to be 4 frames fast. However, I do think lows can stop her.
Trouble is, most of the cast don't get low hitting D1s.
Well, if her parry is 1 frame. I say she is.It's 7 frames, she's not going anywhere in 3 frames lol.